Tactical scale World War 2 turn based strategy game, that puts the player in the role of an Axis or Allied army general. You command battalion level units with the objectives to engage the enemy forces to occupy key locations or supply points.
• Playable in both Retina high-resolution mode and normal resolution mode.
• US, Soviet and 2 German starting campaigns in 72 historical semi-accurate scenarios, and introductory tutorial scenario.
• 4000 historically accurate units, each unit having more than 20 stats and only being available depending on scenario year, based on AdlerKorps equipment. 30 countries available.
• Build you own core army, train your core units to increase their experience, gain prestige to upgrade or buy new units, carry them over scenarios as the campaign progresses.
• Units can gain Leaders in combat for more abilities
• Special unit actions depending on unit class
• Cross platform save/load game state at anytime beside the automatic turn save . Cloud based save/load game facility to continue playing on other devices.
• 20 Terrain types that influence combat, weather and ground conditions, automatic reinforcements.
• Strategic overview map of entire battlefield, clean user interface that never hides the battlefield from player.
• Full featured unit upgrade/purchase Equipment window with sorting and filtering
• Ad Free.
UI: Don't popup unit list window when AI has units to deploy
UI: Restyle menu windows
UI: Air force units will draw movement hexes over the ground units and viceversa to be less confusing when selecting other units.
UI: Split reinforce and overstrength in two steps now you reinforce to 10 first and then overstrength to 10 + unit experience/100
UI: Better message on single scenario play when losing due to enemy capturing all hexes
UI: Fix possible unit overwrite on deployment
GameRules: Overstrength now cost 20% more than usual reinforcements
GameRules: Fixed issue with transports that couldn't attack. Fixes issues with 88m flak mounted to 88mm anti-tank that couldn't fire.
GameRules: Fix submarines attack and defense values
GameRules: Submarines can only be attacked by destroyers and tactical bombers as in PG2
GameRules: Limit unit experience to 1000. Always get a leader at 1000 exp.
GameRules: Don't reset strength to 10 if unit was overstrength to a higher value
Campaigns: LSSAH and Wacht am Rhein updates from Alexander Sayenko
Campaigns: Rework and reduce the difficulty of Das Reich
Scenarios: Automatic balance improvements
Scenarios: Fixed and improved tutorial scenario
AI: Reduce chance of a unit leaving objective undefended when surrounded
AI: Make it less important for Naval units to approach objectives
iOS: Fixed bouncing text now showing properly on front
iOS: Fixed next unit arrow.
This release rebrands the game from Open Panzer to a more "catchy" name: **Panzer Marshal**.
Campaigns: Added 2 new German campaigns ported by Alexander Sayenko:
1st SS Panzer Division Leibstandarte and Wacht am Rhein(Battle of the Bulge)
AI: Partial rewrite
AI: Now AI will buy and deploy units if it has enough prestige after resupply/reinforce.
AI: Will now try to capture objectives and be more aggressive.
AI: Don't attack if units no longer in range (retreated).
Map: Add support for railroads.
Map: No longer allow movement on the partial hexes from the map edges
Map: Automatically detect rows/cols from map image and free some wastefully allocated memory
Scenarios: Reworked all scenarios to have deployment hexes for both sides.
Scenarios: Improve and balance prestige allocation at single scenario play.
Scenarios: Balance newly bought unit experience for single scenario play.
Equipment: Several fixes including those contributed by Alexander Sayenko
Game Rules: Units that can't initiate AIR attack are now handled correctly
Game Rules: Reduce the upgrade penalty to 20% instead of 25%
Game Rules: Refill Fuel and Ammo when a unit is upgraded including its transport
Game Rules: Don't apply entrench on close combat for attacker.
Game Rules: Don't double add defense for defender in close combat
Game Rules: Don't apply ranged defense mod in close combat.
Game Rules: Retreat: Fix retreating unit not able to move next turn.
Game Rules: Changed spotting rules now unit remain spotted for the current turn. Fortifications remain spotted for the entire game
Game Rules: Fix issue Air Field detection around map boundaries
Game Rules: Relax reinforcement and resupply rules
Game Rules: Allow overstrength depending on unit experience
GameRules: Fix Naval attack/defense combat according to PG2 rules
Leaders: Fixed skilled Ground Combat leader for air units
Leaders: Fixed aggressive Attack missing 1 kill fraction
UI: New settings: Disable Fog of War and Quick Animations for the impatients
UI: Fix naval icon not being replaced correctly on equipment list
UI: Make border around Axis core units more visible
UI: Enlarge message box
UI: Scenario: Better Human/AI buttons.
UI: Added Facebook, Github and itch.io buttons
UI: Fix combat text bouncing under units
UI: Set Tactical as default difficulty.
UI: Added next unit button
UI: Unit List: Show a deploy icon for undeployed units
UI: Don't show upgrade/buy text for mobile version with <800px width
UI: CombatLog: Add button to show scenario info
UI: Unit Info fix for iOS/Safari issues
Ratings and Reviews
Great Strategy Game
(FIXED, scroll to bottom, this is being kept as an archive) I’ve seen other people also have this problem. The game opens in landscape mode, but it’s in portrait mode & only shows half the screen. This makes the game impossible to play. I used to play this and love this, but from what I can see this game looks abandoned. If you are reading this, could you try to fix this?
EDIT: The game works now. Always good to see a developed committed to their game. Not only that, before the update, the Dev let me know how to get past this. I highly recommend anyone who likes a good turn-based strategy game to try this out.
Developer Response ,
Please update to the latest version it should solve this issue. Thanks.
I was stoked to come across this gem, thank you for bringing back this blast from the past. Disregard most of the negative comments, if you played panzer general 2 on pc you'll have a warm comfort feeling with this game. The learning curve for those not privy to the original is stark, but after you've gotten used to the controls its a great game especially for the rock bottom price of free! A few tweaks with some of the buttons, namely the end turn button would greatly improve overall satisfaction with the game.
PG II upgraded?
I can tell a tremendous amount of work was put into your project, especially with the addition so SO many historically accurate machines, troop types. Very well done. I do SO wish there were some additional information on how to play, I.e, Hot Keys? Automatic next unit in turn to move? How to cancel a move and choose a different action? Forgive me if this has already been addressed... I just can't seemed locate it on the website OR in-game. They are a must for me. Until then, I respect and applaud your efforts in this monumental task! Thank you!
- Nicu Pavel
- 131.7 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- © 2014 Nicu Pavel
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