Arodius - A Dual-Stick Shooter with Plentiful Power-Ups
By Mobile Force
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Description
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☆ + Featured by TouchArcade
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Are you tough enough to find the sisters? This is a shoot em up with dual controls. Use the touchscreen controls to fly and fight off the evil hordes that are after you. This is sure to give you a blast of adrenaline one way or another!
The time is now, the place is far way. The sisters have taken what you hold most dear. Which must be something big when you’re one of the Gods with unlimited power at the end of your fingers. You call your best friend “Holy Smokes” who tells you about a lead. Now its time to suit up and put on your leather shorts, there some busting to do. Revenge is best served cold and you have the perfect method of delivering it.
☆ Feature:
1. Details worlds with 30 levels of intense combat.
2. Play and upload your score onto the global ranking. Are you the best?
3. Collect images from the worlds you visit and people you meet in the Gallery
4. Options for Music BGM on/off, all sound on/off, vibration on/off.
☆ HD Gameplay Demo:
http://www.youtube.com/watch?v=G1V3ufMrIIE
What's New In Version 1.11
1. Fix issues.
2. Improve performance.
Customer Reviews
No skill required
Every enemy is exactly the same: flies straight at you, slowly. It's just tedious.
A critical review (read other reviews for the good)
Overview:
The game starts you off on Easy Mode, requiring that you beat the entire game before attempting Normal, Hard, or Nightmare. This wouldn't be bad except that Easy Mode is excruciatingly boring. It is just too easy. You might fall asleep playing.
There are 5 "worlds" with 6 levels each. At the end of each world, you fight a boss, which on easy mode are fully clothed, while each difficulty afterward finds them with less and less clothes (hard and nightmare show a negligible difference; merely skimpy clothes in both modes. The biggest difference is the splash screen after the boss is defeated in nightmare, which is usually a woman spread eagle in front of the screen (wearing a thong), except for the third world, which happens to be a lovely man). So, to sum it up clearly, the game has you playing through the separate modes so that the bosses can strip.
Gameplay:
A primary hook is that there are 3 weapons to choose from (dropped by enemies), which level up five times each. I found the blue lazery thing to be the most effective (though it needs to be leveled up to max first). You will max out on your weapons (and some purple stars that project from your rear intermittently) soon into the game, and then the monsters just drop 100-point coins (the leaderboards have scores in the multi-millions, making this drop not worth chasing), or they drop weapons that you don't want and need to desperately avoid. So the exciting-for-the-first-20-minutes drops turn unwanted, annoying, and sometimes frustrating. It's most effective to find a level on the first world that drops the weapon you want, and replaying it repeatedly to max out your weapon (the drops remain the same each time. It's not random).
So the exciting weapon system aside, the gameplay was repetitive. You fly around an arena and shoot enemies that come in waves. They come predictably, consistently, and with one exception (some spinning swords in world 4), ALL of the non-boss enemies behave the same exact way wave after wave (they just float after you). The bosses also float after you, but in timed intervals they shoot something at you.
If you want to top the leaderboard, I recommend playing through to nightmare mode, and choosing a level that's easy for you on world 3 or 4, and repeatedly play it without getting hit (so that you can get the combos). If you are about to die in hard or nightmare mode (whenever you're at one life with no shield), just exit the level and restart it. If you die, you lose all of your points and your weapon power. It will take more time to get your weapons again than just playing the level over again, so don't be afraid to exit and restart. With this method, you'll find yourself on the first screen of the leaderboard without even trying.
Oh, and the translation is horrible. If you think the girls are sexy, you'll be turned back off when they say things like "We will find you the next moon rises." and "Amazing! I didn't think you were going to make!"
The sound effects were disturbing, too. Why do you grunt in manly pain when you use your special attack? Why do the beautiful bosses make manly grunts? I liked the music, though.
Graphics:
As for the gameplay art, the landscape is the most skillfully created. The monsters are floating shields, or hats, or masks, or flowers, or elephant heads, or dragon faces, or spinning swords. Perhaps these symbols are taken from some meaningful mythologies, but if I can speak for myself, they were conceptually bland and uninspiring. How intimidating is a floating shield? A rose? You would think that they were powerups except that they follow you. However, the bright colors were very nice, and on first glance (and on the screenshots) the art is harmonious and fun.
The girls on the splash screens, and the girls in the boss art are atrocious. They look flat and poorly proportioned. Their poses are awkward and the angles are funny. Hopefully you can be distracted by their big boobs, which obviously attempt to be a selling point for the game.
Either you're going to pay the $1 for it or not (probably the boobs will have something to do with it), but I hope you can be more aware of what to expect after reading some of these points.
cool shooter with lots of style
I'm a big fan of shooters like this one on my iphone, I have Alive 4 Ever, and minigore. Both great top down shooters. this is a must add to your list.

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$2.99
- Category: Games
- Updated:Apr 29, 2010
- Current Version:1.11
- 1.11
- 65.7 MB
- Language:English
- Seller:Luke Yang
- © Mobile Force
Requirements:Compatible with iPhone, iPod touch, and iPad. Requires iPhone OS 3.0 or later.
















