Atlantis Sky Patrol
by Big Fish Games, Inc
View More by this DeveloperOpen iTunes to buy and download apps.
Description
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"Fantastic game-play, boatloads of content, and unique power-ups and obstacles will surely adhere you to your device for hours. This is the cream of the crop marble shooter."
www.appvee.com
"Atlantis Sky Patrol takes its place next to Stoneloops as the best the Match-3 marble-shooting genre has to offer."
www.slidetoplay.com 'Must Have'
"Heavy in content and extremely addictive"
www.weplayiphone.com
"the best marble shooter out there"
http://nodpad.com
"challenging and addictive"
www.gamezebo.com
Voted #1 best marble popper in Touch Arcade Forums
#1 Atlantis Sky Patrol
#2 Luxor
#3 Stoneloops
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It’s your job to take flight and knock out more than 100 doomsday devices that have been planted around the world. Travel to each destination on the map and eliminate chains of marbles by strategically matching colors in sets of three. Knock out cleverly placed stationary marbles to block additional chains from entering the track and destroy the device on each level. Easy to learn, but difficult to master, this unique new twist on the classic marble-popping game is nearly impossible to put down!
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KEY FEATURES
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* More than 100 challenging levels
* Earn coins for unique upgrades
* Fun mini game between levels
* Stunning art deco visuals
* Listen to your iPod library while playing with fully integrated OS3 music controls.
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BIG FISH GAMES
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Casual games have been around for many years. Some say it started with the launch of Solitaire on Windows 95. However, in the past 10 years, with the successes of digitally distributed casual games, there have been three major occurrences that changed the industry. The first wave started with Bejeweled and Zuma. As a result nearly every game launched was a match 3 game for several years. A few years later Betty's Beer Bar launched, followed by Diner Dash. These time management games started a new craze in casual games.
In November of 2005, Big Fish Games developed and released Mystery Case Files: Huntsville, and the market experienced its most recent shift. The success of the Mystery Case Files series inspired Hidden Expedition (Everest and Titanic), Hidden Mysteries, and many other great hidden-object and puzzle adventure games. Other games in this series are available for Mac and PC at www.bigfishgames.com.
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Check out all our great iPhone games:
• Everest: Hidden Expedition
• Cooking Quest
• Buckingham Palace: Hidden Mysteries
• Virtual Villagers: A New Home
• Titanic: Hidden Expedition
• Rainbow Web II
• Civil War: Hidden Mysteries
• Atlantis Sky Patrol
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Customer Reviews
Doomsday devices, Match 3…all you could ask for
What do you get when you combine Flash Gordon with Zuma? You get a creatively designed game where the fate of the world is in your hands. That’s at the heart of Atlantis Sky Patrol where the task involves destroying doomsday devices. While similar to other marble-popping games such as Zuma and Stoneloops!, Atlantis Sky Patrol brings its own style and flair along with a unique twist to the category that should make it a standout in its right.
Atlantis Sky Patrol has 111 levels, a.k.a. doomsday devices, each represented on a world map. Presented in an art deco style, the game is an understated work of art, and easily one of the more polished games available. From the occasional newspaper front page headlines and menu designs to the sound effects and music track, the devs spent a fair amount of time beautifying this game. With brightly colored balls and elaborately designed tracks, your mission is to diffuse and prevent doomsday devices planted around the world from detonating. The core of that task involves maneuvering a ship to shoot and match 3 or more of the same color balls to neutralize chains of balls from reaching and powering these devices.
Now if it were only that simple, I wouldn’t be writing about this game. Atlantis Sky Patrol has an added twist: the doomsday device’s reactor engine. Each device has a reactor engine that continuously powers the release of balls, and until that reactor engine is destroyed, the wave of balls will continue. The reactor engine consists of stationary sets of colored balls strategically placed within the game field. Rather than match-3, these only require one-to-one matches of identical colored balls to take each out each. Keep in mind, that waves of balls are still in play which can interfere with your shooting abilities, and it will force you to make critical decisions between matching the waves of balls or taking out the engine which isn’t as obvious as it sounds.
The ship which appears at the bottom of the screen is controlled by touch and moved side to side with a visual of the next ball appearing on its hull. Shaking the device switches to the next ball, although I personally don’t like shaking my device for any reason. A workaround is to shoot the ball off into an empty space and move on.
Atlantis Sky Patrol also incorporates additional elements that complement the gameplay namely the ship upgrade system. As matching balls are cleared, random power ups and coins appear that can be collected by the ship. These temporary power ups include fireballs, slow speed, reversal, and wild card balls among others designed to help your ship along. More permanent power ups can be purchased with the coins collected during the game. The game has a straight forward system where you have the option to purchase four power ups, each upgradeable 5 times.
Speed—faster shooting
Bonus Magnet—attract bonuses
Rewinder—rewind ball direction
Disrupter—delays the release of new waves
The gameplay requires a certain amount of quick thinking since the objective is not only clear the tracks of balls, but also to destroy the engines from preventing additional waves. Fortunately, a laser beam guide is available to help with guiding shots, and while the first 20 levels are relatively at least for me, the tracks become ever more elaborate as do the reactor engine layouts. Obviously, the strategy is to take out the engines as soon as possible which in early stages can make for some quick games. Every few levels, a bonus round involves shooting balls without hitting mines to earn additional coins. It’s not the most difficult mini-game, but it does help to break up the monotony.
While I think the art deco style is done well, the font can be difficult to read, and I’m not too keen on shaking my device. Gauging the level of difficulty for any game is very subjective. So, advanced players may find the game relatively easy, although I think the different elements provide a nice twist to a game that has high production values.
All in all, Atlantis Sky Patrol is solid arcade game for those enjoying Match 3s that incorporates a good deal of twists and turns. It’s not everyday you get to dismantle doomsday devices by popping a few balls.
OMG! This game is addictive.
I have been following all of Big Fish's games and just bought this game. I thought it was going to be another hidden object game but was surprised to play this beautiful and fun marble popper puzzle game.
I own Stone Loops but this one is so much better, mainly because of it's added puzzle targets. They are keeping me on my toes because they actually require strategy.
Art and sound are amazing too.
Great job!
A fine example of a polished marble shooting game.
If you are a Stoneloops fan than there is no question that you will like this. It is the same in many ways but different enough as well. This game is very well done, with excellent graphics and great sound effects. It runs smoothly without any glitches. Considering the above let me tell you about a couple special things that I like about this one.
There is a permanent ship upgrade feature. Here's what you get...
Speed - increases the speed of your shots
Bonus Magnet - Attracts the falling bonuses or power-ups to your ship.
Rewinder - Rewinds the playoff ball when not pushed.
Disruption - Delays the release of new waves.
Each upgrade requires coins which are obtained through the game play. Each upgrade has 5 stages each with an increase cost.
There's a 111 levels which correspond to a map of the earth. The levels are even geographically named for where they happen to be.
In other games the waves of marbles or stone or balls have a predetermined amount before they stop. With this game there is an "engine" that is responsible for sending out the waves. The "engine" is represented by the marbles placed on the screen in groups but not in the tracks. These marbles must be shot and all destroyed which in turn blows up the engine and the waves stop. If you don't shoot the engine marbles the waves will come forever. Hope that help some.
- Category: Games
- Released: Aug 17, 2009
- Version: 1.0
- 22.5 MB
- Languages: English
- Seller: Big Fish Games, Inc
- © Big Fish Games, Inc
Requirements: Compatible with iPhone and iPod touch. Requires iPhone OS 2.0 or later.






