An epic adventure in a city of thieves, traps, and magic. Begin your adventure here! (Part 1 not required.)
*** Rock Paper Shotgun's best RPG of 2016 ***
"Another spectacular rendition of classic interactive fiction" - (Kotaku)
"Fantastic, and you should buy it" - 5/5 (Gamezebo)
"Bigger, better, stronger" - 4.5/5, Editor's Choice (148Apps)
Top 20 Mobile Game of 2013, Touch Arcade
Top 25 Mobile Game of 2013, Gamezebo
"I love this app... It’s better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction Game of the Year (Pocket Tactics)
"With a seemingly endless number of outcomes, Sorcery 2 offers hours upon hours of gameplay... one of the best games of 2013, and adventure fans, you can't afford to miss it" - 5/5 (Examiner.com)
Dare you journey into the Kharé: the Cityport of Traps, a town of thieves and murderers on the brink of destruction?
+ Fully interactive story written on fly around on your actions and choices
+ Plot your own path down every street of the hand-drawn 3D city map
+ Go down into the sewers, aboard ship, or inside buildings with new interior maps
+ 3D spell-casting system: cast over 48 spells, with weird and wonderful story-changing effects
+ New gambling game: can you outwit the citizens of Kharé at Swindlestones?
+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson
+ Over thirty different monsters to fight with our unique strategic combat
+ More than double the content of Part 1: over 300,000 words, with 10,000 choices, and every one is remembered
+ Play as a male or female hero
+ Start your adventure from here - or load your characters from Part 1
"A terrific adventure - one fraught with danger, rich in atmosphere, and pleasingly flexible in terms of how you shape its twisting, twisted narrative" - 8/10 (Pocket Gamer)
"Wonderful for genre fans and novices alike" - 4.5/5 (TouchArcade)
"An excellent experience" - 90% (4Players.de)
Kharé is brimming with things to do and creatures to meet. Visit the Festival of Thieves, battle a ghost, escape from slavers, gamble your fortune at the Halls of Vlada, drink at the tavern, worship strange Gods, and much much more. Will you uncover the secrets of the city, overthrow the Council, destroy an invading army, or leave Kharé to burn?
From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone), and designed and adapted by inkle, the app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do. In combat, the action is described on the fly based on how you play.
Featuring original illustrations by John Blanche and maps by Mike Schley (Wizards of the Coast).
"Kharé: Cityport of Traps" is Part 2 of 4. Part 1 is out now and Part 3, "The Seven Serpents", is coming later this year. (But while you wait, check out our new game, 80 DAYS.)
Minor fixes for those having trouble with their Cloud Saves.
Ratings and Reviews
I went over the four apps in my review of the first book, I’ll just add a few things. Again Inkle has enhanced an old, classic gamebook and created a fantastic game. This second volume is far superior to the first one—it takes a long time to understand what’s going on, to gather all the clues that you need to succeed, although it is also the continuation of the previous volume. It can seem sometimes it will be difficult to finish it but it is never impossible, and the rich universe that lies behind the story is full of mysteries and twists and keeps you involved. A must-have.
Major step backwards from the first installment
In the first installment, I felt as though I was really choosing my own adventure — there were so many things I knew I was missing as I blundered my way through which really made the game feel magical and unique, and made me want to replay it to see what I’d missed. In this one, you have to wander aimlessly through a city, covering every inching and getting thrown backwards or killed at any “wrong” step. You’re forced to collect 4 spell lines, ensuring that you experience the exact same things every time. I felt as though I was being railroaded by a storyteller who insisted on me playing through one particular story. What’s the point of a “choose your adventure” that forces you to choose the one right path?
Illogical, awkward, and too linear
Based on the great reviews I read, I was really excited to play this game. However, after about 5 hours of playing, I’m perplexed why people rate this game so highly. There doesn’t seem to be any rhyme or reason to the consequences of your actions (sometimes you make a seemingly logical choice and you die; others times you pick something whimsical and get rewarded with treasure). The spell book mechanics are awkward, forcing you to flip back and forth between menus to try to figure out which spell might help in a given situation. And the storyline is a bit too linear for my taste, not allowing you to go back and explore areas you have previously been too. Thank god I bought this game a couple years after it’s release, so I only wasted $5 on it. Avoid at all costs.
- inkle Ltd
- 270.9 MB
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Simulated Gambling
- Infrequent/Mild Profanity or Crude Humor
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Infrequent/Mild Cartoon or Fantasy Violence
- © 1983-2013 Steve Jackson, inkle Ltd
With Family Sharing set up, up to six family members can use this app.