Indie Game Development Podcast
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Podcast Description
A show that talks about the development and selling of independent games
| Name | Description | Released | Price | ||
|---|---|---|---|---|---|
|
1 |
Iterating on Failure To Get To An IGF-Nominated Success... | -- | 5/29/12 | Free | View In iTunes |
|
2 |
Mom Goes Indie and Develops Mobile Games To Make Family Life Better... | -- | 5/21/12 | Free | View In iTunes |
|
3 |
To The Moon -- IGF 2012 Finalist... | -- | 5/15/12 | Free | View In iTunes |
|
4 |
Storyteller -- IGF 2012 Nuovo Award Winner | -- | 4/30/12 | Free | View In iTunes |
|
5 |
Releasing An Innovative iPhone Game -- Art Ball | -- | 4/23/12 | Free | View In iTunes |
|
6 |
IGF 2012 Finalist...Audio Gameplay with Pugs Luv Beats | -- | 4/16/12 | Free | View In iTunes |
|
7 |
Fingle...IGF 2012 Finalist For Innovative Game Design | -- | 4/9/12 | Free | View In iTunes |
|
8 |
Running A Free-to-Play Mobile MMO Studio In China | -- | 4/2/12 | Free | View In iTunes |
|
9 |
Kickstarter to Document Video Game History | Kickstarter to Document Video Game History | 3/20/12 | Free | View In iTunes |
|
10 |
Using Papaya To Promote Your Mobile Game | Using Papaya To Promote Your Mobile Game | 3/9/12 | Free | View In iTunes |
|
11 |
Founders of Glitch Games Talk About Developing Interactive Books. | Founders of Glitch Games Talk About Developing Interactive Books. | 2/28/12 | Free | View In iTunes |
|
12 |
Ryan, from Baygull Studios, talks about making a music-based game. | Ryan, from Baygull Studios, talks about making a music-based game. | 2/15/12 | Free | View In iTunes |
|
13 |
David talks about the mobile release of Vanessa Saint-Pierre Delacroix and Her Nightmare | David talks about the mobile release of Vanessa Saint-Pierre Delacroix and Her Nightmare | 1/4/12 | Free | View In iTunes |
|
14 |
Making and Marketing a Mobile Word Game | Making and Marketing a Mobile Word Game | 12/22/11 | Free | View In iTunes |
|
15 |
Using Gamespy to Develop Successful AAA and Indie Games... | Using Gamespy to Develop Successful AAA and Indie Games... | 12/9/11 | Free | View In iTunes |
|
16 |
Indie Talks About Developing Casual iPhone Games... | Indie Talks About Developing Casual iPhone Games... | 12/2/11 | Free | View In iTunes |
|
17 |
Using Kongregate to Monetize Your Mid-Core/Hard-Core Social Games... | Using Kongregate to Monetize Your Mid-Core/Hard-Core Social Games... | 11/30/11 | Free | View In iTunes |
|
18 |
Founder of Liquid Entertainment Talks About Mobile Games and Upcoming Releases, Part 3 | Founder of Liquid Entertainment Talks About Mobile Games and Upcoming Releases | 11/22/11 | Free | View In iTunes |
|
19 |
Founder of Liquid Entertainment Talks About Social and Mobile Games, Part 2 | Founder of Liquid Entertainment Talks About Social and Mobile Games | 11/18/11 | Free | View In iTunes |
|
20 |
Founder of Liquid Entertainment Talks About Succeeding in the Games Industry, Part 1 | Founder of Liquid Entertainment Talks About Succeeding in the Games Industry | 11/15/11 | Free | View In iTunes |
|
21 |
Marketing via Corona Indie Bundle | Game Marketing vis Corona Indie Bundle | 10/14/11 | Free | View In iTunes |
|
22 |
Making Educational Games for Mobile Devices | Making Educational Games for Mobile Devices | 10/6/11 | Free | View In iTunes |
|
23 |
Developing Successful Freemium Mobile Games Like Trade Nations | Developing Successful Freemium Mobile Games Like Trade Nations | 9/30/11 | Free | View In iTunes |
|
24 |
Designing Games for Women | Designing Games for Women | 9/27/11 | Free | View In iTunes |
|
25 |
Using GameSalad to Develop Indie Mobile Games | Using GameSalad to Develop Indie Mobile Games | 9/24/11 | Free | View In iTunes |
|
26 |
Using The Marmalade SDK to Develop Cross-Platform Tools | Using The Marmalade SDK to Develop Cross-Platform Tools | 9/21/11 | Free | View In iTunes |
|
27 |
Starting An Indie Mobile Game Studio | Starting An Indie Mobile Game Studio | 9/18/11 | Free | View In iTunes |
|
28 |
Starting an Android Game Studio in High School | Starting an Android Game Studio in High School | 9/16/11 | Free | View In iTunes |
|
29 |
Chief Creative Officer from Glu Mobile Talks About Mobile Game Development | Chief Creative Officer from Glu Mobile Talks About Mobile Game Development | 9/15/11 | Free | View In iTunes |
|
30 |
Using GameTanium Mobile To Promote Your Android Game | Using GameTanium Mobile To Promote Your Android Game | 9/12/11 | Free | View In iTunes |
|
31 |
Middle School Students Start Their Own Mobile Studio | Middle School Students Start Their Own Mobile Studio | 9/10/11 | Free | View In iTunes |
|
32 |
SpaceChem, Developing an Indie Puzzle Game | SpaceChem, Develop and Indie Puzzle Game | 9/1/11 | Free | View In iTunes |
|
33 |
Developing an Indie IPhone Game -- Greedy Bankers | Developing an Indie IPhone Game -- Greedy Bankers | 8/19/11 | Free | View In iTunes |
|
34 |
Running an Indie Adventure Game Studio | Running an Indie Adventure Game Studio | 7/27/11 | Free | View In iTunes |
|
35 |
Designing a Virtual Girlfriend Game for iPhone | Designing a Virtual Girlfriend Game for iPhone | 7/24/11 | Free | View In iTunes |
|
36 |
Developing the Hit iPhone Game, Zombie Wonderland | Developing the Hit iPhone Game, Zombie Wonderland | 7/21/11 | Free | View In iTunes |
|
37 |
The Story of a Train Simulator Game That Has Been Going For Over 10 Years | The Story of a Train Simulator Game That Has Been Going For Over 10 Years | 7/18/11 | Free | View In iTunes |
|
38 |
Running an Indie iPad Game Studio | Running an Indie iPad Game Studio | 7/15/11 | Free | View In iTunes |
|
39 |
Starting a Mobile Game Studio in Mexico | Starting a Mobile Game Studio in Mexico | 7/12/11 | Free | View In iTunes |
|
40 |
Designing a Social Game That Does Social Good | Designing a Social Game That Does Social Good | 7/9/11 | Free | View In iTunes |
|
41 |
Why Game Developers Should Move to Singapore | Why Game Developers Should Move to Singapore | 7/6/11 | Free | View In iTunes |
|
42 |
Running a Mobile Game Studio in Argentina | Running a Mobile Game Studio in Argentina | 7/3/11 | Free | View In iTunes |
|
43 |
IGF Best Mobile Game 2011, Helsing's Fire | IGF Best Mobile Game 2011, Helsing's Fire | 6/30/11 | Free | View In iTunes |
|
44 |
Using OpenFeint to Enhance Your Mobile Game | Using OpenFeint to Enhance Your Mobile Game | 6/27/11 | Free | View In iTunes |
|
45 |
Top 10 iPhone Game -- One Single Life on iPhone -- The First Game with Perma-death | Top 10 iPhone Game -- One Single Life on iPhone -- The First Game with Perma-death | 6/24/11 | Free | View In iTunes |
|
46 |
Developing Indie Games for Smart TVs | Developing Indie Games for Smart TVs | 6/21/11 | Free | View In iTunes |
|
47 |
Designing Augmented Reality Games for Mobile Devices | Designing Augmented Reality Games for Mobile Devices | 6/18/11 | Free | View In iTunes |
|
48 |
Using Non-Incentivized Offers For Your Mobile Games | Using Non-Incentivized Offers For Your Mobile Games | 6/15/11 | Free | View In iTunes |
|
49 |
Making an Indie iPhone Physics Game | Making an Indie iPhone Physics Game | 6/15/11 | Free | View In iTunes |
|
50 |
Developing Indie Games for the DS and Other Mobile Devices | Developing Indie Games for the DS and Other Mobile Devices | 6/12/11 | Free | View In iTunes |
|
51 |
Designing A Puzzle Platform Mobile Game | Designing A Puzzle Platform Mobile Game | 6/9/11 | Free | View In iTunes |
|
52 |
Using JumpTap to Monetize Your Mobile Apps | Using JumpTap to Monetize Your Mobile Apps | 6/6/11 | Free | View In iTunes |
|
53 |
The Benefits of the IndieCade conference | The Benefits of the IndieCade conference | 6/3/11 | Free | View In iTunes |
|
54 |
Gamespy Tools for Small Game Developers | Gamespy Tools for Small Game Developers | 5/31/11 | Free | View In iTunes |
|
55 |
Hungry Shark, How A Studio Made A Successful iPhone App | Hungry Shark, How A Studio Made A Successful iPhone App | 5/28/11 | Free | View In iTunes |
|
56 |
How To Market an Indie Game on iPhone | How To Market an Indie Game on iPhone | 5/25/11 | Free | View In iTunes |
|
57 |
Porting a Popular Japanese Mobile App to Facebook | Porting a Popular Japanese Mobile App to Facebook | 5/22/11 | Free | View In iTunes |
|
58 |
Designing Games With Audio Gameplay | Designing Games With Audio Gameplay | 5/19/11 | Free | View In iTunes |
|
59 |
The Benefits of the Chipmunk Engine For Your Mobile Game | The Benefits of the Chipmunk Engine For Your Mobile Game | 5/16/11 | Free | View In iTunes |
|
60 |
How To Run An Indie Virtual Game Studio | How To Run An Indie Virtual Game Studio | 5/13/11 | Free | View In iTunes |
|
61 |
A High Schooler's Successful Mobile App Studio | A High Schooler's Successful Mobile App Studio | 5/11/11 | Free | View In iTunes |
|
62 |
Developing Retro Games for the iPhone | Developing Retro Games for the iPhone | 5/10/11 | Free | View In iTunes |
|
63 |
Developing a Strategy Puzzle Game for iPhone | Developing a Strategy Puzzle Game for iPhone | 5/7/11 | Free | View In iTunes |
|
64 |
Using Games To Promote Your Story World | Using Games To Promote Your Story World | 5/4/11 | Free | View In iTunes |
|
65 |
Developing an Indie iPhone Game About Spiders | Developing an Indie iPhone Game About Spiders | 5/1/11 | Free | View In iTunes |
|
66 |
The Passion Behind the Hit iPhone Game, One Single Life | The Passion Behind the Hit iPhone Game, One Single Life | 4/28/11 | Free | View In iTunes |
|
67 |
Co-Founder of Ansca Mobile Talks About Rapid Mobile Development | Co-Founder of Ansca Mobile Talks About Rapid Mobile Development | 4/21/11 | Free | View In iTunes |
|
68 |
Float -- The Story Behind 1 Million Installs on the iPhone | Float -- The Story Behind 1 Million Installs on the iPhone | 4/18/11 | Free | View In iTunes |
|
69 |
Developing an Indie Zombie Shooter, Part 2 | Developing an Indie Zombie Shooter, Part 2 | 4/5/11 | Free | View In iTunes |
|
70 |
Developing an Indie Zombie Shooter, Part 1 | Developing an Indie Zombie Shooter, Part 1 | 4/5/11 | Free | View In iTunes |
|
71 |
The Challenges of an Indie Shoot 'Em Up Studio, Part II | The Challenges of an Indie Shoot 'Em Up Studio, Part II | 3/31/11 | Free | View In iTunes |
|
72 |
The Challenges of an Indie Shoot 'Em Up Studio, Part I | The Challenges of an Indie Shoot 'Em Up Studio, Part I | 3/28/11 | Free | View In iTunes |
|
73 |
Forming A Random Online Dev Team To Make an iPhone Game | Forming A Random Online Dev Team To Make an iPhone Game | 3/25/11 | Free | View In iTunes |
|
74 |
The Developer of Attack of the Paper Zombies Talks About His Process For Innovative Game Design | The Developer of Attack of the Paper Zombies Talks About His Process For Innovative Game Design | 3/22/11 | Free | View In iTunes |
|
75 |
The Story of a Hobbyist Mobile Game Developer | The Story of a Hobbyist Mobile Game Developer | 3/19/11 | Free | View In iTunes |
|
76 |
Multiplayer Game Design for Mobile Games | Multiplayer Game Design for Mobile Games | 3/16/11 | Free | View In iTunes |
|
77 |
How a Hobbyist iPhone Developer Became A Full-Time Indie, Part 2 | How a Hobbyist iPhone Developer Became A Full-Time Indie, Part 2 | 3/13/11 | Free | View In iTunes |
|
78 |
How a Hobbyist iPhone Developer Became A Full-Time Indie, Part I | How a Hobbyist iPhone Developer Became A Full-Time Indie, Part I | 3/10/11 | Free | View In iTunes |
|
79 |
Using Games To Learn A Foreign Language, Part II | Using Games To Learn A Foreign Language, Part II | 3/7/11 | Free | View In iTunes |
|
80 |
Using Games To Learn A Foreign Language, Part I | Using Games To Learn A Foreign Language, Part I | 3/4/11 | Free | View In iTunes |
|
81 |
Design Suggestions for Online MMOs, Part 2 | Design Suggestions for Online MMOs, Part 2 | 3/1/11 | Free | View In iTunes |
|
82 |
Design Suggestions for Online MMOs, Part I | Design Suggestions for Online MMOs, Part I | 2/26/11 | Free | View In iTunes |
|
83 |
Developing a Text-Based MMO for Facebook | Developing a Text-Based MMO for Facebook | 2/23/11 | Free | View In iTunes |
|
84 |
How a Non-Developer Used Corona to Make an iPhone Game | How a Non-Developer Used Corona to Make an iPhone Game | 2/20/11 | Free | View In iTunes |
|
85 |
The Design Behind a Freeware Strategy Game | The Design Behind a Freeware Strategy Game | 2/17/11 | Free | View In iTunes |
|
86 |
Airy Canary, Developing an iPhone Game, Part 2 | Airy Canary, Developing an iPhone Game, Part 2 | 2/14/11 | Free | View In iTunes |
|
87 |
Airy Canary, Developing an Indie iPhone Game, Part I | Airy Canary, Developing an Indie iPhone Game, Part I | 2/10/11 | Free | View In iTunes |
|
88 |
Why You Should Develop Games For Brazil | Why You Should Develop Games For Brazil | 2/6/11 | Free | View In iTunes |
|
89 |
The Fun and Challenges of Building a Successful Tank MMO | The Fun and Challenges of Building a Successful Tank MMO | 1/31/11 | Free | View In iTunes |
|
90 |
Thump Football, Developing A Game On Top Of A Real Football Game | Thump Football, Developing A Game On Top Of A Real Football Game | 1/28/11 | Free | View In iTunes |
|
91 |
How To Build a Game While Having Day Jobs | How To Build a Game While Having Day Jobs | 1/25/11 | Free | View In iTunes |
|
92 |
MusiGames, The Challenges of Starting a Game Studio in South America | MusiGames, The Challenges of Starting a Game Studio in South America | 1/22/11 | Free | View In iTunes |
|
93 |
Using Joyent to Scale Your Online or Mobile Games | Using Joyent to Scale Your Online or Mobile Games | 1/19/11 | Free | View In iTunes |
|
94 |
8th Grader That Created the #1 iPhone App, Bubble Ball | 8th Grader That Created the #1 iPhone App, Bubble Ball | 1/16/11 | Free | View In iTunes |
|
95 |
The Future of Social Games and Developing on the Hi-5 Social Network | The Future of Social Games and Developing on the Hi-5 Social Network | 1/13/11 | Free | View In iTunes |
|
96 |
SmashMouth Games -- Running an Indie Studio for Over 4 Years | SmashMouth Games -- Running an Indie Studio for Over 4 Years | 1/11/11 | Free | View In iTunes |
|
97 |
A Philosophical FPS -- Hazard, The Journey Of Life | A Philosophical FPS -- Hazard, The Journey Of Life | 1/10/11 | Free | View In iTunes |
|
98 |
Gaia Online VP Talks About The Mix of Marketing and Gaming | Gaia Online VP Talks About The Mix of Marketing and Gaming | 1/7/11 | Free | View In iTunes |
|
99 |
Dust Force, The Sacrifices Needed to Win the $100,000 Indie Prize | Dust Force, The Sacrifices Needed to Win the $100,000 Indie Prize | 1/4/11 | Free | View In iTunes |
|
100 |
Using UBM To Advertise Your Game Online | Using UBM To Advertise Your Game Online | 1/1/11 | Free | View In iTunes |
|
101 |
Podcast Of The Year: Turning A Failed Flash Game Into $40,000 | Podcast Of The Year: Turning a Failed Flash Game Into $40,000 | 12/31/10 | Free | View In iTunes |
|
102 |
The Story of An Inventor Trying To Start A Business | The Story of An Inventor Trying To Start A Games Business | 12/29/10 | Free | View In iTunes |
|
103 |
Developing an iPhone Game On Nights and Weekends, Part 2 | Developing an iPhone Game On Nights and Weekends, Part 2 | 12/26/10 | Free | View In iTunes |
|
104 |
Developing an iPhone Game On Nights and Weekends, Part 1 | Developing an iPhone Game On Nights and Weekends, Part 1 | 12/23/10 | Free | View In iTunes |
|
105 |
Developing The Point and Click Adventure Game, Dream Machine | Developing The Point and Click Adventure Game, Dream Machine | 12/20/10 | Free | View In iTunes |
|
106 |
Catapult for Hire = Physics Game + Comedy | Catapult for Hire = Physics Game + Comedy | 12/17/10 | Free | View In iTunes |
|
107 |
Why You Should Develop Games for A Mobile Social Network | Why You Should Develop Games for A Mobile Social Network | 12/14/10 | Free | View In iTunes |
|
108 |
The Joy of Running an Online MMO For Over 15 Years | The Joy of Running an Online MMO For Over 15 Years | 12/11/10 | Free | View In iTunes |
|
109 |
Why You Should Consider A Publisher For Your Facebook Game | Why You Should Consider A Publisher For Your Facebook Game | 12/8/10 | Free | View In iTunes |
|
110 |
Using The New Concept of Narrative Mechanics To Enhance Your Games | Using The New Concept of Narrative Mechanics To Enhance Your Games | 12/5/10 | Free | View In iTunes |
|
111 |
The Benefits of IndiePub for Small Game Developers | The Benefits of IndiePub for Small Game Developers | 12/2/10 | Free | View In iTunes |
|
112 |
The Development of the Coma Game | The Development of the Coma Game | 11/29/10 | Free | View In iTunes |
|
113 |
The Challenges of Running a Game Studio in Mexico | The Challenges of Running a Game Studio in Mexico | 11/26/10 | Free | View In iTunes |
|
114 |
Spoon.net Discusses Their Indie Garage Program | Spoon.net Discusses Their Indie Garage Program | 11/23/10 | Free | View In iTunes |
|
115 |
Founder of Spiderweb Software Discusses Developing Role Playing Games | Founder of Spiderweb Software Discusses Developing Role Playing Games | 11/20/10 | Free | View In iTunes |
|
116 |
Spicing Up Your Games With Awesome Audio Effects | Spicing Up Your Games With Awesome Audio Effects | 11/17/10 | Free | View In iTunes |
|
117 |
Using Social Gold To Raise Revenue In Your Online and Mobile Games | Using Social Gold To Raise Revenue In Your Online and Mobile Games | 11/14/10 | Free | View In iTunes |
|
118 |
A Casual Game Designer Talks About The Development Behind Sallys Salon | A Casual Game Designer Talks About The Development Behind Sallys Salon | 11/11/10 | Free | View In iTunes |
|
119 |
Rixty Founder Discusses New Ways To Monetize Players Without Credit Cards | Rixty Founder Discusses New Ways To Monetize Players Without Credit Cards | 11/8/10 | Free | View In iTunes |
|
120 |
Finding Sponsors For Your Flash Game | Finding Sponsors For Your Flash Game | 11/5/10 | Free | View In iTunes |
|
121 |
Playdom Producer Talks About Future Opportunities In Social Games | Playdom Producer Talks About Future Opportunities In Social Games | 11/2/10 | Free | View In iTunes |
|
122 |
The Fun and Challenges of Starting a Mobile Game Studio | The Fun and Challenges of Starting a Mobile Game Studio | 10/30/10 | Free | View In iTunes |
|
123 |
Oceanopolis: Using Games To Promote Recycling | Oceanopolis: Using Games To Promote Recycling | 10/27/10 | Free | View In iTunes |
|
124 |
Using Mixamo To Speed Up Art Development and Lower Art Costs in Games | Using Mixamo To Speed Up Art Development and Lower Art Costs in Games | 10/24/10 | Free | View In iTunes |
|
125 |
Founder of a Game Startup Discusses New Opportunities in Social Games | Founder of a Game Startup Discusses New Opportunities in Social Games | 10/21/10 | Free | View In iTunes |
|
126 |
Author of Lost Garden Blog Discusses Future Opportunities in Game Design | Author of Lost Garden Blog Discusses Future Opportunities in Game Design | 10/18/10 | Free | View In iTunes |
|
127 |
Using Instant Action to Develop Games | Using Instant Action to Develop Games | 10/15/10 | Free | View In iTunes |
|
128 |
Indie Flash Developer Discusses Making Online Games | Indie Flash Developer Discusses Making Online Games | 10/14/10 | Free | View In iTunes |
|
129 |
IndiePub Best Game Design Winner | IndiePub Best Game Design Winner | 10/12/10 | Free | View In iTunes |
|
130 |
The Design and Opportunities of Skill Based Games | The Design and Opportunities of Skill Based Games | 10/9/10 | Free | View In iTunes |
|
131 |
Using Google Chrome To Distribute and Promote Your Games | Using Google Chrome To Distribute and Promote Your Games | 10/6/10 | Free | View In iTunes |
|
132 |
Founder of Game Salad Discusses Making iPhone Game Development Mainstream | Founder of Game Salad Discusses Making iPhone Game Development Mainstream | 10/3/10 | Free | View In iTunes |
|
133 |
Founders of the Game Audio Alliance Discusses The Benefits of Audio For Games | Founders of the Game Audio Alliance Discusses The Benefits of Audio For Games | 9/30/10 | Free | View In iTunes |
|
134 |
CEO of Flying Wisdom Studios Talks About Emerging Mobile Game Design Opportunities | CEO of Flying Wisdom Studios Talks About Emerging Mobile Game Design Opportunities | 9/27/10 | Free | View In iTunes |
|
135 |
Using Exent to Promote Your Games | Using Exent to Promote Your Games | 9/24/10 | Free | View In iTunes |
|
136 |
Using Corona To Quickly and Cheaply Develop iPhone, iPad, and Android Games | Using Corona To Quickly and Cheaply Develop iPhone, iPad, and Android Games | 9/21/10 | Free | View In iTunes |
|
137 |
Com2US: Developing Mobile Games In Korea | Com2US: Developing Mobile Games In Korea | 9/18/10 | Free | View In iTunes |
|
138 |
The Benefits of Audio and Music in Games | The Benefits of Audio and Music in Games | 9/15/10 | Free | View In iTunes |
|
139 |
Using Amazon Web Services To Build Your Online and Mobile Games | Using Amazon Web Services To Build Your Online and Mobile Games | 9/12/10 | Free | View In iTunes |
|
140 |
Development of a new game genre, SOLAR games | Development of a new game genre, SOLAR games | 9/9/10 | Free | View In iTunes |
|
141 |
Indie Flash Developer Discusses The Changes He Made To Develop A Hit Game | Indie Flash Developer Discusses The Changes He Made To Develop A Hit Game | 9/6/10 | Free | View In iTunes |
|
142 |
Alfy: Using Video To Monetize Your Games | Alfy: Using Video To Monetize Your Games | 9/3/10 | Free | View In iTunes |
|
143 |
Upcoming Releases from Unity 3D + Contest to Win Unity iPhone/Android License | Upcoming Releases from Unity 3D + Contest to Win Unity iPhone/Android License | 8/31/10 | Free | View In iTunes |
|
144 |
Development of the game, Vox Populi Vox Dei | Development of the game, Vox Populi Vox Dei | 8/17/10 | Free | View In iTunes |
|
145 |
Development of Train Conductor game | Development of Train Conductor game | 8/14/10 | Free | View In iTunes |
|
146 |
Development of the game, Vessel | Development of the game, Vessel | 8/11/10 | Free | View In iTunes |
|
147 |
Development of the game, Boryokudan Rue | Development of the game, Boryokudan Rue | 8/8/10 | Free | View In iTunes |
|
148 |
Development of iPhone games | Development of iPhone games | 8/5/10 | Free | View In iTunes |
|
149 |
Development of the mobile game, Spider: The Secret of Bryce Manor | Development of the mobile game, Spider: The Secret of Bryce Manor | 8/2/10 | Free | View In iTunes |
|
150 |
Development of the game, Spectre | Development of the game, Spectre | 7/30/10 | Free | View In iTunes |
|
151 |
Development of the game, Shatter | Development of the game, Shatter | 7/27/10 | Free | View In iTunes |
|
152 |
Development of the iPhone game, Stair Dismount | Development of the iPhone game, Stair Dismount | 7/24/10 | Free | View In iTunes |
|
153 |
Development of the game, Rocketbirds Revolution | Development of the game, Rocketbirds Revolution | 7/21/10 | Free | View In iTunes |
|
154 |
Development of Rock Candy, their first completed game | Development of Rock Candy, their first completed game | 7/18/10 | Free | View In iTunes |
|
155 |
Using RightScale To Scale Your Online Game | Using RightScale To Scale Your Online Game | 7/15/10 | Free | View In iTunes |
|
156 |
Development of the student game, Puzzle Bloom | Development of the student game, Puzzle Bloom | 7/12/10 | Free | View In iTunes |
|
157 |
Development of the student game, Puddle | Development of the student game, Puddle | 7/9/10 | Free | View In iTunes |
|
158 |
Development of the game, Pocket God | Development of the game, Pocket God | 7/6/10 | Free | View In iTunes |
|
159 |
Development of the game, Paper Cakes | Development of the game, Paper Cakes | 7/3/10 | Free | View In iTunes |
|
160 |
Development of the game, Owl Boy | Development of the game, Owl Boy | 6/30/10 | Free | View In iTunes |
|
161 |
Development of their games, including Neopets | Development of their games, including Neopets | 6/27/10 | Free | View In iTunes |
|
162 |
Development of this action game, Magicka | Development of this action game, Magicka | 6/24/10 | Free | View In iTunes |
|
163 |
Development of the game, Limbo | Development of the game, Limbo | 6/21/10 | Free | View In iTunes |
|
164 |
Development of layered reality games | Development of layered reality games | 6/18/10 | Free | View In iTunes |
|
165 |
Development of the game, Jolly Rover | Development of the game, Jolly Rover | 6/15/10 | Free | View In iTunes |
|
166 |
Development of Joe Danger game | Development of Joe Danger game | 6/12/10 | Free | View In iTunes |
|
167 |
Development of Igneous, student game | Development of Igneous, student game | 6/9/10 | Free | View In iTunes |
|
168 |
Development of partnership service to game developers | Development of partnership service to game developers | 6/6/10 | Free | View In iTunes |
|
169 |
Development of the game, Go Gimbal Go | Development of the game, Go Gimbal Go | 6/3/10 | Free | View In iTunes |
|
170 |
Development of Glow Artisan game | Development of Glow Artisan game | 5/31/10 | Free | View In iTunes |
|
171 |
Development of this student game, Get It Moves | Development of this student game, Get It Moves | 5/28/10 | Free | View In iTunes |
|
172 |
Development of the analytic platform for Flash games | Development of the analytic platform for Flash games | 5/25/10 | Free | View In iTunes |
|
173 |
Development of Steam Pilot based on spy game | Development of Steam Pilot based on spy game | 5/22/10 | Free | View In iTunes |
|
174 |
Development of Fractured Soul, their first original DS game | Development of Fractured Soul, their first original DS game | 5/19/10 | Free | View In iTunes |
|
175 |
Development of the art game, El Beso | Development of the art game, El Beso | 5/16/10 | Free | View In iTunes |
|
176 |
Development of their web services for developers | Development of their web services for developers | 5/13/10 | Free | View In iTunes |
|
177 |
Development of their game, Devil's Tuning Fork | Development of their game, Devil's Tuning Fork | 5/10/10 | Free | View In iTunes |
|
178 |
Development of Closure, their puzzle game | Development of Closure, their puzzle game | 5/7/10 | Free | View In iTunes |
|
179 |
Development of the CD Networks content delivery network | Development of the CD Networks content delivery network | 5/4/10 | Free | View In iTunes |
|
180 |
Development of their portfolio of 50 plus games | Development of their portfolio of 50 plus games | 5/1/10 | Free | View In iTunes |
|
181 |
Development of the game, Aaaaa, A Reckless Disregard for Gravity | Development of the game, Aaaaa, A Reckless Disregard for Gravity | 4/28/10 | Free | View In iTunes |
|
182 |
Development of their most recent game, 4Fourths | Development of their most recent game, 4Fourths | 4/25/10 | Free | View In iTunes |
|
183 |
Development of an online games portal | Development of an online games portal | 4/22/10 | Free | View In iTunes |
|
184 |
Development of a service for cloud developers, part 2 | Development of a service for cloud developers, part 2 | 4/19/10 | Free | View In iTunes |
|
185 |
Development of a service for cloud developers, part 1 | Development of a service for cloud developers, part 1 | 4/16/10 | Free | View In iTunes |
|
186 |
The Developers Behind the Indie MMO, Empire | Developers Behind the Indie MMO, Empire | 2/10/10 | Free | View In iTunes |
|
187 |
Using Business Gaming to Train Workers | Using Business Gaming to Train Workers | 2/7/10 | Free | View In iTunes |
|
188 |
Supersonic Ads, A Way to Monetize Your European Players | Supersonic Ads, A Way to Monetize Your European Players | 2/4/10 | Free | View In iTunes |
|
189 |
ExplicitDeveloping the hit Game, Friends For Sale for Facebook | Developing the hit Game, Friends For Sale for Facebook | 2/1/10 | Free | View In iTunes |
|
190 |
Legal Things To Consider When Running Your Own MMO | Legal Things To Consider When Running Your Own MMO | 1/29/10 | Free | View In iTunes |
|
191 |
Metaverse Mod Squad Talks About How They Can Help You Run an MMO | Metaverse Mod Squad Talks About How They Can Help You Run an MMO | 1/26/10 | Free | View In iTunes |
|
192 |
Using Gambit To Monetize Your MMO | Using Gambit To Monetize Your MMO | 1/23/10 | Free | View In iTunes |
|
193 |
Using Games For Business Training | Using Games For Business Training | 1/20/10 | Free | View In iTunes |
|
194 |
Developing an Indie Football MMO | Developing an Indie Football MMO | 1/17/10 | Free | View In iTunes |
|
195 |
Using Games in Military Training Simulations | Using Games in Military Training Simulations | 1/14/10 | Free | View In iTunes |
|
196 |
Using Electroserver To Make an Online MMO | Using Electroserver To Make an Online MMO | 1/11/10 | Free | View In iTunes |
|
197 |
The development of Cyborg Mice Arena | The development of Cyborg Mice Arena | 1/8/10 | Free | View In iTunes |
|
198 |
Using Boku To Collect Mobile Payments For Your Game | Using Boku To Collect Mobile Payments For Your Game | 1/5/10 | Free | View In iTunes |
|
199 |
The Development of an Online Wizard-Themed MMO Game + Win a Free MMO Account | The Development of an Online Wizard-Themed MMO Game + Win a Free MMO Account | 1/2/10 | Free | View In iTunes |
|
200 |
Designing Mobile Games for the iPhone and Blackberry | Designing Mobile Games for the iPhone and Blackberry | 12/30/09 | Free | View In iTunes |
|
201 |
Using the Versant Database To Scale Your MMO | Using the Versant Database To Scale Your MMO | 12/27/09 | Free | View In iTunes |
|
202 |
Using Surfpin For Mobile Payments | Using Surfpin For Mobile Payments | 12/24/09 | Free | View In iTunes |
|
203 |
Developing Indie iPhone Games | Developing Indie iPhone Games | 12/21/09 | Free | View In iTunes |
|
204 |
The Benefits Of The +7 balance engine | The Benefits Of The +7 balance engine | 12/18/09 | Free | View In iTunes |
|
205 |
The Tales of an Indie iPhone Game Studio | The Tales of an Indie iPhone Game Studio | 12/15/09 | Free | View In iTunes |
|
206 |
Designing and Running an Online Board Game | Designing and Running an Online Board Game | 12/12/09 | Free | View In iTunes |
|
207 |
Developing an Indie Casual Puzzle Game | Developing an Indie Casual Puzzle Game | 12/9/09 | Free | View In iTunes |
|
208 |
Using MPlayit to Market Your iPhone Game | Using MPlayit to Market Your iPhone Game | 12/6/09 | Free | View In iTunes |
|
209 |
Win Free Character Animations + A New and Easy Service For Character Animations | Win Free Character Animations + A New and Easy Service For Character Animations | 12/3/09 | Free | View In iTunes |
|
210 |
Developing an Indie Graphics Engine | Developing an Indie Graphics Engine | 11/30/09 | Free | View In iTunes |
|
211 |
Developing the Hang Time game for the iPhone | Developing the Hang Time game for the iPhone | 11/27/09 | Free | View In iTunes |
|
212 |
Win Free Testing For Your Game + Using Game Testing To Improve Your Games | Win Free Testing For Your Game + Using Game Testing To Improve Your Games | 11/24/09 | Free | View In iTunes |
|
213 |
Developing EVE Online + Win Some Free EVE Game Goodies | Developing EVE Online + Win Some Free EVE Game Goodies | 11/21/09 | Free | View In iTunes |
|
214 |
Developing an Indie MMO | Developing an Indie MMO | 11/18/09 | Free | View In iTunes |
|
215 |
Developing a text-based RPG on Facebook | Developing a text-based RPG on Facebook | 11/15/09 | Free | View In iTunes |
|
216 |
A Game Review Site For Indie Games | A Game Review Site For Indie Games | 11/12/09 | Free | View In iTunes |
|
217 |
Developing The Game Bumble Tales | Developing The Game Bumble Tales | 11/9/09 | Free | View In iTunes |
|
218 |
Developing Successful Social Games on Facebook | Developing Successful Social Games on Facebook | 11/6/09 | Free | View In iTunes |
|
219 |
Win an iPhone FMOD License + Using Sound Design To Enhance Your Game | Win an iPhone FMOD License + Using Sound Design To Enhance Your Game | 11/4/09 | Free | View In iTunes |
|
220 |
The Benefits of Unity for Game Development | The Benefits of Unity for Game Development | 10/26/09 | Free | View In iTunes |
|
221 |
Using Threatmetrix to Prevent Game Abuse | Using Threatmetrix to Prevent Game Abuse | 10/23/09 | Free | View In iTunes |
|
222 |
Indie Game Dev Quote of the Year... | Indie Game Dev Quote of the Year Winner, an EVE Online senior producer | 10/22/09 | Free | View In iTunes |
|
223 |
Using the Free PlayFirst SDK to Make Casual Games | Using the Free PlayFirst SDK to Make Casual Games | 10/20/09 | Free | View In iTunes |
|
224 |
Peanut Labs Discusses Using Surveys To Monetize Your Games | Peanut Labs Discusses Using Surveys To Monetize Your Games | 10/17/09 | Free | View In iTunes |
|
225 |
Matthew talks About Developing the Casual Game Little Things | Matthew talks About Developing the Casual Game Little Things | 10/14/09 | Free | View In iTunes |
|
226 |
Using Iovation to Prevent Game Abuse | Using Iovation to Prevent Game Abuse | 10/11/09 | Free | View In iTunes |
|
227 |
Working with I-Play to Develop Mobile Games | Working with I-Play to Develop Mobile Games | 10/8/09 | Free | View In iTunes |
|
228 |
Hal Talks About Writing For Games | Hal Talks About Writing For Games | 10/5/09 | Free | View In iTunes |
|
229 |
New Game Development Tools from Garage Games | New Game Development Tools from Garage Games | 10/2/09 | Free | View In iTunes |
|
230 |
Alex Talks About Developing Indie Games for the Wii | Alex Talks About Developing Indie Games for the Wii | 9/29/09 | Free | View In iTunes |
|
231 |
Keith Discusses Their Upcoming Games Including a New Augmented Reality Game | Keith Discusses Their Upcoming Games Including a New Augmented Reality Game | 9/26/09 | Free | View In iTunes |
|
232 |
Amanda Talks About The Power of Community in Developing A Successful Games Company | Amanda Talks About The Power of Community in Developing A Successful Games Company | 9/23/09 | Free | View In iTunes |
|
233 |
Haley Talks About Developing Swag and Props for Alternate Reality Games | Haley Talks About Developing Swag and Props for Alternate Reality Games | 9/20/09 | Free | View In iTunes |
|
234 |
Companies Using Alternate Reality Games to Recruit College Students | Companies Using Alternate Reality Games to Recruit College Students | 9/17/09 | Free | View In iTunes |
|
235 |
Talking to Def About Why He Plays Alternate Reality Games | Talking to Def About Why He Plays Alternate Reality Games | 9/14/09 | Free | View In iTunes |
|
236 |
Developing A Strong Character in an Alternate Reality Game | Developing A Strong Character in an Alternate Reality Game | 9/11/09 | Free | View In iTunes |
|
237 |
Lauren Talks About Designing Alternate Reality Games | Lauren Talks About Designing Alternate Reality Games | 9/8/09 | Free | View In iTunes |
|
238 |
Developing the Nonchalance Alternate Reality Game and Fictional Cult Called the JeJune Institute | Developing the Nonchalance Alternate Reality Game and Fictional Cult Called the JeJune Institute | 9/5/09 | Free | View In iTunes |
|
239 |
The Development of the Must Love Robots Alternate Reality Game | The Development of the Must Love Robots Alternate Reality Game | 9/2/09 | Free | View In iTunes |
|
240 |
The Development of the Maddison Atkins Alternate Reality Game | The Development of the Maddison Atkins Alternate Reality Game | 8/30/09 | Free | View In iTunes |
|
241 |
The Development of the I'm Sorry Alternate Reality Game | The Development of the I'm Sorry Alternate Reality Game | 8/27/09 | Free | View In iTunes |
|
242 |
Designing the I-Phone Augmented Reality Game, Hidden Park | Designing the I-Phone Augmented Reality Game, Hidden Park | 8/24/09 | Free | View In iTunes |
|
243 |
Brooke Talks About Designing Alternate Reality Games | Brooke Talks About Designing Alternate Reality Games | 8/21/09 | Free | View In iTunes |
|
244 |
The Benefits of Unity + Free IPhone SDK Contest | Free IPhone SDK Contest + The Benefits of Unity | 8/19/09 | Free | View In iTunes |
|
245 |
Using TrialPay to Monetize Your Games | Using TrialPay to Monetize Your Games | 8/18/09 | Free | View In iTunes |
|
246 |
Podcast Interview: The Design Behind The First Person Game...Zeno Clash, IGF Finalist | The Design Behind The First Person Game...Zeno Clash, IGF Finalist | 8/11/09 | Free | View In iTunes |
|
247 |
Podcast Interview: The Design Behind A Ninja Rabbit Fighting Game, Part II | The Design Behind A Ninja Rabbit Fighting Game, Part II | 8/9/09 | Free | View In iTunes |
|
248 |
Podcast Interview: The Design Behind A Ninja Rabbit Fighting Game, Part I | The Design Behind A Ninja Rabbit Fighting Game, Part I | 8/7/09 | Free | View In iTunes |
|
249 |
Podcast Interview: The Design Behind The Maw, Xbox Live Game and IGF Finalist | The Design Behind The Maw, Xbox Live Game and IGF Finalist | 8/5/09 | Free | View In iTunes |
|
250 |
Podcast Interview: The Design Behind Snapshot, IGF Finalist | The Design Behind Snapshot, IGF Finalist | 8/3/09 | Free | View In iTunes |
|
251 |
Podcast Interview: The Design Behind Ruben and Lullaby... | The Design Behind Ruben and Lullaby... | 8/1/09 | Free | View In iTunes |
|
252 |
Podcast Interview: The Design Behind Retrograde, 2009 IGF Finalist | The Design Behind Retrograde, 2009 IGF Finalist | 7/30/09 | Free | View In iTunes |
|
253 |
Podcast Interview: The Design Behind The IPhone Game...Radio Flare | The Design Behind The IPhone Game...Radio Flare | 7/28/09 | Free | View In iTunes |
|
254 |
Podcast Interview: Mr. Phosphorous Talks About IGF Audio Winner, BrainPipe...And Designing Board Games | Mr. Phosphorous Talks About IGF Audio Winner, BrainPipe...And Designing Board Games | 7/26/09 | Free | View In iTunes |
|
255 |
Podcast Interview: The Design Behind the Virtual World...Papermint | The Design Behind the Virtual World...Papermint | 7/24/09 | Free | View In iTunes |
|
256 |
Podcast Interview: The Design Behind the Ambient Physics Game...Osmos | The Design Behind the Ambient Physics Game...Osmos | 7/22/09 | Free | View In iTunes |
|
257 |
Podcast Interview: Using My Offerpal to Make More Money For Your Indie Games | Using My Offerpal to Make More Money For Your Indie Games | 7/20/09 | Free | View In iTunes |
|
258 |
Podcast Interview: The Design Behind the Time Management/Sim Game...Now Boarding | The Design Behind the Time Management/Sim Game...Now Boarding | 7/18/09 | Free | View In iTunes |
|
259 |
Podcast Interview: The Design Behind Musaic Box, 2009 IGF Finalist | The Design Behind Musaic Box, 2009 IGF Finalist | 7/16/09 | Free | View In iTunes |
|
260 |
Developing Pocket Tanks for the I-Phone... | Developing Pocket Tanks for the I-Phone | 7/15/09 | Free | View In iTunes |
|
261 |
Podcast Interview: The Benefits of Zong To Make More Money For Your Games... | The Benefits of Zong To Make More Money For Your Games... | 7/14/09 | Free | View In iTunes |
|
262 |
Podcast Interview: Using HeyZap to Make Money From Your Flash Games... | Using HeyZap to Make Money From Your Flash Games... | 7/13/09 | Free | View In iTunes |
|
263 |
Podcast Interview: The benefits of Super Rewards to Make Money For Your Games... | The benefits of Super Rewards to Make Money For Your Games... | 7/12/09 | Free | View In iTunes |
|
264 |
Podcast Interview: The Benefits of ServerBeach for Your Online Games... | The Benefits of ServerBeach for Your Online Games... | 7/10/09 | Free | View In iTunes |
|
265 |
Podcast Interview: Game Development At Villa Vanilla | Game Development At Villa Vanilla | 7/8/09 | Free | View In iTunes |
|
266 |
Podcast Interview: Using Kongregate To Make Money For Your Indie Game... | Using Kongregate To Make Money For Your Indie Game... | 7/6/09 | Free | View In iTunes |
|
267 |
Podcast Interview: The Benefits of iGoogle to Distribute Your Games... | The Benefits of iGoogle to Distribute Your Games... | 7/4/09 | Free | View In iTunes |
|
268 |
Podcast Interview: Unique Ways That The Game...Guerilla Gardening...Gets Promoted | Unique Ways That The Game...Guerilla Gardening...Gets Promoted | 7/2/09 | Free | View In iTunes |
|
269 |
Podcast Interview: Using Game Tunnel to Promote Your Games... | Using Game Tunnel to Promote Your Games... | 6/30/09 | Free | View In iTunes |
|
270 |
Podcast Interview: The Design Behind Feist, 2009 IGF Finalist | The Design Behind Feist, 2009 IGF Finalist | 6/28/09 | Free | View In iTunes |
|
271 |
Podcast Interview: The Design Behind the IPhone Game, Eliss | The Design Behind the IPhone Game, Eliss | 6/26/09 | Free | View In iTunes |
|
272 |
Podcast Interview: The Design Behind Dyson, 2009 IGF Finalist | The Design Behind Dyson, 2009 IGF Finalist | 6/24/09 | Free | View In iTunes |
|
273 |
Podcast Interview: The benefits of Direct2Drive for Indie Game Developers | The benefits of Direct2Drive for Indie Game Developers | 6/22/09 | Free | View In iTunes |
|
274 |
Podcast Interview: The Design Behind Cortex Command, 2009 IGF Winner for Technical Excellence | The Design Behind Cortex Command, 2009 IGF Winner for Technical Excellence | 6/20/09 | Free | View In iTunes |
|
275 |
Podcast Interview: The Design Behind the artistic games Closure and Aether | The Design Behind the artistic games Closure and Aether | 6/18/09 | Free | View In iTunes |
|
276 |
Podcast Interview: The Design Behind Cletus Clay, 2009 IGF Finalist | The Design Behind Cletus Clay, 2009 IGF Finalist | 6/16/09 | Free | View In iTunes |
|
277 |
Podcast Interview: The Design Behind Carneyvale Showtime, 2009 IGF Finalist | The Design Behind Carneyvale Showtime, 2009 IGF Finalist | 6/14/09 | Free | View In iTunes |
|
278 |
Podcast Interview: Developing the Twitter Game...Beat My Tweet | Developing the Twitter Game...Beat My Tweet | 6/12/09 | Free | View In iTunes |
|
279 |
Podcast Interview: The Development of the 2009 IGF Seamus McNally Grand Prize Winner, Blueberry Garden | The Development of the 2009 IGF Seamus McNally Grand Prize Winner, Blueberry Garden | 6/10/09 | Free | View In iTunes |
|
280 |
Podcast Interview: Suggestions from a Prolific Experimental Game Designer | Podcast Interview: Suggestions from a Prolific Experimental Game Designer | 6/4/09 | Free | View In iTunes |
|
281 |
Podcast Interview: Developing the mobile game Football Tycoon | Podcast Interview: Developing the mobile game Football Tycoon | 6/2/09 | Free | View In iTunes |
|
282 |
Podcast Interview: Using Super Rewards to Make More Money From IPhone Games | Podcast Interview: Using Super Rewards to Make More Money From IPhone Games | 5/31/09 | Free | View In iTunes |
|
283 |
Podcast Interview: The Benefits of Unity for Online and IPhone Game Development | Podcast Interview: The Benefits of Unity for Online and IPhone Game Development | 5/29/09 | Free | View In iTunes |
|
284 |
Podcast Interview: The Development of Smiles for the IPhone | Podcast Interview: The Development of Smiles for the IPhone | 5/27/09 | Free | View In iTunes |
|
285 |
Podcast Interview: The development of the IPhone game... Skybound | Podcast Interview: The development of the IPhone game... Skybound | 5/25/09 | Free | View In iTunes |
|
286 |
Podcast Interview: The Design Behind a Paper, Rock, Scissors variation game for the IPhone... | Podcast Interview: The Design Behind a Paper, Rock, Scissors variation game for the IPhone... | 5/23/09 | Free | View In iTunes |
|
287 |
Podcast Interview: The Design Behind the IPhone Game Galcon, the IGF Mobile Innovation in Game Design Winner | Podcast Interview: The Design Behind the IPhone Game Galcon, the IGF Mobile Innovation in Game Design Winner | 5/21/09 | Free | View In iTunes |
|
288 |
Podcast Interview: Podcast Interview: The Development of Vans Sk8 Pool Service, an IPhone Game | Podcast Interview: The Development of Vans Sk8 Pool Service, an IPhone Game | 5/19/09 | Free | View In iTunes |
|
289 |
Podcast Interview: The Design Behind the IPhone Game Zen Bound | Podcast Interview: The Design Behind the IPhone Game Zen Bound | 5/17/09 | Free | View In iTunes |
|
290 |
Podcast Interview: The Design Behind the IGF Best Mobile Game, FieldRunners | Podcast Interview: The Design Behind the IGF Best Mobile Game, FieldRunners | 5/1/09 | Free | View In iTunes |
|
291 |
Podcast Interview: The Design Behind The Experimental Game, Shadow Physics | The Design Behind The Experimental Game, Shadow Physics | 4/26/09 | Free | View In iTunes |
|
292 |
Podcast Interview: Last Day of Work Founder Talks About How Indie Developers can Use Story To Improve Their Game Design | Last Day of Work Founder Talks About How Indie Developers can Use Story To Improve Their Game Design | 4/24/09 | Free | View In iTunes |
|
293 |
Podcast Interview: The Benefits of Flashgamelicense.com to Make Money From Indie Flash Games | The Benefits of Flashgamelicense.com to Make Money From Indie Flash Games | 4/24/09 | Free | View In iTunes |
|
294 |
Podcast Interview: Billy, Founder of Perfect Dork Studios | Founder of Perfect Dork Studios | 3/21/09 | Free | View In iTunes |
|
295 |
Podcast Interview: Patrick, Developer of YouTube Street Fighter | Developer of the YouTube Street Fighter Game | 2/16/09 | Free | View In iTunes |
|
296 |
Podcast Interview: Aaron, Developer of Indie MMO...Domain of Heroes | Developer of the Indie MMO...Domain of Heroes | 1/24/09 | Free | View In iTunes |
|
297 |
Podcast Interview: Tom, Developer of the Google Maps Real World Racer Game | Developer of the Real World Racer Game for Google Maps | 12/10/08 | Free | View In iTunes |
|
298 |
Podcast Interview: Developer of Galaxy Scraper, IGF Student Finalist | Developer on Galaxy Scraper talks about developing a student game | 11/10/08 | Free | View In iTunes |
|
299 |
Podcast Interview: Developer of Empyreal Nocturne, IGF Student Finalist | Co-developer of Empyreal Nocturne talks about developing a student game | 11/5/08 | Free | View In iTunes |
|
300 |
Podcast Interview: Snapshot Adventures: Secret of Bird Island, IGF Finalist | Diane talks about developing Snapshot Adventures | 11/3/08 | Free | View In iTunes |
| Total: 300 Episodes |
Customer Reviews
Exactly what I was looking for...
This podcast is exactly what I have been looking for, a podcast interviewing indie game developers. The episodes are detailed and intelligently directed (I can tell the host is a developer). The episodes are also fairly long, which is good.... by the end you kinda feel like you know the person being interviewed. I only have two complaints (more like suggestions) #1. The audio levels are terrible, please turn them up! #2. I would like to hear the host ask a few more technical questions, in addition to the types of questions he generally asks. Fix these two, minor, things and I would rate the podcast a 5.
Great Info
This is a great podcast that delivers information about game development and similar topics (such as education) from independant game developers. While the production quality of the podcast isnt the greatest, often filled with static, it still keeps me coming back for more. Good stuff.
Informative
This podcast is a breath of fresh air. It has a uniqueness to it that only could exist in our current technological landscape. I consider this a tool that just five years ago anyone getting into programming would miss out on. How rare it would be to have found interviews with developers in the 90's. In the past hosts would have to sum up their time with the interviewee. Having just five minutes to wrap up a topic before the next commercial must be ran. Now the host is literally digging into the meat of the topic. Getting as much information and insight as he can from them. It's something that I believe will have an effect on our ability to "focus" on one thing longer than ten minutes. Television has trained our brains to be fleeting and disconnected from content. Podcast like IGD bring us in depth with the topic. We learn about the guest. Learn about their quest as a developer. I feel as if I know the individual by the time it's over. Whenever there's a two part interview it means the second part will go even deeper into the lives of the person. It makes for an all around honest and down to earth experience. This podcast is stellar and the vast catalog of episodes is a testament to it's necessity. Keep up the great work.
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return 0;
}
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- Category: Tech News
- Language: English
- ℗ & © 2012 Indie Game Development Podcast Show

