Quest of Dungeons
By David Amador
This app is only available on the App Store for iOS devices.
TouchArcade: 4/5 "...very good roguelike and a fun game"
148Apps: 4/5 "Sarcastically difficult"
Quest of Dungeons is a turn based dungeon crawler game.
An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.
The entire game is procedural so you won't find items/enemies in the same place each time you play.
-4 Difficulty levels
-Permadeath - once you die, game over, you have to restart.
-Shop - buy and sell items/weapons
-Save system - no need to restart each time
-Leaderboards -compare your adventure points with your friends
Problems/Suggestions? contact firstname.lastname@example.org
What's New in Version 2.1.4
-Tentative fix for bug that could cause the Inventory button not to respond properly on certain devices sometimes.
Thanks you for your continuous support and feedback. After many requests I decided to bring a DLC (description below) to the game, I hope you like it. Unfortunately due to many changes this version is no longe compatible with previous save games. So update only after you finish your run if you don't want to lose progress. As always, if you run into any problem please contact email@example.com
[New DLC : Revenge of the Jelly King]
-Added whole new Dungeon "Rackan" (new floor sprites and enemies)
-New Class, the NecroDancer
-Added Custom game Mode, can choose amount of floors, floors size and difficulty
-Added full support for 64-bit devices
-Added support for iPhone 6/7 larger screens, should fix visual artifactions
-Dead heroes can now return from the grave and attack you on a new Game
-Added keys required for chests to minimap
-Characters in main screen redrawn with a different style
-Enemies no longer destroy items automatically when stealing. Will now destroy over-time (turns).
-Several game performance optimisations
-Berserk effect increased to 20 turns
-Added Sleeping balloon to distracted monsters
-Traps damage is higher on later floors
-Tweaked precious stones sell price
-Several other gameplay tweaks
-“Death” skill (Final Boss) is only used in Hell Difficulty
-Last difficulty used is now saved for creating new game
-Reduced "Bleeding out" chance of success (when Enemies attacking Hero)
-Procedural weapons no longer have more than 1 time the same stat
-Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot
-Resource Fountains are no longer used if already at full HP/Mana
-Warrior class tweaks (more starting HP and Power)
-Bosses now have the HP bar always on (even if they don't have any damage yet)
-Added “Bio” skill to final Boss, highly reduces target HP
-Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game
-Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn
-Fixed wrong gold collected count being displayed on Stats
-Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed)
-Fixed traps not triggering when items were on the same space
-Fixed some memory leaks
-Fixed characters animation stopping while walking
-Fixed Z-position of some spells (appearing beneath objects)
-Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky
-Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload)
-Fixed mana UI showing full Mana tube when loading a save with 0 Mana
-Fixed exploit that allowed to duplicate equipment
-Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash
-Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash
-Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash
This is a very fun game! I like the inventory management. And the map is good to have too. I've had it for awhile and just recently started playing again so I purchased the new dungeon. Worth looking at for anyone who likes these kind of games.
A soulless, worse version of Pixel Dungeon. But still it gets two stars because there's a low bar for dungeon crawlers on the iPhone, and if you like such games, this checks the boxes and has competent programming and at least meh graphics. I only wish it had some heart; as it stands, it feels like it was made by someone outside the roguelike community without an artistic vision who saw an opportunity to monetize the genre.
Love the simplicity of it
This game reminds me a lot of Fatal Labyrinth on the Sega Genesis. I love the simplicity of this rogue-like.
- Category: Games
- Updated: Oct 21, 2016
- Version: 2.1.4
- Size: 39.4 MB
- Language: English
- Seller: David Amador
- © 2014-2016 David Amador
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
Top In-App Purchases
- Revenge of the Jelly King$0.99