By Spaces of Play
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"Art so beautiful it could have been lifted from a Miyazaki movie." –WIRED
Autumn is coming. Leaves fall, and spirits rise from the fallen leaves to begin their journey home. You must guide them, without direct control, by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions - build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.
◆◆◆◆◆ REVIEWS ◆◆◆◆◆
"Striking art and innovative gameplay"
"Spirits is clever, challenging, and beautiful"
"Spirits is an outstanding blend of puzzle and strategy"
"The overall design -- graphics, animation, audio tracks -- as well as the whimsical element of soaring on the wind, really make this an enjoyable title to experience"
"Gorgeous visuals; ambient music; solid level design"
–Slide To Play
"Where Spirits really innovates is in its look and feel. When the wind physics start to do their thing, the experience is pretty magical"
–TUAW, Mike Schramm
"Spirits is more than just a pretty face, as you'll utilize little creatures to build ladders, dig tunnels, or blow gusts of wind to get their counterparts to an exit. It's similar to what we've seen in Lemmings or Downstream Panic, but the use of wind and the diverse puzzles keep things fresh and interesting"
"Relaxing, stunning, and simple will keep players coming back for more"
"Visually, the game is gorgeous. Everything has a soft, ethereal vibe to it, particularly the soothing ambient music and the challenging (but not frustrating) level design"
–The Mac Gamer
"There is so much attention to detail in this game that once you have finished it you will want to play it all over again"
◆◆◆◆◆ AWARDS ◆◆◆◆◆
Winner of the IndieCade "Best Aesthetics" Award, Culver City, California, USA – 2010
IGF 2011: Best Mobile Game - Honorable mention
Sense of Wonder Night Selection at Tokyo Game Show, Japan – 2010
Gamasutra's Best Of 2010: Top 5 iOS Games - Honorable mention
◆◆◆◆◆ VIDEO & SUPPORT ◆◆◆◆◆
Visit www.spacesofplay.com/spirits to watch a gameplay video. Search on YouTube for walkthroughs of all levels in Spirits. For questions and support send emails to firstname.lastname@example.org.
Supports Retina Display with high resolution graphics. If you experience technical problems, please try to reboot your device.
What's New in Version 1.5.3
* Updated iPhone5 support
* Previously: Added Fast-Forward feature
I played this game for 5 minutes before I was compelled to review it. Normally I'd like to feel the game out before writing a review but it's so simple and elegant that I needed to share.
Very classic "Lemmings" vibe but they certainly put their own flare on this. Love it.
Well done, folks. I'll be hunting your other creations now to see if your other games deserve my money as well.
Needs serious bug fixes
I like how the game is supported for the iPod 5G widescreen, but why not the Retina display too? Everything looks pixelated, it makes no sense. And, when I tap on the spirit, the five abilities don't pop up. It takes several attempts to make it pop up. It's annoying, controls are very unresponsive. It lags and has a crashing problem. I barely played the game from the bugs, so PLEASE PLEASE PLEASE PLEASE fix it!!!!!!!!!!
I really like this game a lot. It's so magical and makes me feel like I'm taking adventures in mystery places. I would like more levels or make a spirits 2. But over all. I really like games like this. Make more!!!