iTunes

Opening the iTunes Store. If iTunes doesn’t open, click the iTunes application icon in your Dock or on your Windows desktop. Progress Indicator
iTunes 9

iTunes is the world's easiest way to organize and add to your digital media collection.

We are unable to find iTunes on your computer. To buy and download 7 Cities by Neptune Interactive Inc., get iTunes now.

Already have iTunes? Click I Have iTunes to open it now.

I Have iTunes Free Download
iTunes 9 for Mac + PC

7 Cities

By Neptune Interactive Inc.

View More By This Developer

Open iTunes to buy and download apps.

Description

7 Cities takes you back to the ages past when pirates attacked the Seven Golden Cities of the Amazon.

This is a classic Tower Defense game with an interesting twist: the towers gain experience and get more powerful as they destroy the enemies.

**NEW** Open Waters mode now allows you to build your own maze for the ships to travel through.

Set the Pirate ships on fire with the Trebuchet.
Freeze their evil minions with the Tornado Tower.
Electrocute the attackers with the Lightning Tower.
Or better yet, unleash the mighty power of the mysterious Obelisk.
More towers and special skills are in the game.


Features:
- 8 hand-drawn Maps
- 7 unique Towers
- Campaign mode to unlock new towers and skills
- Survival mode where you can play forever
- NEW Open Waters mode where you can build your own maze
- 12 Tower Skills to unlock
- Buy tower upgrades to make them stronger
- Towers gain experience as they destroy enemies, so they get stronger on their own
- A wide variety of enemies: from small scout ships to gigantic creatures of the deep seas
- High-quality 2D graphics and animations
- Dynamic particle systems featuring fire, smoke, ice, and fireworks!
- Original music and sound effects (or you can listen to your own iPod music while playing)
- Zoom in and out to get a closer look at the battle
- Save & load any time
- Online high score submission & ranking (http://neptune-studios.com/7/highscores/)
- Pirates!


Unique gameplay elements not found in other games:
-Towers gain experience and level up (like in RPGs).
-Towers can acquire skills through a Skill Tree (see screenshot).
-Towers can be upgraded unlimited number of times.


Try out Survival mode and face unlimited waves of enemies to see just how strong your towers can get!


=================================
Update 1.5.2 Changes:
-Fixed manual targeting bug
-Removed gem cap
-Lightning aura range bonus fixed
-Moved map down a bit to allow selection of top cells

Update 1.5.1 Changes:
-Launch crash fix.
-Enter "Cheat" in High Scores screen to unlock all maps and skills.

Update 1.5 Changes:
-Features the new Open Waters mode. Now you can build your own maze.
-Open Waters has 1 new map: Turquoise Isle
-Re-designed the Obelisk
-Tower stats and special skills have been improved
-New HUD bar at bottom
-3x Speed
-Gold-to-Gem converter

=================================


www.7CitiesTD.com

Forum: http://www.neptune-studios.com/forum
Visit our forum to discuss strategies and other things related to 7 Cities.

View High Scores here:
http://neptune-studios.com/7/highscores/

Remember to restart your iPhone / iPod Touch after installing the game if you experience crashes.

=================================

Thank You to all who purchased our game, and Thank You Apple for a great year.


About our other games:
-Tap-Fu, a beat-em-up inspired by old-school games like Karateka and Double Dragon.
-Santa Hop, a fun game to celebrate Festivus.

What's New in Version 1.5.5

Fixed sound stuttering and crash on some devices
New company logo
New highscores submission URL


Also check out our newest game called Tap-Fu, a casual beat-em-up inspired by Karateka and Double Dragon.

iPhone Screenshots

Customer Reviews

Finally - a *complete* TD game!
     

As a TD fan, I've purchased pretty much every TD to hit the App Store: Mote-M (poor graphics), Fieldrunners (vastly overrated, ZERO depth, no replay value), Besiegement (good depth, poor visuals), iTD (good depth, but poor graphics), and TapDefense (again - good depth and replay value, but poor visuals) ... Then came 7 Cities TD.

In a word: FINALLY!!!

This game has it all - pretty graphics, GREAT depth (lots of unlockables, branching upgrade paths, a campaign mode, etc), cool sound effects, smooth gameplay, auto-save/state save, an advanced monetary system, and good replay value. And did I mention, IT'S A BOATLOAD OF FUN TO PLAY!! (no pun intended) ... Kudos to the developer on a job well done. And thanks for keeping in touch with the community (TouchArcade)!

Fieldrunners Killer?
     

Fans of TD games have been looking for a game that had the graphics of Fieldrunners, the basic gameplay of games like iTD, the story of Besiegement, and the fun of Zombie Attack... and this just might be that game!

The idea of having pirates (and other enemies) coming down a twisting river towards your city is a great idea. Seeing those big ships coming toward you is very cool -- not to mention various nasties like Godzilla and a Kraken! And the graphics and sound are really first rate!

But what really helps is the added strategy that has been put into this game. You get to pick (pay for) the type of towers you want and the upgrades that they can get. And what I really like is how your towers actually gain experience (and level up) based on the kills that they make.

There is a lot of depth to this game... but most importantly there is a lot of fun. I've bought pretty much all of the TD games and have to say that I think this is the one that finally got it all right. Sure, I'll still play the others from time to time (I love killing Zombies)... but this one is the most satisfying to me so far. Props to the Devs on this one and I'm looking forward to seeing more.

They may have entered the party a little late... But the party does not really get going until the pretty girls arrive... and now they're here.

Decent tower defense game
     

Good: Decent graphics, several different maps. Price is about what you'd expect. Unique tower upgrade system.
Bad: You really have to zoom in to see detail since the colors seem to be kind of washed out and bland; and once you do, you can't see much of the map. One of the biggest flaws is that you can't tell the current level of a tower by just looking at it, you have to click on it. Also, once you collect a yellow gem for a tower, it's difficult to tell whether or not you actually applied the upgrade to it (again, you have to click on it to see).

This isn't a bad implementation of a tower defense game. It has some unique features and 7 different maps. But since it is being compared heavily to Fieldrunners, here is my analysis of the two:

Graphics: Fieldrunners wins this category easily. Everything is crisp and vibrant and easily discernible. Even when you're zoomed out, you can still see plenty of sharp detail. 7 Cities is OK, but the colors blend together too easily and nothing really stands out. Also, the animation for the cannon firing is hardly even perceptible. All the animations in Fieldrunners are spot on.

Sound: Of course Fieldrunners was originally released without any, but once they put some in, it was quite well done. Each sound is distinct and you can tell what's going on. The sound effects in 7 Cities are satisfactory, but they tend to blend together.

Maps: 7 Cities has 5 more maps, but all are path-based. This might be seen as a plus or minus depending on the person. But in path-based, you are constrained to only placing towers in designated areas. This takes away some of the creativity allowed to the player. So although 7 Cities has more maps, one could argue that the completely open maps in Fieldrunners allows for much more creativity and experimentation. Overall, I think this category is a wash based on personal preference.

Depth: The tower upgrade system in 7 Cities is definitely more advanced than in Fieldrunners. Each tower can be granted special abilities once you acquire certain gems. However, this more complex upgrade system comes at a price - it's not entirely clear what upgrade has been applied to a tower without clicking on it. Nor can you tell what level a tower is at without clicking on it. The tower upgrade system in Fieldrunners is vastly more simplistic, but it works; it also has a huge visual advantage in that you can tell just by looking at the tower what level it's at. This makes upgrading towers on-the-fly much more manageable since you don't end up wasting time clicking on towers you already know are upgraded.

User Interface: 7 Cities has a decent tower placement and tower management system. But as mentioned earlier, it is tedious to have to click on towers over and over to see "Do I have enough blue gems to upgrade this tower?" Fieldrunners' tower management and placement system is pretty user-friendly. Actually, I've bought a lot of applications and I think the user interface in Fieldrunners is one of the cleanest ones I've encountered. It's straightforward and uncluttered.

Conclusion: 7 Cities is a solid tower defense game. Do I think it has more "depth" than Fieldrunners? Perhaps. It introduces a unique tower upgrade system and campaign mode that Fieldrunners lacks. However, all the maps are path-based and therefore limit the user's options of tower placement which one could argue detracts from the overall experience. It's true that Fieldrunners needs more maps and more towers (and I believe both are coming in a new update), but for me Fieldrunners is still a better gaming experience when all issues are considered. It has less depth than some of the other tower defense games out there (I also have Besiegement, Mote-m, TapDefense - Besiegement probably has the most depth of the ones I've encountered), but the vibrant graphics, sound, and spot on user interface still make it the best overall tower defense experience for me.

7 Cities
View In iTunes
  • $2.99
  • Category: Games
  • Updated: Nov 10, 2009
  • Current Version: 1.5.5
  • 1.5.5 (iPhone OS 3.0 Tested)
  • 40.7 MB
  • Language: English
  • Seller: Neptune Interactive Inc.
Rated 9+ for the following:
  • Infrequent/Mild Cartoon or Fantasy Violence

Requirements: Compatible with iPhone and iPod touch. Requires iPhone OS 2.1 or later.

Customer Ratings

Current Version:
     
5648 Ratings
All Versions:
     
11509 Ratings

More by Neptune Interactive Inc.