Boxes and Arrows Podcast
By Boxes and Arrows
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Podcast Description
The Boxes and Arrows Podcast interviews authors from the site as well as other professionals in the field of Information Architecture, Interaction Design, and User Experience from around the world.
| Name | Description | Released | Price | ||
|---|---|---|---|---|---|
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1 |
5 Minute Madness | Along with conference speakers, attendees share their thoughts of the IA Summit, its people, ideas explored, or whatever else they want to share... but they only have 5 minutes each to do so. | 9/27/10 | Free | View In iTunes |
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2 |
The Stranger's Long Neck | Ireland’s Gerry McGovern shares a few of the key ideas in his recent publication The Stranger’s Long Neck – How to Deliver What Your Customers Really Want. | 9/27/10 | Free | View In iTunes |
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3 |
Testing Content: Early, Often, and Well | Colleen Jones and Kevin O'Connor talk about how testing content is just as important as testing design. | 4/30/10 | Free | View In iTunes |
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4 |
Metropolitan Information Architecture: The future of UX, Databases and the (Information) Architecture of complex, urban environ | Don Turnbull and John Tolva discuss research and designs unveiling how our interactions with both digital and physical environments are changing. | 4/30/10 | Free | View In iTunes |
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5 |
The Practice of Information Architecture - It takes a village of practitioners to raise a discipline | Nathaniel Davis introduces the Organization Role Segmentation (ORS) theory that suggests how to define and chart unique business functions and role types within any organization. | 4/30/10 | Free | View In iTunes |
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6 |
Design for Emotion and Flow | Trevor van Gorp's presentation explores the role emotions play in how we focus attention, learn, process, and use information, and how they are involved in creating a state of flow. | 4/30/10 | Free | View In iTunes |
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7 |
The Human Interface (or: Why Products are People, Too) | Christopher Fahey explores diverse areas of non-digital human experience in order to frame and showcase some of the most exciting current and emerging user experience design practices, ultimately inspiring designers to humanize their interfaces. | 4/30/10 | Free | View In iTunes |
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8 |
Living Personas - Visually Displaying Brand Insights and Connections to Consumers | Russ Unger and Ross McClean examine living personas—an interactive and engaging format that goes beyond flat paper personas we are used to. | 4/30/10 | Free | View In iTunes |
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9 |
Using Beekeeping History to Predict the Future of UX | Aaron Rosenberg shows how incremental improvement comes from qualitative observation, while giant strides can be achieved through quantitative insight. | 4/30/10 | Free | View In iTunes |
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10 |
From Here to Experience | Jared Spool shows you the path successful organizations have taken on their journeys. You'll learn how to create an integrated feedback system. | 4/30/10 | Free | View In iTunes |
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11 |
Sorting Skittles: A User Research Game | Aaron Hursman introduces introduces a new user research technique that engages research participants. Learn how you can use this game approach to produce rich, quantifiable data. | 4/30/10 | Free | View In iTunes |
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12 |
The future of wayfinding | Cennydd Bowles explains the exciting challenges ahead of us, exploring how we can use information architecture to shape the chaos and design systems for both the digital and physical world. | 4/30/10 | Free | View In iTunes |
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13 |
What they didn’t know they needed | Amy Cueva and Megan Grocki discuss how research inspires design and how reality inspires creativity. | 4/30/10 | Free | View In iTunes |
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14 |
Tipping the Scales: Bringing Social Networking within the Enterprise | In this session aimed at Information Architects interested in deploying social networking in organization, Manya Kapikian, Kevin Lynch, and Michael Patterson expose 11 hard lessons learned from the pilot that apply to this relatively undefined territory. | 4/30/10 | Free | View In iTunes |
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15 |
Presentations - It ain't all about the PowerPoint | Adam Polansky shares how to shift the focus of your presentations to you, the storyteller, rather than living or dying by the content of your slides—and in the process getting your ideas into someone else's head more effectively. | 4/30/10 | Free | View In iTunes |
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16 |
The Future of Search and Discovery | Peter Morville defines a pattern language for search that embraces user psychology and behavior, cross-channel information architecture, multisensory interaction, and emerging technology. | 4/26/10 | Free | View In iTunes |
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17 |
Crowdsourcing Innovation: the role of UX | Johanna Kollmann encourages UX professionals to participate in open innovation and engage developers. | 4/26/10 | Free | View In iTunes |
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18 |
Designing Influence in Organizations | Jess McMullin covers the fundamentals and principles of influence, and talks about a three-step approach for cultivating influence inside organizations. | 4/26/10 | Free | View In iTunes |
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19 |
Eight Principles of Information Architecture | Daniel Brown talks about eight principles that influence the rules and frameworks that govern the experience, why each is important, and why they are immutable. | 4/26/10 | Free | View In iTunes |
|
20 |
Architecture of Piles | Karl Fast explores existing research on piles and presents his research findings from a series of studies on how people create piles when they triage documents on an unfamiliar topic. | 4/26/10 | Free | View In iTunes |
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21 |
Information architecture patterns | Donna Spencer introduces a wide range of commonly-used information architecture patterns. She describes the core elements, discusses appropriate uses, and shares real-world examples of each pattern. | 4/26/10 | Free | View In iTunes |
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22 |
Designing with Constraints | Debra Levin Gelman teaches how to design and negotiate the best user experiences in the face of corporate flux. | 4/26/10 | Free | View In iTunes |
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23 |
Persuasive Design: Encouraging Your Users To Do What You Want Them To | Andy Budd shares how to get your users to do what you want them to through good design, human psychology and a touch of mind control. | 4/26/10 | Free | View In iTunes |
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24 |
Educating, Not Evangelizing: What Comes Next After Your Organization Has Bought Into UX | Craig Kistler cover lessons learned in working with senior leadership, marketing, design, product management, product management, and development. | 4/26/10 | Free | View In iTunes |
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25 |
The Mobile Question: Lessons in Design and Strategy for Your Mobile Experience | Jeremy Johnson focuses on design and device strategy when it's time to take your experience to the small screen. He provides you with an overall view of the mobile landscape and knowledge to make company-wide recommendations. | 4/26/10 | Free | View In iTunes |
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26 |
Experience strategy: Dealing with a UX mid-life crisis | Richard Dalton and Rob Weening discuss two solutions they've developed at Vanguard to address the question if heruistics, usability testing improe the overall experience over time. | 4/26/10 | Free | View In iTunes |
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27 |
Closing the gap between people's online and real life social network | Paul Adams speaks about things learned from over two years of research into people’s online and offline relationships. | 4/26/10 | Free | View In iTunes |
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28 |
Toss Out that Old Stakeholder Review Process! | Jill Christ informs User Experience Researchers and Designers how to revolutionize the traditional design review process, by grounding projects in user-feedback. | 4/26/10 | Free | View In iTunes |
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29 |
Design Caffeine for Search and Browse UI | In this straightforward, practical session about search and browse interfaces, Greg Nudelman talks about improving the search experience from the customer's perspective- a perspective that few resources discussing search focus on. | 4/26/10 | Free | View In iTunes |
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30 |
Principles to Build By | Stephen Anderson outlines how to identify and articulate design tenets for your project to anchor and inspire the design process. | 4/26/10 | Free | View In iTunes |
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31 |
Rapid-turnaround usability testing: not just a pipedream | Kyle Soucy and Holly Phillips talk about how, with a little planning and a few innovative techniques, you can conduct regular, fast-turnaround usability interviews with a shoestring staff and budget. | 4/26/10 | Free | View In iTunes |
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32 |
Innies vs. Outties, a UX Deathmatch | Dan Willis and Margaret Hanley—referee action that includes lecture, group discussion, and even a little role playing. Step into the ring, and come out with a deep understanding of the differences and similarities between the "innies" and the "outies". | 4/26/10 | Free | View In iTunes |
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33 |
Experiments at the Edges of Experience | Derek Featherstone takes a look at 10 experimental accessibility concepts and techniques. | 4/26/10 | Free | View In iTunes |
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34 |
BodyStorming | Dennis Schleicher goes over best practices, techniques, and tools for bodystorming. | 4/23/10 | Free | View In iTunes |
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35 |
Beyond Card Sorting: Research Methods for Organizing Content Rich Web Sites Run Amok | By involving the audience, Michael Hawley looks at card sort limitations, as well as variations and nuances of card sorting methods to consider when developing large-scale websites. | 4/22/10 | Free | View In iTunes |
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36 |
Why keep it to yourself? Getting everyone on the team to do usability testing | Dana Chisnell discusses skills for conducting usability tests and user research; what happens when an entire team can gather data from users; how to teach non-specialists in acquiring useful data from user sessions. | 4/22/10 | Free | View In iTunes |
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37 |
The Top 7 Recipes for Confusion | One of the surest ways for a Web site to lose visitors—and business—is to confuse them. By identifying 7 surefire ways to confuse users, John Boykin helps us to understand how to avoid them and make our websites more successful. | 4/22/10 | Free | View In iTunes |
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38 |
Design for Conversation or Some Troubles with Twitter | Using examples from tools like Twitter and Google Wave, Tanya Rabourn looks at these questions and discusses how conversation analysis gives us a way to examine social actions online. | 4/22/10 | Free | View In iTunes |
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39 |
Strategy Matters | Drawing on his experiences as an information architect, customer experience designer, executive and leadership coach Harry Max decodes how to play to stay in the game. | 4/22/10 | Free | View In iTunes |
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40 |
The Commoditization and Fragmentation of the Information Architecture Community | In this open-format discussion from the 2010 IA Summit, facilitated by Nick Finck, practitioners talk about how our profession can pave the way to a bright future. | 4/22/10 | Free | View In iTunes |
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41 |
I Hate Sports, But I Love Kickoffs: Laying the Framework for the Perfect Project in The First Meeting | Kevin Hoffman, Experience Director at Happy Cog East, explores approaches for identifying business strategy, company culture, and project risks before you even shake your client's hand for the first time. | 4/22/10 | Free | View In iTunes |
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42 |
See. Sort. Sketch: Pen and Paper Techniques for Getting From Research to Design | Kate Rutter gives you a taste-test of methods and activities that leverage the power of pen and paper as open, participatory tools in the research analysis process. | 4/22/10 | Free | View In iTunes |
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43 |
Conversion Rates: Small Design Tweaks That Make a Difference | Kejun Xu talks about best practices using theoretical frameworks to optimize your site’s conversion, web credibility, and your users’ willingness to buy. | 4/22/10 | Free | View In iTunes |
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44 |
Going Interactive: How we stopped making static wireframes and started making prototypes | Kevin Wick covers prototyping tools, the tradeoffs between static wireframes and dynamic prototypes, how to make the transition to interactive prototypes. | 4/22/10 | Free | View In iTunes |
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45 |
This Is Your Brain On Design: How neuroscience can help us create better user experiences | Andrew Hinton examines recent research in neuroscience and related fields, pointing out how some surprising discoveries not only affect the designs we create, but how we should go about creating them. | 4/22/10 | Free | View In iTunes |
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46 |
Content Analysis: Know, Don't Fear, Your Content | Colleen Jones walks us through content analysis, offering practical tips and examples along the way. | 4/22/10 | Free | View In iTunes |
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47 |
The 10 dos and don’ts of website development every CEO should know | Eric Reiss outlines a few basic, non-technical tips to help increase a company's chance of online success and let CEOs do what they do best— lead. | 4/22/10 | Free | View In iTunes |
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48 |
Pervasive - Information Architecture for the Augmented Tomorrow | Luca Rosati and Andrea Resmini illustrate a complete set of design heuristics which can aid IA transition to a holistic approach. | 4/22/10 | Free | View In iTunes |
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49 |
2010 IA Summit Closing Plenary | Whitney Hess discusses her experiences within the IA community and calls for greater inclusion, leadership, and the necessity to embrace failure as a fundamental aspect of our disciplines’ growth without which we cannot get a seat at the board room tabl | 4/16/10 | Free | View In iTunes |
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50 |
2010 IA Summit Day Two Keynote | Mr. Wurman discusses his 19.20.21 initiative: an attempt to standardize a methodology to understand comparative data on 19 cities that will have 20 million or more inhabitants in the 21st century. | 4/11/10 | Free | View In iTunes |
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51 |
2010 IA Summit Day One Keynote | In his keynote address from the 2010 IA Summit, Dan Roam—founder of Digital Roam Inc and author of the best-selling Back of the Napkin shares his unique visual-thinking approach. | 4/11/10 | Free | View In iTunes |
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52 |
Engaging Interaction | Jennifer Bove, Principal at Kicker, discusses a variety of speakers and experiences she and co-chair Bill DeRouchey have lined up for attendees of the third annual Interaction Design conference. | 11/26/09 | Free | View In iTunes |
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53 |
If You Build It Using Social Media They Will Come | Mari Luangrath is currently starting up her third entrepreneurial venture, Foiled Cupcakes. | 11/19/09 | Free | View In iTunes |
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54 |
The Dawn of Perfect Products | Tim Queenan is the Executive Director of Draftfcb NY’s Digital Practice and believes socail media could bring about the end of bad products. | 11/19/09 | Free | View In iTunes |
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55 |
Social Design Patterns Mini-Workshop | Erin and Christian present a family of social web design principles and interaction patterns to help user experience designers and strategists grapple with the social dimensions of their products and services. | 11/19/09 | Free | View In iTunes |
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56 |
Innovation Parkour | Matthew Milan, Principal and Design Director with Normative, helps us understand how to generate, identify, frame and use insight effectively. | 11/19/09 | Free | View In iTunes |
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57 |
The Art and Science of Seductive Interactions | Stephen Anderson argues that to be good UX professionals we need to crack open some psych 101 textbooks, learn what motivates people, and then bake these ideas into our designs. | 11/19/09 | Free | View In iTunes |
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58 |
Does Designing a Social Experience Affect How We Party? Of Course It Does! | Maya explores what goes into planning the perfect event. How do we approach the task at hand? How do we insure success? | 11/11/09 | Free | View In iTunes |
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59 |
User Experience as a Crucial Driver of Social Business Design | Jeff Dachis suggests that Experience design has started to evolve into Business Design - a fully connected ecosystem of suppliers, shareholders, employees, products, and supply chains. | 11/11/09 | Free | View In iTunes |
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60 |
Bare Naked Design: Reflections on Designing with an Open Source Community | Leisa discusses her experiences in building the next version of the Open CMS with Mark Boulton | 11/11/09 | Free | View In iTunes |
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61 |
Making Virtual Worlds: Games and the Human for a Digital Age | Thomas Malaby’s research at Linden Lab, makers of Second Life, suggests that game design and game development practice are becoming a key part of how some high tech companies operate. | 11/11/09 | Free | View In iTunes |
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62 |
The Information Superhighway: Urban Renewal or Neighborhood Destruction? | Associate Editor at the Charlotte Observer Mary Newsom looks into what will happen to cities if/when the mass media splinter. | 11/11/09 | Free | View In iTunes |
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63 |
Social Spaces Online: Lessons from Radical Architects | Christina Wodtke discusses the relationships between the architecture of buildings and the relationship to information architecture. | 11/11/09 | Free | View In iTunes |
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64 |
The Impact of Social Models | Luke Wroblewski discusses how a product’s social model is set up can impact not only who contributes, but how much, and why. | 11/11/09 | Free | View In iTunes |
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65 |
A Wiser Interaction | Chris Baum chats with Bill DeRouchey about the IxDAs thrid annual conference, Intereaction 10 | 9/1/09 | Free | View In iTunes |
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66 |
The Courage to Quit: Starting, Growing and Maintaining Your Own UX Business | In this panel discussion, freelance IA’s Sarah Rice, Whitney Hess, Jenn Anderson, and Christopher Fahey argue that Information Architects have an opportunity to structure and evolve their own work environment. | 4/24/09 | Free | View In iTunes |
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67 |
Gaming the Design: Using Game Design Techniques in the Realm of Investing | Games have a central goal in their design: to keep people playing. Games use a variety of interactive and immersive techniques to create a play space, techniques that are useful to designers of more work-oriented or transaction-based interactions. | 4/24/09 | Free | View In iTunes |
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68 |
The Art and Science of Seductive Interactions | To be good information architects, we need to crack open some psych 101 textbooks, learn what motivates people, and then bake these ideas into our designs. | 4/24/09 | Free | View In iTunes |
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69 |
Leading with Insight | Insight is one of the most widely used and poorly understood concepts in the creative process. Insight is what drives the big idea, validates the crazy hunch and frames both problem and solution in one fell swoop. | 4/24/09 | Free | View In iTunes |
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70 |
Lessons from Slime Mold: How to Survive and Thrive in Ever-Changing Organizational Environments | Say hello to slime mold, an organism that has spent the last few million years evolving a powerful set of survival techniques that are wonderfully relevant for people grappling in shifting organizational environments. | 4/24/09 | Free | View In iTunes |
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71 |
An Internet Watered Down (or, How to Save the Mobile Web) | Mobile sites are not an afterthought to be appended on the end of a development cycle. Smart phones have something that desktop computers do not. Context. | 4/24/09 | Free | View In iTunes |
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72 |
Professional IA and UX Organizations – How to Start and Run a Successful Local Group or Chapter | The growth of the IA/UX industry has seen the birth of numerous organizations with local chapters and groups around the globe, but there is more work that needs to be done. | 4/24/09 | Free | View In iTunes |
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73 |
Explicit5 Minute Madness | As is tradition at the IA Summit, 5 Minute Madness took place just after the closing plenary by Jesse James Garrett. | 4/24/09 | Free | View In iTunes |
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74 |
Evangelizing Yourself: You can’t change the world if no one knows your name | We devote our careers to advocating for our users, but who’s advocating for us? No one is going to carry you through your career. If you want to make a major impact in this field, you’re going to have to work at getting recognized. | 4/24/09 | Free | View In iTunes |
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75 |
UX Health Check: A Measure A Day Keeps the Redesign Away | The UX Health Check allows IA/UX professionals and their collaborators to introduce metrics of success and benchmarks to their product and service design decision-making, from the most strategic to the most tactical aspects. | 4/24/09 | Free | View In iTunes |
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76 |
Turning HiPPOs Into Allies: How to Connect with Powerful People in Your Organization | Samantha Starmer believes if we are to have success in moving the practice of IA forward in both our individual companies and in the larger world of business, we must learn how to manage HiPPOs and turn them into allies. | 4/15/09 | Free | View In iTunes |
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77 |
Time to Spit on the Table: Being Functionally Appropriate Using Culturally Inappropriate Tactics | This session, presented by Sapient consultant, Dan Willis explores ways of intentionally and skillfully exceeding historically respected boundaries. | 4/15/09 | Free | View In iTunes |
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78 |
IA For the Rest of the World | Miles Rochford, helps information architects understand the opportunities presented by emerging markets, and the role IA can play in development and growth. | 4/15/09 | Free | View In iTunes |
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79 |
Is Interaction Necessary? | Karl Fast professor in the Information Architecture and Knowledge Management program at Kent State University argues that our conceptual tools for interaction design are more limited, and limiting, than we currently believe. | 4/15/09 | Free | View In iTunes |
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80 |
Selling IA – Heuristic Evaluation for the Pitch Process | Director of Experience Planning for Draftfcb, Russ Unger lectures on the basics of Heuristic Evaluation and how it can be utilized for your company’s pitch process. | 4/15/09 | Free | View In iTunes |
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81 |
Business-Centered Design | Christina Wodtke walks through the most common business models, the desired user behavior that supports them, and how those business models affect the architecture of the website including features and functionality. | 4/15/09 | Free | View In iTunes |
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82 |
Integrating Effective Prototyping into Your Design Process | Fred Beecher, shows his audience how to determine what, for your particular situation, is the most effective way to use prototyping to improve the user experience of your site or software. | 4/15/09 | Free | View In iTunes |
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83 |
Personas and politics: The Discursive Construction of The “User” in IA | Adrienne Massanari examines current texts written about user-centered design, information architecture, and interaction design to understand the ways in which users are discursively “written into” the design process. | 4/15/09 | Free | View In iTunes |
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84 |
UX Design and Deliverable Systems | Nathan Curtis, founder and principal at EightShapes shares practical techniques helping attendees learn of challenges and pitfalls so they can avoid failures Nathan and his team have experienced along the way. | 4/15/09 | Free | View In iTunes |
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85 |
Usable, INFLUENTIAL Content: We Can Have It All | Colleen Jones presents a practical guide to influencing through content; an approach that is neither marketing fluff nor manipulation. but critical to a company and its users achieving their respective goals, turning usable content from blah to brilliant. | 4/15/09 | Free | View In iTunes |
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86 |
User Interface Issues with Metasearch | Dana Douglas sees that one emerging capability that raises new design questions is that of federated search or “metasearch,” a search engine that applies the user’s keyword search terms across data bases or collections of content. | 4/15/09 | Free | View In iTunes |
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87 |
Discovering and Mining The Everyday | Richard Ziade and Tim Meaney contrast the way we make discoveries today – by testing theories within controlled environments – to a world where correlations can be discovered by simply peering into and querying data gathered out of everyday actions. | 4/15/09 | Free | View In iTunes |
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88 |
IA Spy School | Senior Information Architect at Travelocity, Joe Dyer runs the IA Spy School, outlining simple techniques and methods for working IAs to gather, share, and exploit data to gain influence over decision makers. | 4/8/09 | Free | View In iTunes |
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89 |
Experience Themes: An Element of Story Applied to Design | In the context of design, themes can be used as a conceptual framework that will unify the form, shape and quality of interactions. | 4/8/09 | Free | View In iTunes |
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90 |
Design Games for IA | Freelance Information Architect and Interaction Designer, Donna Spencer, describes design games as a fun, technology-neutral way of gathering design insights for your projects. | 4/8/09 | Free | View In iTunes |
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91 |
Site Redesign: When Hell Freezes Over Use a Blowtorch | Head of the user experience discipline for Hotwire, an Expedia-owned discount travel website, Melissa Matross shares lessons from successes, failures, and pain at Hotwire to help guide those embarking on a large-scale UX project. | 4/8/09 | Free | View In iTunes |
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92 |
Motivating Teams: Inspiring People To Do Great Work | Dorelle Rabinowitz, lead of the Design Systems Group at eBay, shares stories from both managers and individual contributors about how they either inspired their teams to do great things or how things fell apart. | 4/8/09 | Free | View In iTunes |
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93 |
A Real Nowhere Man: Managing Remote Teams Remotely | UX Lead for PracticeWorks, Joe Sokohl discusses principles to live by when managing teams remotely including those of: communication, flexibility, sensitivity, courage, and the best tool of all, that of empathy. | 4/8/09 | Free | View In iTunes |
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94 |
Evolve or Die: the Future of IA examined | This panel, consisting of Christina Wodtke, Gene Smith, Russ Unger, and Joshua Porter use scenario planning to look at four futures of IA exploring ways IA can evolve, including one dystopia in which IA does not. | 4/8/09 | Free | View In iTunes |
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95 |
A Fundamental Disruption: Moving Information Architecture into the Hands of Individual Consumers | Experimental computer scientist Peter Sweeney and Software / Web application developer Robert Barlow-Busch provide demonstrations of existing technologies that are already moving the Web towards more consumer-directed forms of information architecture. | 4/8/09 | Free | View In iTunes |
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96 |
ROI - Retaining Our Interest | Eric Reiss reviews the current bean-counter acronyms, including ROI, telling why these are usually uncompelling arguments to business executives. With an uncertain economy our responsibility needs to focus on our clients viable choices. | 4/8/09 | Free | View In iTunes |
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97 |
You are (Mostly) Here: Digital Space and The Context Problem | Andrew Hinton, lead IA at Vanguard asks, What does architecture even mean, when the walls are made of vapor? How do we map places that don't behave like places anymore? How do you know which version of yourself to be? | 4/8/09 | Free | View In iTunes |
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98 |
The Semantic Web: What IAs Need to Know About Web 3.0 | Senior Information Architect at Adaptive Path, Chiara Fox answers the questions “What exactly is the Semantic Web? And why should I care?” She provides greater context in how ontologies are similar and different from thesauri and taxonomies… | 4/8/09 | Free | View In iTunes |
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99 |
Portable Research: Observing Users on the Go | Nate Bolt from Bolt Peters discuss the challenges and pragmatics of using new technologies and web services to document, broadcast, and involve stakeholders in mobile research as it is ongoing | 4/8/09 | Free | View In iTunes |
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100 |
Using Enterprise IA to Support Business Strategy: Driving Revenue and Brand Health with Better Information Management | Samantha Starmer and Gary Carlson share a case study where the client and consultant discuss how they identified a business case and ROI for an enterprise information architecture project that led to significant money and resource commitments. | 4/8/09 | Free | View In iTunes |
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101 |
The Adoption of Web Standards into Web Design and Development: A Report on a Large Survey | Kent State University's David Robbins shares preliminary results from a survey administered to 128 people from 12 countries, to understand how web designers and developers are adopting web standards into their work processes. | 4/8/09 | Free | View In iTunes |
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102 |
Designing For, With, and Around Advertising | Senior partner at Bond Art and Science Karen McGrane teaches ways to help advertising-supported sites be more successful; presenting case studies of several publishing sites she has worked on, and the business decisions behind them. | 4/8/09 | Free | View In iTunes |
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103 |
Designing Rules: The Engine of User Experience | Co-founder and principal at EightShapes, Dan Brown lays the groundwork for how we think and talk about this aspect of our work providing a rationale for why thinking about rules is important, and offers a framework for designing and documenting rules. | 4/8/09 | Free | View In iTunes |
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104 |
Creating Magic Kingdoms: User Experience Lessons from Disney’s Imagineers | Mike Atherton presents a light-hearted and inspirational presentation, aiming to reconnect us with the passions that brought us here. We love the work we do. Let’s make sure our users love it too. | 4/8/09 | Free | View In iTunes |
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105 |
2009 IA Summit Keynote | Michael Wesch delivers a powerful keynote address that the IA Summit. Michael has been dubbed “the explainer” by Wired magazine, a cultural anthropologist exploring the impact of new media on society and culture | 4/5/09 | Free | View In iTunes |
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106 |
2009 IA Summit Closing Plenary | Co-President at Adaptive Path, Jesse James Garrett proclaims there are no Information Architects or Interaction Designers. There have only been User Experience Designers. | 4/5/09 | Free | View In iTunes |
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107 |
When Life Intervenes | When Life Intervenes: An IA Summit Podcast Preview with Samantha Bailey | 3/30/09 | Free | View In iTunes |
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108 |
Getting a Form's Structure Right - Designing Usable Online Email Applications | I had the opportunity to speak with Afshan Kirmani on her article, Getting a Form’s Structure Right: Designing Usable Online Email Applications | 3/12/09 | Free | View In iTunes |
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109 |
CmapTools: From Meaningful Learning to a Network of Knowledge Builders | Co-Founder and Associate Director at the Institute for Human and Machine Cognition (IHMC), Alberto Canas presents a software tool that allows users to collaborate in the construction of shared knowledge models based on concept maps | 10/14/08 | Free | View In iTunes |
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110 |
Aurora: Envisioning the Future of the Web | Co-founder and President of Adaptive Path Jesse James Garrett provides an inside look at the process of creating Aurora, a concept video depicting one possible future user experience for the Web. | 10/14/08 | Free | View In iTunes |
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111 |
Emerging trends | Design thinking | Service innovation | Aradhana Goel, the Service Design Strategist at IDEO, discusses connections between these emerging trends, design thinking, and service innovation. | 10/14/08 | Free | View In iTunes |
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112 |
Information in Space | Artists and Information Architect Elliott Malkin discusses his new media projects installed in public space. | 10/14/08 | Free | View In iTunes |
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113 |
Books and Browsers | In an interactive format, XPLANE Founder and Chairman Dave Gray explores several questions about the future of the book and the web browser. | 10/14/08 | Free | View In iTunes |
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114 |
You are (Mostly) Here: Digital Space and the Context Problem | Andrew Hinton, Lead Information Architect at Vanguard, discusses What does architecture even mean, when the walls are made of vapor? If you don’t know whether you’re here or there, then how do you know which version of yourself to be? | 10/14/08 | Free | View In iTunes |
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115 |
Linguistic User Interfaces | Storytron Author and Inventor Chris Crawford describes a Linguistic User Interface, outlining how it’s impossible to create a LUI seperately from the digtial reality it reflects: the language and reality must be built up in a parallel process. | 10/14/08 | Free | View In iTunes |
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116 |
The Language of Interaction | Bill DeRouchey, Sr. Interaction Designer at Ziba Design surveys everyday objects out there now to spot patterns and trends in what people are learning from devices and products. | 10/14/08 | Free | View In iTunes |
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117 |
Getting Real | Jason Fried believes there’s real value and beauty in the basics. Elegance, respect for people’s desire to simply get stuff done, and honest ease of use are the hallmarks of 37signals products. | 10/14/08 | Free | View In iTunes |
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118 |
Digital Context Clues | Independent Design Professional Jason Kunesh examines working with patterns, diagramming and prototyping tools, code frameworks like Rails and Drupal and usability testing 8 year olds. | 10/14/08 | Free | View In iTunes |
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119 |
Micro-Interactions in a 2.0 World | Vice-President of Interaction Design at Critical Mass, David Armano shares what organizations are doing this and how we’ll all need to re-think how brands are built and sustained in an ever-changing 2.0 world. | 10/14/08 | Free | View In iTunes |
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120 |
Unpacking Stories to Serve People Better | Indi Young talks about the importance of continuing to ask “why” enough times to get to the core reasons for any individuals’ behavior or actions in building mental models. | 9/3/08 | Free | View In iTunes |
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121 |
Being a UX Team of One | Experience Designer Leah Buley from Adaptive Path shares some of the lightweight techniques that she and her team use to explore a variety of solutions quickly and how also to enlist the support of non-team members in the UX processes. | 9/3/08 | Free | View In iTunes |
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122 |
We'll Always Have Paris: What Makes a Memorable Service Experience? | Jennifer Bove from Huge and Ben Fullerton from IDEO sat down with me shortly after their presentation to discuss their ideas from “We’ll Always Have Paris – What Makes a Memorable Service Experience.” | 9/3/08 | Free | View In iTunes |
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123 |
Conversation with Adaptive Path New CEO | On the last day of UX Week I had the pleasure of chatting with Adaptive Path’s new CEO Michael Meyer about his impressions of UX Week and the opportunities that come with this new position. | 9/3/08 | Free | View In iTunes |
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124 |
A User's Guide to Managing Experience Teams | Google’s Margaret Gould Stewart and Graham Jenkin discuss their experience and ideas from their workshop at UX Week about managing UX teams. | 9/3/08 | Free | View In iTunes |
|
125 |
New Paradigms for Interaction in Physical Space | Jake Barton gave an emotionally powerful presentation at UX Week entitled “New Paradigms for Interaction in Physical Space”. | 9/3/08 | Free | View In iTunes |
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126 |
UX Week Keynote Don Norman and Peter Merholz | UX Week 2008 kicked off with an on-stage conversation between the President and founder of Adaptive Path, Peter Merholz, and Don Norman, industry legend. | 9/3/08 | Free | View In iTunes |
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127 |
Story Telling for User Experience Design | Senior Interaction Deisgner at Adaptive Path, Kim Lenox chats with Kevin Brooks, the Principle Staff Researcher for Motorola Labs about his workshop entitled “Storytelling for User Experience Design”. | 9/3/08 | Free | View In iTunes |
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128 |
ben: A Prototype for Democracy in the 21st Century | Dave Wolf was kind enough to join me for this conversation the day after his presentation prior to catching his flight that morning about his presentation “ben: A Prototype for Democracy in the 21st Century.” | 9/3/08 | Free | View In iTunes |
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129 |
TV With an API! - Current at the Collision of TV and the Internet | TV’s in trouble! Rod and Dan describe how using their cable and satellite TV network, along with their social news website, Current is experimenting across both media, looking for a cure. | 9/3/08 | Free | View In iTunes |
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130 |
Extending the gaming experience to conventional UI’s | Vanguards' John Ferrara argues that as gaming becomes a ubiquitous activity among a vast worldwide customer base, its direction and conventions will become not merely relevant to HCI design, but indeed impossible to ignore. | 6/8/08 | Free | View In iTunes |
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131 |
Code blue: How service design can revolutionize patient care in hospitals | Aaron Martlage explores techniques for leveraging the varied skill sets of those in the UX design field to provide service design in a complex environment. | 6/7/08 | Free | View In iTunes |
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132 |
A management fable: The little UX that went a long way | This presentation by Dan Willis deconstructs an illustrated fable about an intrepid creature who introduces user goals to a development process that would have otherwise been dominated by royal business owners and technological black magic. | 6/7/08 | Free | View In iTunes |
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133 |
Checking the feel of your UI with an interaction audit | Peter Stahl and Josh Damon Williams show how to evaluate consistency of your site's "feel". They discuss how to collect and catalog the variety of interactions users encounter. | 6/7/08 | Free | View In iTunes |
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134 |
Hotel Yeoville | In this presentation entitled, "Hotel Yeoville" South Africa's Jason Hobbs talks about how ethnographic research methods and an empathetic approach to users can form the basis for information architecture solutions. | 6/7/08 | Free | View In iTunes |
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135 |
Embodying IA: Incorporating library 2.0 and experience integration concepts in a small public library renovation | Michael Magoolaghan describes one IA's volunteer efforts to revitalize a small public library's website and bring a user-centered focus to its building renovation efforts. | 6/7/08 | Free | View In iTunes |
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136 |
Taxonomy is User Experience | It appears that taxonomies are becoming more important to the work we do as metadata and ontologies extend their reach further into user experience. | 6/7/08 | Free | View In iTunes |
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137 |
Interactions and Relationships | Chris Baum sits down with editor-in-chief for Interactions Magazine, Richard Anderson at MX San Francisco to discuss the different techniques, and skill sets it takes to develop and publish to the IA and UX communities. | 5/13/08 | Free | View In iTunes |
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138 |
Creating the Next iPod | Cordell is leading product design for Cisco's voice, video, and web collaboration products. We discuss the necessity of creating a great corporate culture in order to create great products. | 5/13/08 | Free | View In iTunes |
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139 |
New Interactions: Enlightened Trial and Error | Björn Hartmann and I discuss his presentation entitled New Interactions: Enlightened Trial And Error. and how he is leading work in design tools for pervasive computing, sensor based interactions, and design by modifications. | 5/13/08 | Free | View In iTunes |
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140 |
Round Table Discussion with Adaptive Path and Boxes and Arrows | We start with a mash-up of these brief interviews followed by a round table discussion with editor-in-cheif at Boxes and Arrows Chris Baum, and four members of the Adaptive Path team. | 5/13/08 | Free | View In iTunes |
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141 |
Chocolate and User Experience | Michael Recchiuti talks about the experience of making chocolate and how different flavors inspire new creations for the business and his customers. | 5/13/08 | Free | View In iTunes |
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142 |
Placemaking and Information Architecture | Dennis Schieicher explores how we as IAs can learn from placemaking in the physical world and investigates markets and public places around the use of mobile technologies. | 5/8/08 | Free | View In iTunes |
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143 |
Designing with patterns in the real world: Lessons from Yahoo! And Comcast | Yahoo's Christian Crumlish and Comcasts' Austin Govella share case studies that illustrate ways pattern libraries can both aid and stifle innovation. | 5/8/08 | Free | View In iTunes |
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144 |
IA for Tiny Stuff: Exploring Widgets and Gadgets | Martin Belam examines what makes a successful widget from an information delivery point of view. As well Martin looks at how informations professionals can help develop more playful ways of representing and structuring the information presented. | 5/7/08 | Free | View In iTunes |
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145 |
How to be a User Experience Team of One | Leah teaches techniques that any individual can use to generate and refine ideas, outlining flexible, simple activities that can be used quickly, wherever they’re needed. | 5/6/08 | Free | View In iTunes |
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146 |
Inspiration from the Edge: New Patterns for Interaction Design | To increase our own field of vision, Stephen Anderson takes a macro view of interface design, focusing on alternative UIs – and emphasizing patterns that can be leveraged in a business context. | 5/5/08 | Free | View In iTunes |
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147 |
The Long Wow | The Long Wow challenges creators of customers experiences to plan across channels, time, and disciplines to identify a progression of seducible moments. | 5/5/08 | Free | View In iTunes |
|
148 |
Content Page Design Best Practices | Luke Wroblewski discusses a set of best practices for Web content page design that focuses on appropriate presentation of content, context, and calls to action. | 5/5/08 | Free | View In iTunes |
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149 |
Blind Ambition: How the Accessibility Movement Overlooks Sensory Experiences | In this presentation Claude Steinberg argues that you'l have a better grasp of user experience when you can translate it into something even a blind person would recognize. | 5/5/08 | Free | View In iTunes |
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150 |
The Business of Experience: The Experience Impact Framework | nForm's Jess McMullin outlines three dimensions of The Experience Impact Framework including: the elements of business, the fundamentals of user experience practice and the kinds of impact we can have. | 5/2/08 | Free | View In iTunes |
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151 |
Tagging: Five Emerging Trends | Tagging has been the subject of much discussion over the last several years. But recent trends show that tagging is evolving quickly, and that today's conventional wisdom might not be accurate for long. | 5/1/08 | Free | View In iTunes |
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152 |
Good News on Your Cell Phone: Optimizing UX | Jorgen Dalen and Tone Terum talk about the challenges involved when transferring content from one media to another. | 4/30/08 | Free | View In iTunes |
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153 |
Information Horizons: Proposing an Alternative Approach to Assessing Website Architecture | Anindita and Sanda report the use of Sonnenwald's Information Horizon's (IH) framework for assessing a website architecture based on Morville and Rosenfeld's components of website architecture - organization, labeling, navigation and searching information | 4/30/08 | Free | View In iTunes |
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154 |
UX in the Wind: Finding Experiences on a Motorcycle | Keane's director of user experience, Joe Sokohl, brings together his passions for motorcycling and user experience design in this talk about the intersection of industrial and interaction design in motorcycling. | 4/29/08 | Free | View In iTunes |
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155 |
Panel: Presence, Identity, and Attention in Social Web Architecture | The panel talks about core IA related issues including: Structure of social sites, tagging and folksonomies, data models for people and their relationships, and navigating in a community site. | 4/28/08 | Free | View In iTunes |
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156 |
The Impact of Social Ethics on IA and Interactive Design | Karl Johan Saeth, and Ingrid Tofte illustrate four cases showing that interactive design in one way or another is always based on interpretation of ethical rules, expressed or latent. | 4/28/08 | Free | View In iTunes |
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157 |
What do Innovative Intranets Look Like? | This presentation provides highlights into the winning entries from the 2007 Intranet Innovation Awards and provides "lessons learnt" for organizations looking to drive innovation via their intranet. | 4/28/08 | Free | View In iTunes |
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158 |
Panel: Practical Prototyping | Todd Zaki Warfel, Chris Conley, Anders Ramsay, and Jed Wood discuss various methods for prototyping with a focus on why we don't prototype in software as much as we should and why we should be doing it more. | 4/28/08 | Free | View In iTunes |
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159 |
Re-experiencing Information: Dealing with User-Submitted Data | Dealing with user-submitted data | 4/27/08 | Free | View In iTunes |
|
160 |
ExplicitJourney to the Center of Design | Keynote address by Jared Spool at the 2008 I.A. Summit in Miami, Florida | 4/25/08 | Free | View In iTunes |
|
161 |
Data Driven Design Research Personas | Todd Zaki Warfel engages his audience sharing new visualization techniques he has been using that have personas even more effective and valuable to the design process. | 4/25/08 | Free | View In iTunes |
|
162 |
ExplicitE-Service | Eric Reiss gives a passionate talk about the foundations of customer service. | 4/25/08 | Free | View In iTunes |
|
163 |
The Information Architect and the Fighter Pilot | Matthew Milan talks about what fighter pilot John Boyd's theories can teach us as Information Architects | 4/25/08 | Free | View In iTunes |
|
164 |
Peter Morville | Peter Morville discusses search patterns at the 2008 IA Summit | 4/25/08 | Free | View In iTunes |
|
165 |
Audiences and Artifacts | Nathan Curtis explores both the articles we produce and the audience we produce them for, revealing what works and what doesn't. | 4/25/08 | Free | View In iTunes |
|
166 |
Using Design Visuals To Communicate Ideas | A Podcast from Vizthink '08 | 3/4/08 | Free | View In iTunes |
|
167 |
Transitioning from User Experience to Product Management | Podcast with Jeff Lash and Chris Baum | 3/4/08 | Free | View In iTunes |
|
168 |
Foundations of Interaction Design | Podcast with David Malouf | 12/9/07 | Free | View In iTunes |
|
169 |
Blasting the Myth of the Fold | Podcast with Milissa Tarquini | 11/11/07 | Free | View In iTunes |
|
170 |
Straight From the Horse's Mouth with Chris Fahey | Spread Your Wings, Embody Your Brand | 7/10/07 | Free | View In iTunes |
|
171 |
Straight From the Horse's Mouth with Dan Brown | In Documentation We Thrust | 6/27/07 | Free | View In iTunes |
|
172 |
Straight From the Horse's Mouth with Tom Wailes | You Only See the Tip | 6/19/07 | Free | View In iTunes |
|
173 |
Straight From the Horse's Mouth with Derek Featherstone | Pulling Further Ahead | 6/13/07 | Free | View In iTunes |
|
174 |
Straight from the Horse's Mouth with Livia Labate and Austin Govella | Changing the Channel | 6/5/07 | Free | View In iTunes |
|
175 |
Information Architecture, A Global Perspective | -- | Free | View In iTunes | |
|
176 |
Leaping Into Indie UX | -- | Free | View In iTunes | |
|
177 |
Driving Holism in Cross-channel Projects | A Conversation with Patrick Quattlebaum | Free | View In iTunes | |
|
178 |
The Past and Future of Boxes and Arrows | A Conversation with Christina Wodtke | Free | View In iTunes |
| Total: 178 Episodes |
Customer Reviews
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Listen if you want to become a better thinker and designer.
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