Abzorb is a tilt game about consuming orbs by inching as close as you can to them without touching. By tilting your mobile device, collect blue orbs as fast as you can while evading the time-stealing reds.

Master 80 challenging levels and unlock new color schemes with the stars you earn along the way. There's also a Daily Challenge, offering up a unique combo of 5 levels for you to conquer, everyday!

You'll also get to impress your friends and enrage your enemies with 10 different Game Center leaderboards!

Have fun, and please leave a review!

What’s New

Version 1.3.6

Update 1.3.6
Fixed a physics bug that occurred making movement unpredictable when connected to sticky orbs. Movement is much smoother now.

Ratings and Reviews

3.8 out of 5
10 Ratings
10 Ratings
TheRobotBuilder ,

Great concept but too challenging

I really like everything about the game besides the fact that within the first several levels, it gets extremely hard and frustrating. There are situations were I realized that within 29 seconds I would most likely lose and it gets so frustrating. If the learning curve didn't go from "here's how to move the triangle" straight to, "1% chance to win," I probably would not have deleted the app.

If the game had a casual mode, because I like the concepts and art, I would have rated this as 5 stars. I stopped playing games that were near impossible to win, solely for bragging rights, when I left kindergarten.

Cute chef ,


I've tried to play it but it gets stuck on the opening screen.

Edit: it's fixed! The creator reached out to me personally and fixed it. Thank you!

Developer Response ,

Hi, Cute chef (teehee)! Is this still an issue? I improved how the app detects your orientation in 1.3.2, so this should be fixed.

Wowpoetry ,

Unbelievably Frustrating, Not Fun At All

So, I kind of get what the creators were going for, however, it's terribly executed. The tutorial only explains the bare minimum, not what any of the other mechanics you'll encounter will do, and when you reach them, they don't explain it then either. Considering each level is timed, this is a big problem; trying to figure out what everything does against the clock as well. BESIDES that, the tilt mechanics are ok at best, and the touch mechanics are HORRIBLE. They also don't mentions that once you absorb the color from the orbs, they are STILL out there and will bounce you wildly around if you numb into one, same as if you numb into one of the red "bad" ones. So on a level full of orbs (say level 3, yes, that's the third level) you could be bounced around like a rubber ball and have no control until you stop, and if some of that knocks you into the red ones, you loose time. I don't see a point in making the "good" orbs stay as dangerous obstacles once you've done what you need to with them. I played to level 6 and was just too aggravated to continue. A game should be fun, not frustrating. And yes I did try all the different types of tilt and all 4 types of touch, though I can figure what the difference was. I'm deleting it now.


Gerald Kelley
104.2 MB

Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Rated 4+
© 2015 Gerald Kelley


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