By Simogo AB
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** Winner of Apple Design Award 2014 **
A surreal thriller in which the written word is your map, as well as your narrator.
DEVICE 6 plays with the conventions of games and literature, entwines story with geography and blends puzzle and novella, to draw players into an intriguing mystery of technology and neuroscience.
Anna wakes up in a castle on a remote island, with little recollection of how she got there. All she remembers is an unusually unpleasant doll.
Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through?
Read, listen and peek into three-dimensional photographs to solve the bizarre mysteries of DEVICE 6.
"DEVICE 6 is designed to linger in the mind long after the last code has been cracked and the last sentence read. Spy stories - even traditional ones - often haunt their readers' dreams once they've been completed. It's only appropriate, really. Is that a final full-stop or a microdot? Is this the end of the affair or an invitation to go deeper?"
Eurogamer - 9/10
"In using its text both as narrative and as geography – and through its impressively restrained use of illustration and sound – it generates an almost unrivalled sense of place. It isn’t embarrassed to allow Device 6 to be a game when it needs to be, and yet it knows precisely when to let the story take over. The result is a sharp, striking mystery that is at once provocative, extraordinarily stylish and altogether essential"
EDGE - 9/10
"In turning a text adventure into a world map, Simogo has resurrected a long-dead genre with style and confidence. Great presentation and brilliant puzzles complete a stellar package"
Pocketgamer – 9/10
"Ever exceeding expectations, the developer has followed up one of 2013′s highlights with another title that can be classed as such. With a compelling story that keeps you guessing, and a pin-point utilisation of the platform, Device 6 is an accomplishment in games design, mobile or otherwise"
God is a Geek - 9/10
"DEVICE 6 not only explores the boundaries of narrative storytelling, it also demonstrates the creative potential of touchscreen gaming"
Appspy – 5/5
"Simogo’s doing something few others are doing, and it’s wonderful that someone is both providing great experiences and testing the limits of interactive media"
148apps - 5/5
"An ingenious slice of puzzling adventure that's as imaginative as it is stylish"
Modojo - 4.5/5
What's New in Version 1.2
Updated for iPhone 6, iPhone 6 Plus and iPad Pro.
I am ashamed.
Ashamed of rating other games five stars. That's literally how good of a game this is. As another reviewer said, it's absolutely perfect as a puzzler because it's just challenging enough for me to have to really think over the hints and clues given throughout the text and in the pictures and yes, even the audio, but not so difficult that I ever had to look up a walk through on the internet (you will NOT be able to progress without the audio, so don't purchase this game if you cannot listen to the audio for whatever reason.) The story is superb, and keeps the game from being JUST a puzzler. I love reading a good book, and I love puzzle games, and this game combines the two in such a nearly flawless manner that I can make no complaints (besides my ADHD keeping me from being able to process the significance of the different devices as they are introduced one at a time throughout the game/story). I've always loved coming back to a book and rereading it later and I believe that I will similarly love coming back to this book in the future.
As I said, in the future, I shall be MUCH more hesitant about giving a game a 5 star rating, because this game outshines others so much.
Still the best iPhone game I've ever played
It's been quite a while since I finished Device 6, and I've tried every game reddit's claimed is similar, but nothing's come close to this...except maybe the dev's other games; Year Walk is also amazing (I drew maps! I downloaded software to better render my maps!), and Sailor's Dream makes the phrase 'hauntingly beautiful' ashamed that it's ever been used to describe anything else (and the soundtrack is 60% of my 'Creepy sleepy music for bedtime' playlist). Still, really, _this_ game is...you know that feeling when you're like suffocating because everything is always mundane and profane, and all you want is something strange and glorious and terrible like Rilke and not like updating spreadsheets or acid reflux? Like you just want to feel like Christmas lights or the moon or the top of a mountain? This game is that. It's air. I like super like it.
Short, but wonderful
I didn't have too many expectations for this app and I was pleasantly surprised. I will admit that here and there I got a little tired of backtracking through the layout of a level, but it was always rewarding in the end. The concept of this game is a mashup of an Escape the Room game and a short story. Clever. I think I wrapped up all 6 levels in 2-3 hours. I love games that make me take notes and occasionally have to actually go get some household object to help me out. Wonderful.
All that said, I do wish it were longer. The price does seem a touch high for that short of an amount of time. But on the other hand, you can think of the pricing like a cup of coffee. A few dollars for a few quality hours. I think it's worth it if you would genuinely appreciate being immersed in a clever indie game for a few hours.
- Category: Games
- Updated: Mar 09, 2016
- Version: 1.2
- Size: 851 MB
- Language: English
- Seller: Simogo AB
- © 2013 Simogo, All rights reserved.
Compatibility: Requires iOS 7.1 or later. Compatible with iPhone, iPad, and iPod touch.