Description
Elemental Monster TD combines trading cards with tower defense into an amazing new style of game!
Deploy the capabilities of these distinctive cards to defend your base against the attacking enemy monsters.
[GAME FEATURES]
50 original and amazing cards to choose from!
*You can have up to 5 cards in your hand at each stage.
Elevate your cards’ levels to receive SP skills!
*Cards offer various powers such as extra stamina for your army and stopping enemies’ attacks.
Five stages, each with four modes: Phase 1, Phase 2, Phase 3 and Time Attack!
*Time Attack mode lets you compete with players worldwide for the high score.
[SPECIAL INFO]
New modes appear with each stage you clear.
Defeat a certain number of monsters and their cards will become available in the Shop!
DynaFont is a registered trademark of DynaComware Taiwan, Inc.
What's New In Version 1.7
Elemental Monster TD is OpenFeint Enabled.
Customer Reviews
Had high expectations, but was disappointed
I own almost all TD games except Sentinel. I passed on Sentinel cause after trying the Lite version it really didn't seem to offer anything different despite the fact that I was yearning for a sci-fi themed TD. Then came this hype about Star Defense, which didn't really interest me, cause I'm a more conventional player. And rotating worlds looked a bit weird for me. So out of nowhere came Elemental Monster which got me hooked. I loved the premise and overall theme of the game. Unfortunately after playing the game, I was disappointed. The graphics, the interface, the performance, and the overall look of the game were just right with the theme, albeit not perfect. Most of the time you don't really see the actual attacks of your monsters cause all you see are flashes. Actually seeing the attacks or the impacts/collisions like in Crystal Defenders would have been cooler. The biggest disappointment however was the gameplay itself. Don't get me wrong. The game's still good especially considering the 99c initial price. The main thing I have a problem with is that there's not much depth despite so many cards to use and collect. So far from what I've played, there really isn't enough difference in the monsters. Right now it seems like the only clear distinction among the monsters is that some can hit flying enemies, and some can't. Moreover there isn't enough difference in the abilities of the monsters (towers) that would give a significant effect on how your strategy will play. There doesn't also seem to be any room to integrate the elemental properties of the monsters. They don't influence your strategy that much. Like I said earlier - there's really not much depth. As for the diversity of the monsters, some monsters are even simply exact counterparts from other elements. A few monsters I feel are also out of place. I think it would have been better had the monsters been all traditional or classic monsters. Why the hell is there a "Paintman" monster??! Seriously!!!! I was also disappointed by the SP Skills. Had these skills been more unique and monster-like, the game would have been more interesting. A few of the SP Skills descriptions are quite unclear as well. And lastly (this is asking too much, but I just had to say), I sincerely think the artwork for some of the monster cards need major fixing. I appreciate the effort the artists gave, but the drawings look like this game was made for 10 year olds. Being a TD fan, I was really looking forward to what this game had to offer, but sadly I was really disappointed. So far, Crystal Defenders, which similarly uses the "Monsters/Characters are THE towers" style of TD is a better game than this one. My fave TD's are still 7 Cities and Geodefense.
This review is only based on what I've played so far. And that was only for a few days, and a couple of Phases/Maps in the game with several unlocked cards already. If anything changes, I'll gladly rewrite my review.
It’s all Elemental…Monsters!
ElementalMonster puts a unique twist on TD games that will force novice and experienced TD gamers to add yet another game to their collection. What differentiates ElementalMonster from others is the card system and the variety of monsters as well the element relationships which can provide additional powers. The game is well designed and well thought out. The framerate is smooth and the gameplay intuitive with 5 maps with 3 stages each with a minimum of 50 waves.
The game offers a variety of monsters, which are literally little works of art. A nice touch is that you receive a brief description of each monster before they attack. The visuals and animations are entertaining in that your defenses visually attack enemies—that’s something you don’t see everyday—and as you upgrade, they will leave their spots to attack enemies, which by itself is a major selling point for ElementalMonster. Another unique part of the game is the card system in that you can buy cards of specific enemies that you defeat. These cards are essential if you’re to defeat major enemies in later rounds.
The maps can be somewhat difficult to make out during all the chaos. I compared with what I currently consider the best visual TD in Sentinel, and found Sentinel’s map clearer to see. The tutorial while bland looking is comprehensive and useful, and I suggest should read it before you start. Something that adds to the challenge is that you need to win all 5 stages in Phase 1 before Phase 2 unlocks.
If you’re into TD apps, ElementalMonster won’t disappoint. It has plenty of depth, replayability, and challenging gameplay. This one will keep you busy for a while with the card system and the unlockables. Visually, this ranks up there with Sentinel, but ElementalMonster is setting its own standard when it comes to gameplay.
To the confused
I would like to explain some of the not-so-well documented features of the game(I have no relation with the makers of the game, just a fan).
Paintmen effectively change the element of the monsters they attack. So, for example, you might pair a few green paintmen with a powerful red tower.
No tower seems to have it's special effect at level 1, you have to upgrade them to obtain it. Normally upgrading further enhances the effect.
The Bird of Paradise doesn't do damage because when you upgrade it, it turns into the most powerful single- target slowing tower that I have found.
The black golem is destroyed when upgrading it to (level 4 I believe it was) by design. The effect text looks like it's supposed to slow and do damage to enemies when this happens but I can't tell if it actually does.
The numbers on tower stats, as far as I can tell, represent attack power, attack speed, attack range, and movement speed. Movement speed doesn't matter for ranged towers, but probably is a reference for when you are attacked by the same monster type.

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$3.99
- Category: Games
- Updated:Dec 17, 2009
- Current Version:1.7
- 1.7
- 102 MB
- Languages:English, Dutch, French, German, Italian, Japanese, Spanish
- Seller:Hudson Entertainment
- © 2009 HUDSON SOFT
Requirements:Compatible with iPhone, iPod touch, and iPad. Requires iPhone OS 2.2.1 or later.
















