By Lucky Frame
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Loved by Kotaku, Touch Arcade, 148 Apps, Hookshot, and more! Winner of a Best Game BAFTA! TIGA Award Nominated!
1. BUILD HOTEL 2. MAKE MUSIC 3. STOP TADSTOCK
"Bad Hotel is a chaotic, lovely experience... " - indiegames.com
"... you seriously need to check out Bad Hotel." - Touch Arcade
"...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's for iPhone and iPad. It's wonderful. " - Kotaku
"Bad Hotel is a delicious treat for eyes, ears, and intellect. It’s a delightful way to spend some time in a nice comfy chair, iPad in hand, with perhaps a glass of wine and fuzzy slippers upon the feet. Bravo to Lucky Frame..." - 148apps.com
"completely awesome...Lucky Frame, keep this kind of stuff coming. " - Gamezebo
IGF-nominated Lucky Frame brings you their latest crazy musical game creation: Bad Hotel. An insane hybrid of tower defence and procedural music, with beautiful art and tons of bullets.
You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.
The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country
What's New in Version 1.4.2
Bug fix update!
Fixes a problem where some users would lose their scores when fully quitting the game.
Sorry about that, folks.
Unique but lacking
This game was great. At first I was amazed by the unique appearance and gameplay. However, I later discovered that the game had some major negatives.
Firstly, the game had little replay value. Once the game is finished, there is no endless or arcade modes. By then you have used only the towers selected for you by lucky frame. There is no means of expansion or customization. I recommend that an endless mode be created, that allows users to select the towers they choose to use throughout.
Secondly, the entities could use some explaining. Every time you come across a new enemy or some crazy looking tower, you don't know how the function. This gets especially frustrating when you meet the single use buildings. They are rather costly and testing out each one can be very time consuming. Enemies pose perhaps a worse problem. They vary greatly and can ruin your entire game,by simply not knowing the enemy attributes. The suicidal enemies especially deal out excessive damage, and are not initially recognized as dangerous. By simply including some first time pop up windows, you could give people all the information they could ask for.
Overall this game is one of a kind, unlike any tower defense I have ever seen. However some new game styles and helpful tips could bring this game to perfection. Congrats
Despite people's various complaints about the difficulty level and other minor complaints, Lucky frame games are amazing examples of what dedicated and creative developers can create for mobile gamers. I was sad to visit their website and discover that the dev has moved on from this so we can never really expect any game updates ever in this lifetime. I honestly don't understand, because that guy is a creative genius and bad hotel is proof of that
Original but could stand improvement
Sometimes mobile games feel stale with umpteen platformers and shooters trying to fit on a touchscreen by plastering virtual buttons everywhere.
Then there's the occasional game like this that is inventive and was clearly built for a touchscreen.
I only wish it made better use of screen estate. The idea is to build up but it doesn't take long to fill the screen. A gravity mechanic to snap sections into place would save space by removing gaps.
- Category: Games
- Updated: Nov 05, 2013
- Version: 1.4.2
- Size: 34.7 MB
- Language: English
- Seller: Lucky Frame Limited
- © 2013 Lucky Frame
Compatibility: Requires iOS 4.1 or later. Compatible with iPhone 3GS, iPhone 4, iPhone 4s, iPhone 5, iPhone 5c, iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPad, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation), and iPod touch (6th generation).