The Last Rocket
By Shaun Inman
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Description
Tap, swipe and hold to guide Flip, The Last Rocket, through 64 rooms of spikes, fans, mines, flamejets and more. Collect all the scattered Memory Gears to help AMI, the onboard Autonomous Mechanical Intelligence, escape before the ship falls into a star! Featuring 8-bit graphics, 12 original chiptunes, multiple endings and challenging achievements.
INCOMING TRANSMISSIONS:
“10/10” —AppStorm
“The Last Rocket deserves a spot in every iOS gamer’s library.” —148Apps
“The Last Rocket conjures the Game Boy Color’s pixilation and cartoonish charms with the skill of a practiced understudy.” —Edge Magazine
“It’s almost worth it for the art style alone, but fortunately there’s a smart, well-designed puzzle game coated in that sharp aesthetic.” —Kotaku
“The Last Rocket will try your reflexes and test your wits, at the same time it steals your heart, girds your determination, and forces you to become a better player.”
–Pocketful of Megabytes
“Retro visuals have become such a staple they're beginning to feel like they're modern again, but Shaun Inman's The Last Rocket proves it's not just about the look, it's about the entire aesthetic of the game, from the simple and easy to pick up gameplay to the sounds coming out it — retro is a design principle, not just a pair of pixilated pants.” —Touch Arcade
“The Last Rocket is a charming distraction with a wonderful retro-chic art style.” —Pocket Gamer
“The game really shines in its later stages, when players must combine both brains and fast fingers.” —IGN
“It’s like a Game Boy Advance gem you just discovered.” —Adam “Atomic” Saltsman, Creator of Canabalt
ROCKET OUT TO THE SOUNDTRACK
http://shauninman.com/lastrocket/soundtrack.html
What's New in Version 1.1.1
- Recompiled for retina iPad support
- Updated REVERSE dialog to stress the speed of a tap ("Tap *quickly*...")
- Fixed single pixel highlight on Flip's right thruster in the ducking frame
- Improved swipe detection to use diagonal between start and stop point (was locking to one axis previously)
- Optimized the three gear types into single entity/asset
- Improved collision detection eliminating hundreds of unnecessary intersection tests per frame
- Fixed omission of banding on Start Over confirmation dialog text
Customer Reviews
Was promising but...
Love the graphics and sound design, but the controls hamper the enjoyment and gameplay as the levels progress. Particularly the reversal animation. Level 7-7 becomes a frustrating tap feat because the delay in reversal timing and actual taps not recorded conspire to just make the level near impossible. If the rocket requires x number of pixels for launch animation and x number of pixels for reversal, then level 7-7's passage must be the exact sum plus a 1% leeway to execute the maneuver. I realized this problem in the early levels, but there was still plenty of level to actually execute the maneuver. Not so in later levels.
It's not a matter of game physics either, like the rocket slows and then reverses, it is actually just the fact that one tap is required to launch and then another tap AND a release apparently are required to reverse.
An otherwise good game save that major flaw.
Promising but ruined by controls
I liked a lot of this game, with its cute aesthetics and clever levels. Nevertheless I gave up in level 6 because the controls were far too frustrating. The basis behind the higher level puzzles is quick, precise mid-air reverses, but because the reverse registers on touch UP rather than touch DOWN the way my reflexes want to work I'm constantly crashing and restarting.
I thought that even with an understanding of how the controls register that I could get it, but in a twitchy, reflex-based game like this that hasn't been possible.
You can probably get over the control issue with enough practice and acclimation, but that process is far too long and frustrating for my patience.
Beautiful artwork and classic soundtrack
The last rocket is not to be missed.

- $2.99
- Category: Games
- Updated: Mar 27, 2012
- Version: 1.1.1
- Size: 1.3 MB
- Language: English
- Seller: Shaun Inman
- © 2011 Shaun Inman
Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 3.2 or later

















