Le Havre (The Harbor‪)‬ 4+

Designed by Uwe Rosenberg

Codito Development Inc.

Designed for iPad

    • 4.7 • 406 Ratings
    • $9.99
    • Offers In-App Purchases

Screenshots

Description

End of year sale! Base game 50% off, expansion 67% off!

Will you be Le Havre's next Titan of Industry?

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"10/10: This game will undoubtedly go down as a perennial favourite." - iPadBoardGames.org

"4/4: [A] great digital translation of this famous game." - iOS Board Games

"[E]xcellent ... as elegant an adaptation as I can imagine. If you like Agricola and/or Caylus, I strongly recommend Le Havre." - The Dish

"5/5: Very compelling and rewarding." - GameZebo

"4.5/5: if you're a fan of board games, you [...] owe it to yourself to pick this one up." - TouchArcade
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In this universal adaptation of the popular board game (winner of a 2009 International Gamers Award, among others), you can compete with up to 5 people — or against a computer's AI — to construct buildings and ships to support your shipping empire. An in-depth tutorial and hint system help you develop the strategy you will need to dominate the harbor.

Collect resources to build and use new buildings, while paying your workers and saving up for ships. Buildings are a good investment, but ships provide necessary income. Deciding where to put your resources early on may determine your fate later in the game, so choose wisely!

With no setup time required, no pieces to lose, and no arguments about the rules, the future of board games is here and Le Havre gives you exactly what you want — to play!


Features
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Universal app
Supports 3 modes of play:
- Solo play; solitaire or against varying degrees of AI difficulty
- “Pass and play” with 2 to 5 local human players with or without AI
- Turn-based multiplayer using Game Center
Full tutorial and in-game hints
Eye catching design and interactive game pieces using art from the original board game
Create your own playlists from your iPod

Note: you must have iOS 5.0+ on your device in order to play online!


About
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Uwe Rosenberg is an award-winning German game designer. He is well known for the development of innovative card game mechanisms. He also designed Agricola, a game that dethroned Puerto Rico as the highest rated game on BoardGameGeek.com. Le Havre is a successor to that game, and the second in Rosenberg's series of economic-themed building games.

Sage Board Games is an independent software developer, focusing on bringing award winning and classic board games to mobile devices. With a veritable “who’s who” of Euro games already licensed, Sage Board Games is poised to become the premier source of board games for iPad, iPhone and iPod Touch.

Visit us: sageboardgames.com
Like us: facebook.com/sageboardgames
Follow us: twitter.com/sageboardgames

Please send us your feedback and requests, and rate the game once you’ve bought it.

What’s New

Version 2.4

Fixed Emporium in Le Grand Hameau expansion.
Cleaned up various aspects of spending upgraded goods to build.
Minor AI tweaks.

Ratings and Reviews

4.7 out of 5
406 Ratings

406 Ratings

Binturong24 ,

Excellent game, just a couple of requests:

Your implementation of Le Havre is almost perfect. Can you just add pinch zoom into the phone app. Also a chat system that works and appears better. A repeat nudge button to online players that alerts their opponent that it is their turn cause they might not have heard it the first time. Also, maybe new different notifications sounds like a seagull or ship horn.

Otherwise it is a perfect game. Thanks

Vivacior ,

Great Game - But at upper levels, AI is broken

Very fun strategy game - as challenging as Caylus and the lower levels of AI opponent skills makes it excellent and totally worth the price.

That said, at the higher levels, you’ll find that your AI opponents will have FAR more buildings than would seem normal. At first I suspected it, and now, 5 games in a row, I can confirm:

AI opponents will purchase buildings WITHOUT the proper resources.

Examples of AI purchases, 5 player game...
Game 1: Round one, TURN ONE: Shipping Line! 3 Brick and 1 Wood. After, AI still has 5 wood and 2 clay in inventory!
Game 2: Round one, TURN ONE: Hardware Store! 3 Wood and 1 Clay. Where did Wood #3 come from?
Game 3: Round five: AI has 72 points of buildings already!!!! Seriously?
Game 4: Round one: AI has 2 turns. Purchases both Abattoir and Wharf. That’s 3 Wood + 3 Clay + 3 Iron.

Fuzzy math?...lol

Enjoy the game against lesser AI opponents - they don’t cheat. Upper levels appear to have god-like powers to buy things with invisible resources.

Btw...this may be an internal database problem...If you uninstall then re-install, the problem goes away for several games before rearing its ugly head once again. ;^}

Developer Response ,

Sorry you're having some confusion over the rules, but with respect the game has been in the App Store since 2012 and has been extensively tested. Your #1 we would need some further information on, but certainly that bug has not been reported in the past 5 years. #2 is not a bug - when a building is purchased or sold, any occupant is cleared and the building can in fact be used again. #3 is also not a bug - the Harvest only occurs in some rounds and "No Harvest" is shown to indicate this. Please feel free to contact customer support if you have further concerns.

Jay1khbtfvol ,

Awesome game but maybe with one wrong rule in the app

Really like this game and I am impressed that he team can put so many info on a tiny phone screen, good job. However, my understanding of the rules is the you can purchase/sale building at any time during your term; however, when you are using the “construction building (8)” in the app to build 2 proposals, it seems you are not allowed to build one first, buy the 2nd underneath, and then build the 3rd card. The app doesn’t show the function and indicates that you can’t take those actions while entering a building. Please clarify and fix. Thanks!

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The developer, Codito Development Inc., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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