Boxes and Arrows Podcast
By Boxes and Arrows
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Podcast Description
The Boxes and Arrows Podcast interviews authors from the site as well as other professionals in the field of Information Architecture, Interaction Design, and User Experience from around the world.
| Name | Description | Released | Price | ||
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1 |
5 Minute Madness | Along with conference speakers, attendees share their thoughts of the IA Summit, its people, ideas explored, or whatever else they want to share... but they only have 5 minutes each to do so. | 27 9 10 | Free | View In iTunes |
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2 |
The Stranger's Long Neck | Mr. McGovern, who will be teaching a Masterclass series in Canada on the importance of task management this November, discusses several of the key findings in his new book and how such knowledge can lead to better designs for all users. | 27 9 10 | Free | View In iTunes |
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3 |
The future of wayfinding | With boundaries between the abstract digital world and the real physical world becoming blurred, we need new approaches to wayfinding, information scent and navigation. | 30 4 10 | Free | View In iTunes |
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4 |
Testing Content: Early, Often, and Well | Through a website case study, they cover what worked and what didn't for testing content early in the project—from concepts to prototypes—to inform content strategy and tactics. | 30 4 10 | Free | View In iTunes |
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5 |
Metropolitan Information Architecture: The future of UX, Databases and the (Information) Architecture of complex, urban environ | What does location mean for UX? How does information architecture and design synchronize with urban architecture? How does mobile communication and web culture impact the streetscape? Are we living in facets of the same virtual city or does location still constrain us? | 30 4 10 | Free | View In iTunes |
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6 |
The Practice of Information Architecture - It takes a village of practitioners to raise a discipline | He shows how ORS can articulate a distinct information architecture role, shaping an IA practice, and how we align ourselves and our teams for growth, accountability, and discovery within our discipline. | 30 4 10 | Free | View In iTunes |
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7 |
The Human Interface (or: Why Products are People, Too) | User experience designers need to stop thinking about interfaces as dumb control panels for manipulating machines and data and start thinking about them as human beings. | 30 4 10 | Free | View In iTunes |
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8 |
Design for Emotion and Flow | You'll learn about the underlying causes, characteristics and consequences of flow, how flow is related to emotional design, and how to take user goals into consideration when designing for it. | 30 4 10 | Free | View In iTunes |
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9 |
Using Beekeeping History to Predict the Future of UX | This calls to the next generation of user researchers to apply quantitative methods to our study of user behavior on the web. | 30 4 10 | Free | View In iTunes |
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10 |
Living Personas - Visually Displaying Brand Insights and Connections to Consumers | They discuss how this technique will change your perception of personas, no matter what you think of them now, and how it can showcase how real people are behaving related to your brand, product, or project. | 30 4 10 | Free | View In iTunes |
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11 |
From Here to Experience | You'll see the benefits of formulating a solid experience vision. And, you'll learn why it's critical to shift your organization's culture past risk-aversion. | 30 4 10 | Free | View In iTunes |
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12 |
Sorting Skittles: A User Research Game | Aaron Hursman introduces introduces a new user research technique that engages research participants. Learn how you can use this game approach to produce rich, quantifiable data. | 30 4 10 | Free | View In iTunes |
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13 |
What they didn’t know they needed | They focus on activities such as Laddering, Game play, Storytelling and Triading that can help expose opportunities for radical innovation and designing products that people can’t live without. | 30 4 10 | Free | View In iTunes |
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14 |
Tipping the Scales: Bringing Social Networking within the Enterprise | In this session aimed at Information Architects interested in deploying social networking in organization, Manya Kapikian, Kevin Lynch, and Michael Patterson expose 11 hard lessons learned from the pilot that apply to this relatively undefined territory. | 30 4 10 | Free | View In iTunes |
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15 |
Presentations - It ain't all about the PowerPoint | Adam Polansky shares how to shift the focus of your presentations to you, the storyteller, rather than living or dying by the content of your slides—and in the process getting your ideas into someone else's head more effectively. | 30 4 10 | Free | View In iTunes |
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16 |
Crowdsourcing Innovation: the role of UX | Drawing from her experiences at Vodafone, she shares how to educate non-UX people about human-centred design, participate in hackdays and barcamps, and add value to design competitions and challenges normally aimed at developers. | 26 4 10 | Free | View In iTunes |
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17 |
Designing Influence in Organizations | By designing influence, user experience pros can increase their impact, create better experiences for people, and help their organizations succeed. | 26 4 10 | Free | View In iTunes |
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18 |
Eight Principles of Information Architecture | Perhaps our field is too young to have a mature theory, but that doesn't mean that there isn't a set of immutable principles that give us a sense of quality in IA. | 26 4 10 | Free | View In iTunes |
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19 |
Architecture of Piles | The architecture of piles suggests an intriguing direction for information architecture—into the ad-hoc, fluid, and informal. | 26 4 10 | Free | View In iTunes |
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20 |
Information architecture patterns | From this session, you'll gain an understanding of the patterns and how to select which ones to use for your content. | 26 4 10 | Free | View In iTunes |
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21 |
Designing with Constraints | Creating meaningful digital experiences is a complicated business. Fluctuating requirements, unexpected technical limitations, and stringent branding rules can make experience design feel like an exercise in compromise. In this hands-on session. | 26 4 10 | Free | View In iTunes |
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22 |
Persuasive Design: Encouraging Your Users To Do What You Want Them To | So you've designed a great product, fixed a stack of usability problems and spent a fortune on marketing. The only problem is, people aren't using it. | 26 4 10 | Free | View In iTunes |
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23 |
Educating, Not Evangelizing: What Comes Next After Your Organization Has Bought Into UX | The American Greetings team has learned the hard way what works, and what doesn't, when educating people across the organization about integrating UX into a a wide range of strategic initiatives. | 26 4 10 | Free | View In iTunes |
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24 |
Experience strategy: Dealing with a UX mid-life crisis | Sharing the Capability Strategy Template, and Experience Strategy Map, Richard Dalton and Rob Weening look at improving the experience for all users online. | 26 4 10 | Free | View In iTunes |
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25 |
The Mobile Question: Lessons in Design and Strategy for Your Mobile Experience | Finding answers may not be easy, but asking the right questions can lead you in the right direction. | 26 4 10 | Free | View In iTunes |
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26 |
Toss Out that Old Stakeholder Review Process! | You'll learn how to make the users the ultimate stakeholder, replacing the traditional stakeholder review with a user-centred review process. | 26 4 10 | Free | View In iTunes |
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27 |
Closing the gap between people's online and real life social network | The most successful social media experiences will be the ones that understand how our offline and online worlds connect and interact. | 26 4 10 | Free | View In iTunes |
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28 |
Design Caffeine for Search and Browse UI | In this straightforward, practical session about search and browse interfaces, Greg Nudelman talks about improving the search experience from the customer's perspective- a perspective that few resources discussing search focus on. | 26 4 10 | Free | View In iTunes |
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29 |
Principles to Build By | Having a shared vision understood by all team members is critical to product design. Design tenets support and extend a core vision. They add character and definition to a vision, providing direction and helping product stay true to a clear vision. | 26 4 10 | Free | View In iTunes |
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30 |
Rapid-turnaround usability testing: not just a pipedream | Looking to get more insight from usability testing more quickly, cheaply, and with fewer people and headaches? | 26 4 10 | Free | View In iTunes |
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31 |
Innies vs. Outties, a UX Deathmatch | Looking to get more insight from usability testing more quickly, cheaply, and with fewer people and headaches? | 26 4 10 | Free | View In iTunes |
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32 |
Experiments at the Edges of Experience | Derek helps attendees gain new insight about accessibility as part of user experience; leaving participants walking away inspired—and ready to inject accessibility into the web. | 26 4 10 | Free | View In iTunes |
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33 |
The Future of Search and Discovery | Peter explores what's needed to practice successful search-centered information architecture, how newer means of input and output are reshaping what's possible, and shares inspiring examples across different types of applications and industries. | 26 4 10 | Free | View In iTunes |
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34 |
BodyStorming | A bodystorm is a live presentation, like a short play, in which user experience people improvise several scenes with the audience asking questions; leading to a better understanding of the problem and solution space. | 23 4 10 | Free | View In iTunes |
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35 |
Why keep it to yourself? Getting everyone on the team to do usability testing | With a multi-disciplinary team that gathers constant input from users, better experiences can be created based on usability testing and skills. | 22 4 10 | Free | View In iTunes |
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36 |
The Top 7 Recipes for Confusion | One of the surest ways for a Web site to lose visitors—and business—is to confuse them. By identifying 7 surefire ways to confuse users, John Boykin helps us to understand how to avoid them and make our websites more successful. | 22 4 10 | Free | View In iTunes |
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37 |
Content Analysis: Know, Don't Fear, Your Content | Colleeen suggests us we can overcome our fears of migrations, redesign, and integration by getting to know our content. | 22 4 10 | Free | View In iTunes |
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38 |
Beyond Card Sorting: Research Methods for Organizing Content Rich Web Sites Run Amok | Card sorting is a popular technique used by Information Architects to help understand how a product or website should be organized. | 22 4 10 | Free | View In iTunes |
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39 |
Strategy Matters | From every level in the organization, what’s above you can look strategic and what’s below you tends to look like tactics. Stepping up to a new level demands sensitivity to and understanding of the important differences between them. | 22 4 10 | Free | View In iTunes |
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40 |
The Commoditization and Fragmentation of the Information Architecture Community | We, as information architects, stand at the crossroads of our profession as a whole. | 22 4 10 | Free | View In iTunes |
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41 |
I Hate Sports, But I Love Kickoffs: Laying the Framework for the Perfect Project in The First Meeting | You don't get a second chance to make a great first impression—and that includes kickoff meetings. | 22 4 10 | Free | View In iTunes |
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42 |
Pervasive - Information Architecture for the Augmented Tomorrow | Information is bleeding out of computer screens and into the real world; he convergence of physical spaces and digital devices We have different names for this: ubiquitous computing, ambient intelligence, and more. | 22 4 10 | Free | View In iTunes |
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43 |
See. Sort. Sketch: Pen and Paper Techniques for Getting From Research to Design | To bring clarity and traction to research insights, research and design teams are increasingly using hands-on, visual tools and including other stakeholders in the analysis process. | 22 4 10 | Free | View In iTunes |
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44 |
Design for Conversation or Some Troubles with Twitter | What are the differences between online and offline conversations, if any? As we create digital spaces involving social media, how can we support the conversations happening in those spaces? | 22 4 10 | Free | View In iTunes |
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45 |
Conversion Rates: Small Design Tweaks That Make a Difference | Conversion is key for many web-based businesses, especially those dependent on subscription fees. | 22 4 10 | Free | View In iTunes |
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46 |
The 10 dos and don’ts of website development every CEO should know | The web is more important to business than ever, yet business leaders often remain uncomfortable with what goes into making a website successful. | 22 4 10 | Free | View In iTunes |
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47 |
This Is Your Brain On Design: How neuroscience can help us create better user experiences | Ever wondered why you just can't seem to get through to some people? Or how users can do such unpredictable things with your designs? Andew addresses these questions examining elements of neurosicence. | 22 4 10 | Free | View In iTunes |
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48 |
Going Interactive: How we stopped making static wireframes and started making prototypes | Looking for more effective ways to communicate your research and designs? Kevin Wick says one way to do that is to stop creating static, paper-based wireframes and to start creating browser-based, interactive prototypes. | 22 4 10 | Free | View In iTunes |
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49 |
2010 IA Summit Closing Plenary | Whitney Hess discusses her experiences within the IA community and calls for greater inclusion, leadership, and the necessity to embrace failure as a fundamental aspect of our disciplines’ growth without which we cannot get a seat at the board room table. | 16 4 10 | Free | View In iTunes |
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50 |
2010 IA Summit Day Two Keynote | Richard Saul Wurman realized there was a yawning information gap about the urban super centers that are increasingly driving modern culture. | 11 4 10 | Free | View In iTunes |
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51 |
2010 IA Summit Day One Keynote | Transcending language barriers, Dan's approach helps solve complex problems through visual thinking, and has helped resolve challenges at many businesses: Microsoft, Wal-Mart, and eBay to name a few. | 11 4 10 | Free | View In iTunes |
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52 |
Engaging Interaction | Jennifer shares many details for the upcoming conference including speakers, workshops, and several unique experiences that attendees can expect during their time at the event. | 26 11 09 | Free | View In iTunes |
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53 |
If You Build It Using Social Media They Will Come | 90 percent of the word-of-mouth business she’s received since May 2009 can be tied directly to social media. | 19 11 09 | Free | View In iTunes |
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54 |
Innovation Parkour | Social experiences online might benefit from an alternative venue, but standard human dynamics, modes of kinship/friendship, etc. still apply. | 19 11 09 | Free | View In iTunes |
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55 |
The Dawn of Perfect Products | Tim will explores what happens when a commodity driven market is regulated by the “crowd” and what types of products and experience start to emerge. | 19 11 09 | Free | View In iTunes |
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56 |
The Art and Science of Seductive Interactions | Social experiences online might benefit from an alternative venue, but standard human dynamics, modes of kinship/friendship, etc. still apply. | 19 11 09 | Free | View In iTunes |
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57 |
Social Design Patterns Mini-Workshop | Erin and Christian have observed and codified 96 patterns thus far, capturing UX best practices and emerging social web customs for practitioners | 19 11 09 | Free | View In iTunes |
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58 |
Does Designing a Social Experience Affect How We Party? Of Course It Does! | Maya Kalman is the Founder and CEO of Swank Productions NY wedding planning, event design and production company looks at makes an event whether social or corporate a true success. | 11 11 09 | Free | View In iTunes |
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59 |
Bare Naked Design: Reflections on Designing with an Open Source Community | Leisa shares war wounds and learnings from her work with the Drupal community as well as questions and challenges for designers and open source communities | 11 11 09 | Free | View In iTunes |
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60 |
Social Spaces Online: Lessons from Radical Architects | With the rise of social networks, and the integration of community into almost all online experiences, more architecture practices are directly transferable to design. | 11 11 09 | Free | View In iTunes |
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61 |
Making Virtual Worlds: Games and the Human for a Digital Age | Organizations contrive complex and game-like systems that promise to generate legitimate decisions from the ground up. | 11 11 09 | Free | View In iTunes |
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62 |
The Information Superhighway: Urban Renewal or Neighborhood Destruction? | With all of the “new media” journalism, what are the implications for information, and for the dependability of that information? | 11 11 09 | Free | View In iTunes |
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63 |
The Impact of Social Models | Luke shares ideas about attributes and implications of several popular social models by looking at data and behavior in the Web’s most popular social applications. | 11 11 09 | Free | View In iTunes |
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64 |
User Experience as a Crucial Driver of Social Business Design | Co-founder of Razorfish inc, and current CEO of the Dachis Group, Jeff Dachis suggests that Experience design has started to evolve into Business Design | 11 11 09 | Free | View In iTunes |
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65 |
A Wiser Interaction | Chris and Bill talk about what the IxDA has planned for the third annual conference being held at SCAD in Georgia in February 2010 | 1 9 09 | Free | View In iTunes |
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66 |
The Courage to Quit: Starting, Growing and Maintaining Your Own UX Business | The panel will discuss what it is like to create ones own work environment – the motivation for taking this entrepreneurial path, what it has been like, what we’ve learned, the ups and downs of such a work life. | 24 4 09 | Free | View In iTunes |
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67 |
The Art and Science of Seductive Interactions | Stephen P. Anderson has been gathering and analyzing specific examples of sites who’ve designed serendipity, arousal, rewards and other seductive elements into their applications. Understanding basic psych principles we can raise the bar on our projects! | 24 4 09 | Free | View In iTunes |
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68 |
Lessons from Slime Mold: How to Survive and Thrive in Ever-Changing Organizational Environments | Kate Rutter describes this fascinating life form holds intriguing lessons for today’s knowledge worker…from sensing and responding to environments that become hostile to using the power of signals to create alignment and collective action. | 24 4 09 | Free | View In iTunes |
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69 |
An Internet Watered Down (or, How to Save the Mobile Web) | John Pettengill believes mobile websites should address the needs of users who are “out and about”, and any site that doesn’t… shouldn’t be considered part of the mobile web. | 24 4 09 | Free | View In iTunes |
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70 |
Professional IA and UX Organizations – How to Start and Run a Successful Local Group or Chapter | During this session, Founder of Usable Interface, Kyle Soucy, and Senior User Experience Architect at FactSet Research Systems Inc, Nasir Barday share how to keep the momentum of a group going strong. | 24 4 09 | Free | View In iTunes |
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71 |
Explicit5 Minute Madness | Attendees of the Summit lined up to take the microphone for up to 5 minutes each to share ideas and reflections from their experience at the 10th Annual event. | 24 4 09 | Free | View In iTunes |
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72 |
Evangelizing Yourself: You can’t change the world if no one knows your name | Whitney Hess helps timid and unassertive practitioners come out of their shells and become leaders in the user experience community. Her advice is based on her own experience taking control of her career and developing an authentic and positive reputation. | 24 4 09 | Free | View In iTunes |
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73 |
UX Health Check: A Measure A Day Keeps the Redesign Away | Principal of IA and UX for Comcast Interactive Media, Livia Labate, along with author and Independent Consultant, Austin Govella share measures of success that qualify and quantify user experience efforts are scarce and not widely adopted. | 24 4 09 | Free | View In iTunes |
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74 |
Gaming the Design: Using Game Design Techniques in the Realm of Investing | Senior Information Architect at Vanguard, Dominic La Cava demonstrates how the design team incorporated game techniques into a redesign project. He examines the strengths and limitations of such an approach | 24 4 09 | Free | View In iTunes |
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75 |
Leading with Insight | Matthew Milan helps his audience understand how to generate, identify, frame and use insight effectively is a poorly understood practice. | 24 4 09 | Free | View In iTunes |
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76 |
Usable, INFLUENTIAL Content: We Can Have It All | You wrote some web content. You followed the usability guidelines; it’s findable, scannable, relevant, and readable. But it’s dry. It’s cold. It doesn’t win your users over. Turns out that what’s missing is a big something—influence. | 15 4 09 | Free | View In iTunes |
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Time to Spit on the Table: Being Functionally Appropriate Using Culturally Inappropriate Tactics | Being inappropriate is a scary and powerful tool that user experience professionals should use more often, taking advantage of humor and non-traditional forms of communication. | 15 4 09 | Free | View In iTunes |
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78 |
IA For the Rest of the World | Information architects have always had an essential role in providing access to information and services. Emerging markets have an enormous need for this access – but also a range of constraints that make it hard for designers to deliver effective IA. | 15 4 09 | Free | View In iTunes |
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79 |
Business-Centered Design | We are all big fans of user-centered design, and all of us have tried our hand at CSS or database design. But somewhere along the way, the third leg of the tripod got lost: business. | 15 4 09 | Free | View In iTunes |
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80 |
Selling IA – Heuristic Evaluation for the Pitch Process | This “guerilla-style” approach for Heuristic Evaluation will help IAs engage work partners from other disciplines within the organization and learn to work with them to rapidly in generating useful content for Sales and Account teams. | 15 4 09 | Free | View In iTunes |
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81 |
Is Interaction Necessary? | The concept of “interaction” as currently understood is based on a host of assumptions, many of which run so deep that we no longer see them as assumptions. | 15 4 09 | Free | View In iTunes |
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82 |
Integrating Effective Prototyping into Your Design Process | He shares the factors that influence how effective various prototyping methodologies will be and how to choose wisely; what level of effort you will need to invest in prototyping in order to get useful feedback... | 15 4 09 | Free | View In iTunes |
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83 |
User Interface Issues with Metasearch | Dana focuses on current issues in metasearch interfaces and our findings from usability tests of metasearch capabilities in these three environments, as well as related findings from past testing of other search interfaces. | 15 4 09 | Free | View In iTunes |
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84 |
UX Design and Deliverable Systems | One thing is brutally clear: no teams – in fact, no two individuals – seem to produce deliverables like wireframes the same way. | 15 4 09 | Free | View In iTunes |
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85 |
Turning HiPPOs Into Allies: How to Connect with Powerful People in Your Organization | Most of us have experienced the power of a HiPPO (Highest Paid Person’s Opinion) and how it can instantaneously derail a project, kill funding for user research and information architecture work. | 15 4 09 | Free | View In iTunes |
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86 |
Personas and politics: The Discursive Construction of The “User” in IA | She suggests that personas and their use is as much motivated by political realities within new media organizations, as it is by the need to incorporate user needs within the design process. | 15 4 09 | Free | View In iTunes |
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87 |
Discovering and Mining The Everyday | What if all these machines that help us in our everyday lives actually “listened” to our actions? One of the most challenging aspects of the Semantic Web is introducing its concept and benefits to the everyday population. But do we really have to? | 15 4 09 | Free | View In iTunes |
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88 |
IA Spy School | Fact: The greatest Information Architect in the world may never get his or her work implemented without the ability to influence decision makers. | 8 4 09 | Free | View In iTunes |
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89 |
Experience Themes: An Element of Story Applied to Design | Cindy Chastain looks at how others have used themes and elaborates on experience themes, while examining three real-life instances, including how themes can be used in the design process. | 8 4 09 | Free | View In iTunes |
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90 |
Design Games for IA | Would you like your design team to collaborate better? Are you looking to gather more valuable insights from your focus groups and interviews? | 8 4 09 | Free | View In iTunes |
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91 |
Site Redesign: When Hell Freezes Over Use a Blowtorch | Based on her experience driving the first successful Site Redesign at Hotwire, Melissa discusses strategies and tactics to: Sell your large-scale UX project, make your project happen by distributing the work and maintaining momentum toward completion.. | 8 4 09 | Free | View In iTunes |
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92 |
Motivating Teams: Inspiring People To Do Great Work | How does a manager deal with an inherited team, rather than a team she hand-picked? Sometimes a manager has to motivate someone who applied for that manager’s job – and is extremely resentful. | 8 4 09 | Free | View In iTunes |
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A Real Nowhere Man: Managing Remote Teams Remotely | Not only do we work with people across the hall, across town, and across the country, but we also work with people we never meet from countries we know about only through Wikipedia or the Travel Channel. | 8 4 09 | Free | View In iTunes |
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94 |
Evolve or Die: the Future of IA examined | For Information Architecture to stay relevant in this world of highly dynamic social websites, it must adopt new bodies of learning and new strategies. | 8 4 09 | Free | View In iTunes |
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95 |
A Fundamental Disruption: Moving Information Architecture into the Hands of Individual Consumers | There is a fundamental assumption in information architecture that producers need to organize their content before consumers can access it effectively. | 8 4 09 | Free | View In iTunes |
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96 |
ROI - Retaining Our Interest | What is the business value of Information Architecture? We keep hearing about several virtues including those of Experience Design, IxD, UX design, storytelling, usability, accessibility, and the list goes on to include some-other-damned-abilities. | 8 4 09 | Free | View In iTunes |
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97 |
You are (Mostly) Here: Digital Space and The Context Problem | Context. It's everywhere. Really, you can't move without bumping into the stuff. Once upon a time, we could easily tell what context we were inhabiting at any given time: we were either "here" or "there." | 8 4 09 | Free | View In iTunes |
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98 |
The Semantic Web: What IAs Need to Know About Web 3.0 | Information architects have been singing the praises of metadata, thesauri, and controlled vocabularies for years. But there is a new game in town: the Semantic Web. | 8 4 09 | Free | View In iTunes |
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99 |
Portable Research: Observing Users on the Go | As technology becomes increasingly portable, mobile, and ubiquitous, new challenges to traditional ethnographic user research arise. | 8 4 09 | Free | View In iTunes |
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100 |
Using Enterprise IA to Support Business Strategy: Driving Revenue and Brand Health with Better Information Management | They go on to explain how they were able to evangelize horizontally and vertically, present their case to executives, and bring a true business perspective to an information architecture project that enabled wide spread cross divisional support. | 8 4 09 | Free | View In iTunes |
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The Adoption of Web Standards into Web Design and Development: A Report on a Large Survey | David discusses: The level of commitment to web standards by designers, developers and organizations; What forces drive the adoption of web standards; and the extent to which web standards have influenced work processes. | 8 4 09 | Free | View In iTunes |
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102 |
Designing For, With, and Around Advertising | User experience designers often express a desire to play more of a strategic role in guiding business decisions. Yet UX designers don’t always seek to understand the advertising business model so they can maximize revenue. Instead, they often treat advertising as “clutter” — to be ignored at best and actively disliked at worst. | 8 4 09 | Free | View In iTunes |
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103 |
Designing Rules: The Engine of User Experience | Rules provide an underlying structure that governs the experience: what is displayed, when it’s displayed, and how it responds to user actions. | 8 4 09 | Free | View In iTunes |
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104 |
Creating Magic Kingdoms: User Experience Lessons from Disney’s Imagineers | Emotional engagement is an enormously powerful driver in ensuring product success. One group of UX designers, Disney’s Imagineers, know this and understand how to build experiences that people not only engage with, but truly love. | 8 4 09 | Free | View In iTunes |
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105 |
2009 IA Summit Keynote | His videos on technology, education, and information have been viewed by millions, translated in over ten languages, and are frequently featured at international film festivals and major academic conferences worldwide. | 5 4 09 | Free | View In iTunes |
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106 |
2009 IA Summit Closing Plenary | We're all in the UX business. To use something is to engage with it; and engagement is what it's all about. Perception, Cogntiion, Emotion, and Action are the fundamental elements in User Experience Design that Jesse says we should be looking too more often to advance all disciplines. | 5 4 09 | Free | View In iTunes |
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107 |
When Life Intervenes | Samantha Bailey, the 2009 IA Summit Chair, tells Chris Baum about how she approached creating this year’s IA Summit program, the how the Summit community has morphed over time, and what it means to be a part of this community of practice. | 30 3 09 | Free | View In iTunes |
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108 |
Getting a Form's Structure Right - Designing Usable Online Email Applications | Part 1 of the series focuses on the web based form where the user experience is critical before the user enters the application. The various aspects include a good entry point into a form which determines if users stay or leave. | 12 3 09 | Free | View In iTunes |
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109 |
Aurora: Envisioning the Future of the Web | Jesse talks about the technology trends that will shape the future Web, outlines the challenges of designing a future product, and takes the audience for a behind the scenes look at the creation of the Aurora concept video. | 14 10 08 | Free | View In iTunes |
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110 |
Emerging trends | Design thinking | Service innovation | When we look through the lenses of society (how we connect), mobility (how to move) and sustainability (how we consume), we realize that the world has changed dramatically in the last couple of years. | 14 10 08 | Free | View In iTunes |
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111 |
Books and Browsers | The book as a form factor has been around for about 2,000 years, since Julius Caesar first decided to fold up a scroll, accordion-style, and mark the pages for later reference. In 1455, Aldus Manutius was the first to publish the portable paperback, and it has remained relatively unchanged since. | 14 10 08 | Free | View In iTunes |
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112 |
Information in Space | Elliotte covers several projects in this presentation including Eruv, a symbolic boundary erected around Jewish neighborhoods as part of the observation of the Sabbath completed in Lower Manhattan and New York city. Elliott also talks about the research into the life of his great-grandfather, which led to his concept for Graffiti for Butterflies, a technique for using ultraviolet light and street art to direct Monarch butterflies to food sources in urban areas. | 14 10 08 | Free | View In iTunes |
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113 |
Linguistic User Interfaces | Wouldn’t it be nice if, instead of digging through nested menus buried inside subpanes of dialogs, we could just talk to our computers in plain language? Sure it would, but computer scientists have long since proven that such “natural language processing” can’t be done. | 14 10 08 | Free | View In iTunes |
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114 |
You are (Mostly) Here: Digital Space and the Context Problem | Context. It’s everywhere. No, really, you can’t move without bumping into the stuff. But it used to be that we at least had a grasp of what context we were in at any given time. We were either here, or there. But technology has radically changed what it means to be “here” or “there,” and has brought some challenging design problems along with it. | 14 10 08 | Free | View In iTunes |
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115 |
The Language of Interaction | We are interacting with technology in an exploding number of forms. “Traditional” computers, cell phones, pocket PDAs, game systems, gesture-based input, store kiosks and checkouts, and much more. How do people learn new technology? By subconsciously learning the language of interaction and applying that language when learning something new. | 14 10 08 | Free | View In iTunes |
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116 |
Getting Real | Jason Fried is the co-founder and President of 37signals, a privately-held Chicago-based company committed to building the best web-based tools possible with the least number of features necessary. 37signals’ products include Basecamp, Highrise, Backpack, Campfire, Ta-da List, and Writeboard. | 14 10 08 | Free | View In iTunes |
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117 |
Digital Context Clues | Experience design is evolving in both discipline and practice as more people communicate and engage with media. | 14 10 08 | Free | View In iTunes |
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118 |
CmapTools: From Meaningful Learning to a Network of Knowledge Builders | Based on theories of meaningful learning and education, Co-Founder and Associate Director at the Institute for Human and Machine Cognition (IHMC), Alberto Canas presents a software tool that allows users to collaborate in the construction of shared knowledge models based on concept maps, which are used worldwide by users of all disciplines and ages, from elementary school students to NASA scientists. | 14 10 08 | Free | View In iTunes |
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119 |
Micro-Interactions in a 2.0 World | We live in a world where the little things really do matter. Each encounter no matter how brief is a micro-interaction that makes a deposit or withdrawal from our rational and emotional subconscious. The sum of these interactions and encounters adds up to how we feel about a particular product, brand, or service. Little things. Feelings. They influence our everyday behaviors more than we realize. | 14 10 08 | Free | View In iTunes |
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120 |
Being a UX Team of One | We talk about the video biographies of other team members at Adaptive Path and how all started out from humble beginnings – some in fields that had little to do with what we think about today as traditional UX projects – and how those experiences have helped in building great products and services. Leah outlines 5 tips she presented to attendees at the conference about how those involved in User Experience project can better engage those within the business about the value of such work. | 3 9 08 | Free | View In iTunes |
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121 |
We'll Always Have Paris: What Makes a Memorable Service Experience? | We explore the six key elements outlined during their presentation about what it takes to design services that keep people coming back for more. We probe into the dynamics of service design from real-world examples of business that provide unique experiences including a shoe company that will actually order a pizza for their clients as well as order products from competitor sites in order to keep their customers satisfied. Jennifer and Ben outline why people get excited about intangible services in the same way they lust after the latest shiny toy that just came out on the market. | 3 9 08 | Free | View In iTunes |
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122 |
Conversation with Adaptive Path New CEO | We discuss his past experiences as a nuclear engineer, time spent in the US Navy, as well as working at some of the leading design firms in the world such as frog and IDEO before arriving at Adaptive Path. My heart-felt thanks to Michael and the entire team at Adaptive Path for allowing Boxes and Arrows to share these conversations with the global community. | 3 9 08 | Free | View In iTunes |
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123 |
TV With an API! - Current at the Collision of TV and the Internet | In this conversation we talk about how Current got started, the power of the community in generating content for Current News, and how the Internet is allowing users to create ads for companies that could very well change the way marketing approaches innovative solutions for their customers. | 3 9 08 | Free | View In iTunes |
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124 |
A User's Guide to Managing Experience Teams | Topics discussed include: Prioritization and project tracking, How to gain insight into career development paths within a user experience team, Finding out about performance management, and Discovering how to tailor your own management style. Margaret and Graham also tackled other tough issues during their session, such as: Building a culture of constructive feedback, Developing leadership within a team, Effectively managing team dynamics, Evangelizing user experience practices, and Managing stakeholders | 3 9 08 | Free | View In iTunes |
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125 |
ben: A Prototype for Democracy in the 21st Century | We talk about Cynergy’s awarding winning application “ben” at the PhizzPop competition – a National Design and Development Challenge sponsored by Microsoft. “ben” is a series of interconnected, cross-platform applications that leverage the power of Microsoft Silverlight, Windows Presentation Foundation, Live Services, Twitter, VoIP technologies. | 3 9 08 | Free | View In iTunes |
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126 |
New Paradigms for Interaction in Physical Space | Whether as the interaction designers for NPR’s StoryCorps, or as the co-leaad designer for the National September 11th Memorial Museum at the World Trade Center, Local Projects is creating new paradigms for interaction by tackling physical space. Jake talks with me about how the interaction design process bends, accelerates and sometimes completely falls apart, when applied to the global community. | 3 9 08 | Free | View In iTunes |
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127 |
Unpacking Stories to Serve People Better | We discuss the elegant way in which mental models can provide a visual representation of these behaviors including the supporting elements that foster the likely repetition of any action. Indi also talks briefly about her book from Rosenfeld media, “Mental Models – Aligning Design Strategy with Human Behavior” and how this publication can help others in the creation of these visual tools. | 3 9 08 | Free | View In iTunes |
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128 |
UX Week Keynote Don Norman and Peter Merholz | They talk about the importance of the semantic differences around common issues in business like ROI from a design perspective, as well as the necessity to look beyond the “all mighty dollar” acknowledging the importance of being passionate about your ideas, knowing ultimately all team members want to create great products and services for other people. Don shares his insights about the presentation given by Jensen Harris from Microsoft at UX Week around the usability of the Ribbon in the latest version of MS Office as well as the exciting future that lies ahead for all in the UX field. | 3 9 08 | Free | View In iTunes |
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129 |
Story Telling for User Experience Design | They discuss various aspects of Kevin’s presentation including the importance of structure and patters to guide creative endeavors including the critical aspect of listening when striving to be a remarkable storyteller within your own organization. Kim shares her personal experience in attending art school and how the criticism of her art in school has helped her gain the confidence necessary to be a successful Interaction Designer, today. | 3 9 08 | Free | View In iTunes |
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130 |
Extending the gaming experience to conventional UI’s | The video game industry produces an enormous volume of highly innovative user interface experiences, but this rich source of creative thinking is largely unseen by communities dedicated to conventional software or Web design. Vanguards' John Ferrara argues that as gaming becomes a ubiquitous activity among a vast worldwide customer base, its direction and conventions will become not merely relevant to HCI design, but indeed impossible to ignore. | 8 6 08 | Free | View In iTunes |
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131 |
Hotel Yeoville | In this presentation entitled, "Hotel Yeoville" South Africa's Jason Hobbs talks about how ethnographic research methods and an empathetic approach to users can form the basis for information architecture solutions that attempt to directly address and improve the lives of people in developing countries. | 7 6 08 | Free | View In iTunes |
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132 |
Embodying IA: Incorporating library 2.0 and experience integration concepts in a small public library renovation | Michael Magoolaghan describes one IA's volunteer efforts to revitalize a small public library's website and bring a user-centered focus to its building renovation efforts through working with blueprints, photos and architectural renderings and others within and outside of the library. | 7 6 08 | Free | View In iTunes |
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133 |
Code blue: How service design can revolutionize patient care in hospitals | In this presentation, Aaron Martlage explores techniques for leveraging the varied skill sets of those in the UX design field to provide service design in a complex environment. Aaron argues that experts must balance the social dynamics between different personas; capture and sift vast amounts of data in an attempt to distill pertinent information; and visualize their findings with precision to ensure that the experience is improved. | 7 6 08 | Free | View In iTunes |
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134 |
A management fable: The little UX that went a long way | UX Management often feels like a mystic art. It can entail moving people and processes within an organization without the enchantment of an official mandate. This presentation by Dan Willis deconstructs an illustrated fable about an intrepid creature who introduces user goals to a development process that would have otherwise been dominated by royal business owners and technological black magic. | 7 6 08 | Free | View In iTunes |
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135 |
Checking the feel of your UI with an interaction audit | Peter Stahl and Josh Damon Williams show how to evaluate consistency of your site's "feel". Using a recent audit of the interaction design of a major web site as an example they discuss how to collect and catalog the variety of interactions users encounter. | 7 6 08 | Free | View In iTunes |
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136 |
Taxonomy is User Experience | It appears that taxonomies are becoming more important to the work we do as metadata and ontologies extend their reach further into user experience. Dave Cooksey demonstrates the virtues of thinking of taxonomy in terms of the user experience, ways of talking about taxonomies that communicate it's value, and how to craft a user-centric taxonomy by examining several e-commerce redesign case studies. | 7 6 08 | Free | View In iTunes |
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137 |
Creating the Next iPod | Cordell is leading product design for Cisco's voice, video, and web collaboration products. We discuss the necessity of creating a great corporate culture in order to create great products. | 13 5 08 | Free | View In iTunes |
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138 |
Interactions and Relationships | Chris Baum sits down with editor-in-chief for Interactions Magazine, Richard Anderson at MX San Francisco to discuss the different techniques, and skill sets it takes to develop and publish to the IA and UX communities. | 13 5 08 | Free | View In iTunes |
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139 |
Round Table Discussion with Adaptive Path and Boxes and Arrows | We start with a mash-up of these brief interviews followed by a round table discussion with editor-in-cheif at Boxes and Arrows Chris Baum, and four members of the Adaptive Path team including Brandon Schauer, Henning Fischer, Sarah Nelson, and Ryan Freitas about these comments and their own impressions of MX.. | 13 5 08 | Free | View In iTunes |
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140 |
Chocolate and User Experience | Michael Recchiuti talks about the experience of making chocolate and how different flavors inspire new creations for the business and his customers. Looking at different professions outside of the web world in which most UX practitioners work can inspire innovation and creativity. | 13 5 08 | Free | View In iTunes |
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141 |
New Interactions: Enlightened Trial and Error | Björn Hartmann and I discuss his presentation entitled New Interactions: Enlightened Trial And Error. and how he is leading work in design tools for pervasive computing, sensor based interactions, and design by modifications. Björn is a PhD candidate in Human Computer Interaction at Stanford University and Editor-in-Chief of Ambidextrous magazine, Stanford’s Journal of Design.. | 13 5 08 | Free | View In iTunes |
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142 |
Placemaking and Information Architecture | Dennis Schieicher explores how we as IAs can learn from placemaking in the physical world and investigates markets and public places around the use of mobile technologies and how they add another layer of communication and sense-making on top of physical public places | 8 5 08 | Free | View In iTunes |
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143 |
Designing with patterns in the real world: Lessons from Yahoo! And Comcast | Yahoo's Christian Crumlish and Comcasts' Austin Govella share case studies that illustrate ways pattern libraries can both aid and stifle innovation, how they help solve real-world web design problems, and how they support rapid production of common IA Deliverables. | 8 5 08 | Free | View In iTunes |
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144 |
IA for Tiny Stuff: Exploring Widgets and Gadgets | Martin Belam examines what makes a successful widget from an information delivery point of view. As well Martin looks at how informations professionals can help develop more playful ways of representing and structuring the information presented. | 7 5 08 | Free | View In iTunes |
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145 |
How to be a User Experience Team of One | Leah teaches techniques that any individual can use to generate and refine ideas, outlining flexible, simple activities that can be used quickly, wherever they’re needed. | 6 5 08 | Free | View In iTunes |
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146 |
The Long Wow | The Long Wow challenges creators of customers experiences to plan across channels, time, and disciplines to identify a progression of seducible moments. | 5 5 08 | Free | View In iTunes |
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147 |
Inspiration from the Edge: New Patterns for Interaction Design | To increase our own field of vision, Stephen Anderson takes a macro view of interface design, focusing on alternative UIs – and emphasizing patterns that can be leveraged in a business context. | 5 5 08 | Free | View In iTunes |
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148 |
Blind Ambition: How the Accessibility Movement Overlooks Sensory Experiences | In this presentation Claude Steinberg argues that you'l have a better grasp of user experience when you can translate it into something even a blind person would recognize. | 5 5 08 | Free | View In iTunes |
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149 |
Content Page Design Best Practices | Luke Wroblewski discusses a set of best practices for Web content page design that focuses on appropriate presentation of content, context, and calls to action. | 5 5 08 | Free | View In iTunes |
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150 |
The Business of Experience: The Experience Impact Framework | nForm's Jess McMullin outlines three dimensions of The Experience Impact Framework including: the elements of business, the fundamentals of user experience practice and the kinds of impact we can have. | 2 5 08 | Free | View In iTunes |
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151 |
Tagging: Five Emerging Trends | Tagging has been the subject of much discussion over the last several years. But recent trends show that tagging is evolving quickly, and that today's conventional wisdom might not be accurate for long. nForms' Gene Smith explores five counterintuitive tagging trends that provide a glimpse into the next generation of user-generated classification. | 1 5 08 | Free | View In iTunes |
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152 |
Good News on Your Cell Phone: Optimizing UX | Jorgen Dalen and Tone Terum talk about the challenges involved when transferring content from one media to another; how to create good user experinces in different media within mobile UI; and the diverse user behavior of cellular phones in Europe, the US, and Asia. | 30 4 08 | Free | View In iTunes |
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153 |
Information Horizons: Proposing an Alternative Approach to Assessing Website Architecture | Anindita and Sanda report the use of Sonnenwald's Information Horizon's (IH) framework for assessing a website architecture based on Morville and Rosenfeld's components of website architecture - organization, labeling, navigation and searching information | 30 4 08 | Free | View In iTunes |
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154 |
UX in the Wind: Finding Experiences on a Motorcycle | Keane's director of user experience, Joe Sokohl, brings together his passions for motorcycling and user experience design in this talk about the intersection of industrial and interaction design in motorcycling | 29 4 08 | Free | View In iTunes |
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155 |
Panel: Presence, Identity, and Attention in Social Web Architecture | In this discussion about presence, identity, and attention in social web architecture the panel talks about core IA related issues including: Structure of social sites, tagging and folksonomies, data models for people and their relationships, and navigating in a community site | 28 4 08 | Free | View In iTunes |
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156 |
Panel: Practical Prototyping | In this session the panel talks about various methods for prototyping with a focus on why we don't prototype in software as much as we should and why we should be doing it more often when developing solutions within our team and for clients. | 28 4 08 | Free | View In iTunes |
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157 |
What do Innovative Intranets Look Like? | This presentation provides highlights into the winning entries from the 2007 Intranet Innovation Awards and provides "lessons learnt" for organizations looking to drive innovation via their intranet. | 28 4 08 | Free | View In iTunes |
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158 |
The Impact of Social Ethics on IA and Interactive Design | Karl Johan Saeth, and Ingrid Tofte illustrate four cases showing that interactive design in one way or another is always based on interpretation of ethical rules, expressed or latent. IA and design are bound by cultural imperatives and this, Karl and Ingrid argue, is a fact we cannot ignore. | 28 4 08 | Free | View In iTunes |
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159 |
Re-experiencing Information: Dealing with User-Submitted Data | In this session, Lucas Pettinati, senior interaction designer at Yahoo! draws from his personal experiences in redesigning the Yahoo! registration and account recovery systems. | 27 4 08 | Free | View In iTunes |
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160 |
Audiences and Artifacts | In his presentation, Nathan Curtis discusses the phases through which a deliverable evolves and why that life cycle is problematic. | 25 4 08 | Free | View In iTunes |
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161 |
The Information Architect and the Fighter Pilot | Matthew argues that fighter pilot and military strategist John Boyd can teach us a great deal about how to understand, interpret and design for human decision making. | 25 4 08 | Free | View In iTunes |
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162 |
ExplicitJourney to the Center of Design | Jared enlightens and entertains with his keynote address. It now seems the foundations of user-centered design are disintegrating. Notable community members are suggesting UCD practice is burdensome and returns little value. | 25 4 08 | Free | View In iTunes |
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163 |
Data Driven Design Research Personas | Whether you call them personas, characters, or actors, creating an accurate representative profile of your customers is one of the most useful tools in our user experience war chest. | 25 4 08 | Free | View In iTunes |
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164 |
ExplicitE-Service | In this passionate and entertaining presentation, Eric Reiss talks about the design and execution of a system of activities - people, processes, and technology - that ultimately build brand, revenues, and customer satisfaction. | 25 4 08 | Free | View In iTunes |
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165 |
Peter Morville | Peter describes a pattern language for search that explains user psychology and information seek behavior, highlights emerging technologies and interaction models, illustrates repeatable solutions to common problems, and position us all to design better search interfaces and applications. | 25 4 08 | Free | View In iTunes |
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166 |
Using Design Visuals To Communicate Ideas | In late January I had the pleasure of attending the VizThink conference in San Francisco. As an Information Architect I wanted to learn how to use different ideas around design to assist me with "big IA" and "little IA" projects. | 4 3 08 | Free | View In iTunes |
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167 |
Transitioning from User Experience to Product Management | I had the pleasure of talking with Jeff Lash and Chris Baum on their two part article, Transitioning from User Experience to Product Manager. We talk about how more and more UX professionals are looking at taking on the role of a product manager. This is a valuable conversation for those looking to make a change in careers; an honest discussion about the pros and cons of each profession. | 4 3 08 | Free | View In iTunes |
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168 |
Foundations of Interaction Design | The other day I had the opportunity to speak with David Malouf on his article, Foundations of Interaction Design. We discuss several foundations of Interaction design including time, metaphor, abstraction, and negative space. David also provides greater detail to comments posted on his article from readers from around the world. | 9 12 07 | Free | View In iTunes |
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169 |
Blasting the Myth of the Fold | Jeff Parks had the opportunity to speak with Milissa Tarquini on her article, Blasting the Myth of the Fold. They talk about how this long held rule in web design is being de-bunked by web analytics and user testing, as well as how this will impact design and development processes based on screen resolution and browser compatibility. | 11 11 07 | Free | View In iTunes |
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170 |
Straight From the Horse's Mouth with Chris Fahey | In this fantastic finale, consulting powerhouse Chris Fahey of Behavior Design talks with Christina (herself a former consultant-turned-entrepreneur) about the conditions that led to the founding of the firm. He speaks with great nuance and honesty about how the practice developed, what it means to lead the consultancy, and how the partners' work has changed because of its success. | 10 7 07 | Free | View In iTunes |
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171 |
Straight From the Horse's Mouth with Dan Brown | In this bat episode, Dan Brown, consultant and author extraordinaire, deftly parries Tom Wailes' repeated calls to oust the wireframes and task flows for prototyping and simulations. Our stalwart hero defends mindful subversion of the status quo as the best path in many corporate and public sector projects. | 27 6 07 | Free | View In iTunes |
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172 |
Straight From the Horse's Mouth with Tom Wailes | In this cliffhanging podcast, Bill Wetherell wields the mic as he explores how Tom Wailes and his team at Yahoo! turned the normal design process on its head. They were successful, Wails posits, because they worked small and crafty while being inclusive in most useful ways. | 19 6 07 | Free | View In iTunes |
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173 |
Straight From the Horse's Mouth with Derek Featherstone | Christina talks with web accessibility and design expert Derek Featherstone about considering accessibility as a foundational part of the design process. By doing so, he argues, the software we build will have better structure and be inherently more useful for everyone who uses it. | 13 6 07 | Free | View In iTunes |
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174 |
Straight from the Horse's Mouth with Livia Labate and Austin Govella | Christina talks with Livia Labate and Austin Govella about the UX practice in Comcast and how they have created an environment where they are treated as colleagues rather than a service organization. | 5 6 07 | Free | View In iTunes |
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175 |
Leaping Into Indie UX | In this episode Chris Baum speaks with Donna Spencer, Lynne Polischuik, Justin Spencer and Erin Jo Richey at the 2012 IA Summit about their interactive panel discussion Taking the plunge: Diving into Indie UX. They share practical and personal considerations of being an indie designer, including how to to get over the fear of making the jump, where and how to find clients, managing the business side of design and what it’s like to work alone. | Free | View In iTunes | |
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176 |
Driving Holism in Cross-channel Projects | Chris Baum talks with Patrick Quattlebaum at the 2012 IA Summit in New Orleans about his insights about holism vs. atomism and tools that designers can use to help companies see and develop experiences across channels. | Free | View In iTunes | |
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177 |
The Past and Future of Boxes and Arrows | Jeff Parks talks to Boxes and Arrows founder Christina Wodtke about the past and future of the magazine. Her key message is that designers still need to get their ideas out into the community. | Free | View In iTunes |
| Total: 177 Episodes |
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