GameMarx Podcast
By GameMarx.com
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Podcast Description
The GameMarx crew (Mike, Dylan, and Cicelie) discussing Xbox Live Indie Games and gaming in general - http://gamemarx.com
| Name | Description | Released | Price | ||
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1 |
ExplicitGameMarx EP91 - Dragon Warrior Touched My No-no Place | This week Mike's repressed memories of Dragon Warrior come to light, explaining his fear o JRPGs. The drew also breaks down several XBLIG news items and discusses what a GameStop conference could mean. Show Notes: Uprising III Price Frequency Chang | 5/26/12 | Free | View In iTunes |
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2 |
ExplicitGameMarx EP90 - Dreamer, Builder, Player - David Johnston | Mike, Dylan, and Cicelie are joined this week by David Johnston of Smudged Cat Games and discuss working with publishers as an indie, Dream Build Play titles in development, and recent Kickstarter scams, bans, and EA support. Show Notes: Smudged Cat Game | 5/19/12 | Free | View In iTunes |
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3 |
ExplicitGameMarx EP89 - Level Design | The crew this week covers updates to Captain Dubstep as the Dream Build Play deadline nears, including Metroid style level design and Mike's experience at being a pixel artist. Show Notes: Metroid Level Data Starpower: Beyonce game lawsuit to go to court | 5/12/12 | Free | View In iTunes |
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4 |
ExplicitGameMarx EP88 - If I Were On An Indie Label, You Could Call Me Mainstream | This week we discuss the EA "indie bundle" and what it means to be indie, then we cover several free (or almost free) tools we've used in making games, and end on the good, bad, and ugly of Kickstarter. Show Notes: StarDrive - Press Release Zyn | 5/5/12 | Free | View In iTunes |
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5 |
ExplicitGameMarx EP87 - When Wubs Collide | This week Mike and Dylan discuss collision detection in Captain Dubstep and how best to organize game code and Mike covers his impression of FL Studio. We also discuss which TV shows are worth watching beyond a second season and Mass Effect 2 DLC. | 4/28/12 | Free | View In iTunes |
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6 |
ExplicitGameMarx EP86 - Robotic Product Design | John Posey and Chris Goodrich of Products for Robots joins the show to talk game development costs, Kickstarter, and My Little Pony. Okay, it was mostly just Mike talking about MPL. Products for Robots: Website Twitter: John | Chris Show Notes: Off | 4/21/12 | Free | View In iTunes |
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7 |
ExplicitGameMarx EP85 - Through Time and Bass | We kick off this week with an update on Captain Dubstep, highlight some news, then catch up on all the Kickstarter video game action we missed the last few weeks. Show Notes: OXM: California GameStops must use warning stickers on used games, pay settleme | 4/14/12 | Free | View In iTunes |
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8 |
ExplicitGameMarx EP84 - East Coast Posse | This week Patrick and Alex of ECMMOGamers joins us to talk about their new show, kickstarter, and MMOs. Show Notes: ECMMOGamers Website ECMMOGamers Kickstarter Vienna Coffee House | 4/7/12 | Free | View In iTunes |
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9 |
ExplicitGameMarx EP83 - Cyclon Jesus and Other Rants | Mike spends his birthday with some selected rants. Warning: the outtakes this week contain spoilers for the Hunger Games! Show Notes: XNA Game Studio 3.0 Unleashed Source Code Released as Open Source Successful Kickstarter devs 'should reinvest pro | 3/31/12 | Free | View In iTunes |
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10 |
ExplicitGameMarx EP82 - The Conference Artist | Dylan recaps his trip to MomoCon, and Mike runs down the list of upcoming conferences. We also talk Kickstarter, Draw Something, Dream Build Play and the XNA Last Dance. Conferences: Pellicon - March 24 - 25 CodeStock - June 15 - 16 CGames - July 3 | 3/24/12 | Free | View In iTunes |
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11 |
ExplicitGameMarx EP81 - Unreal Conversation with Dave Voyles | This week Indie Renaissance man Dave Voyles joins the show to discuss getting press to cover your game, working with Unreal, and Dave's recent time at GDC. Show Notes: Unreal Engine and UDK Digital Tutors Run Jump Dev: Ben Kuchera – Marketing for I | 3/17/12 | Free | View In iTunes |
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12 |
ExplicitGameMarx EP80 - Unity in 2D with Sean Young | This week we are joined by guest Sean Young of SmashGames to talk about creating 2D games with Unity. Unity: Unity 3D Buzz Unity Tutorials - The Fundamentals London Unity User Group (LUUG) Meet v1.0 Unity Mobile Basic Free until April 8th Kickstarter: Ba | 3/10/12 | Free | View In iTunes |
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13 |
ExplicitGameMarx EP79 - Ender's Adventure Game | This week we discuss making Ender's Game (the novel) into a 3D combat game, the foretold death of XBLA, and common mechanics and themes of point-n-click adventure games. Kickstarter Games of the Week: FTL: Faster Than Light Techpocalypse ARG Zombies - A | 3/3/12 | Free | View In iTunes |
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14 |
ExplicitGameMarx EP78 - Tell Me a Story | This week our topic is story in games and how it affects gameplay. We also discuss recent interviews with Tim Schafer and Gabe Newell on the direction of the industry, Pokemon scams in the AppStore, and day one DLC. Kickstarter of the Week: G | 2/25/12 | Free | View In iTunes |
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15 |
ExplicitGameMarx EP77 - Heads Up Displays And In Game UI | This week we talk about what makes a good HUD and how to communicate game status to the player. We also talk about the effects of the Double Fine Adventure kickstarter, and what Gatekeeper from Apple might become. Kickstarter of the Week: Code Hero | 2/18/12 | Free | View In iTunes |
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16 |
ExplicitGameMarx EP76 - Decoding Feedback | This week we discuss Double Fine's crazy successful kickstarter, some other news, and how to handle feedback during game development. Show Notes: Develop: XBLIG isn't growing, developer claims GiantBomb: Blizzard Disputing Valve’s Trademarking of DOTA | 2/11/12 | Free | View In iTunes |
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17 |
ExplicitGameMarx EP75 - Developer Tools | This week we cover current news, tools every game developer should be using, and what project scope should be for small development team. Show Notes: Official Xbox Magazine: Harmonix's CEO top contributor to Stephen Colbert's Super PAC GiantBomb: Mass Ef | 2/4/12 | Free | View In iTunes |
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18 |
ExplicitGameMarx EP74 - Making Your Game Socially Acceptable | This week we discuss several Microsoft rumors, how Words with Friends beat Scrabulous and what game developers can learn from it. Show Notes: GiantBomb: Tiny Tower Devs Suggest Zynga Really, Really Loves Tiny Tower Develop: Quarrel vs the games industry: | 1/28/12 | Free | View In iTunes |
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19 |
ExplicitGameMarx EP73 - Level Up Your Game | This week we discuss current news and using RPG mechanics in your game design. Show Notes: Develop: Zynga 'losing $150 on every new paying customer' Develop: PopCap axes game played by 750,000 people Destructiod: ESA spent $190,000 to support PIPA lobbyi | 1/21/12 | Free | View In iTunes |
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20 |
ExplicitGameMarx EP72 - Podcast Unlocked | This week we discuss using achievements in your game, and catch up on a bunch of news missed in recent weeks. Show Notes: Destructoid - Xbox Live hacking is a very real problem Trendy Gamers - Xbox Live Indie Games Now Max Out At 500 MB, Minimum Price Re | 1/14/12 | Free | View In iTunes |
| Total: 20 Episodes |
Customer Reviews
GameMarx, you are so close
This show is to the XBLIG community as two 50-something divorcees are to marriage - it isn’t the best, but what other options do you have? There are no other XBLIG podcasts and this one is regular, and hosted by people who really know what they are doing. However, the show often derails into long rants about WinRT and other stupid moves that Microsoft has made (there is a lot-of Microsoft-armchair-CEOing). The guests are usually forgotten half-way through the show and aren’t asked questions anymore. Reviews go on WAY too long (thankfully I think they are getting rid of them soon).
That said, the hosts are genuinely likeable and are almost like a nerd version of the Howard Stern Show. Mike is legitimately funny, Dylan is an easy and humble foil, and Cecily adds a female angle but is often tasked with quieting a fussy baby that is up way past her bed time (I am not joking).
I am glad that the show exists. The XBLIG community is interesting in that its members are competing for recognition, legitimacy, and money.
As an XBLIG developer myself I am grateful that they cover news and changes to the service. I wish there was more gossip and shaming of people from the forums (maybe have a thread-to-read-of-the-week segment). I wish GameMarx would offer deeper information about algorithms and tips for developing your games (don’t worry about alienating people who don’t program because they would never listen to this.) I wish someone would have warned me about the XML limits of running your game on the XBOX before I spend 10 hours making a parser; or how to best manage and detect memory limitations.
The guests they invite are really good and are key members of the community who either had a recent hit or have been doing this for a long time. So I am thankful for that. However, I wish they would ask them more post-mortem style questions. Like “describe your most complicated algorithm” or “what tool was most useful for you?”, “what books or online tutorials would you recommend” and then ask them to describe it in detail so that we upcoming developers could learn from them.
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