** Winning Game 2016 Hong Kong ICT Awards
1.Best Digital Entertainment Grand Award
2.Best Digital Entertainment (Entertainment Software) Gold Award
3.Best Digital Entertainment (Entertainment Software) Special Mention (Music & sound).
With over 20 remarkable musicians all together, creating music that carrying its listener’s hearts, a PvP experiences that never happened before.
- The first real-time PvP (Player vs Player) rhythm game on mobiles and tablets
- Various style of music, including J-pop, trance, R&B, Hardcore, Jazz, etc
- One week one tournament, examining skills between players
- Stunning artworks, feel the atmosphere within
2 Game modes
- In “Casual Mode”, players choose their piece of music, our system will match the players who are choosing the same piece and same difficulties for them. Also, they can also skip the search and enjoy their own solo play.
- In “Arena Mode”, there is a tournament every week. Players could enter the arena with their virtual coins in the game. Every match will face a random player in the rest of the world with a random piece of music and difficulties. The more matches won, the bigger rewards they got.
Ratings and Reviews
A lot of potential, but misses the mark.
I’ll say this first: I do like the idea, but this game is ridiculous to a good player.
I’ve played a lot of rhythm games in the past and I can say that this one is one of the more challenging ones. That is, only if you have the kind of commitment it takes to play the same level over and over again to unlock the hardest versions. As someone with a lot of experience in rhythm games, this game starts out extremely boring, if not tedious. Being forced to play the stupidly easy first level of every song makes every new song feel like a wave of pain, and the fun of sight-playing an expert level completely falls off. The circle the game is played on, can feel extremely large on some larger phones, and playing harder levels with just thumbs is ridiculous. To top it all off, the multiplayer aspect is seriously lacking, and most games can’t even be played with another person. If they changed the current progression system with another level based one, this game would be so much more.
EA version of Lanota
The game may begin seemingly investing with a “unique” style different to that of many other rhythm games however what flawed the most and drag the experience down (in my opinion) is the gacha system where you can get more songs. It is completely broken and unfair, the chance of getting a new song (or even a song u are interested) is slim. The amount of grinding just doesn’t satisfy you since the most unique feature is the duo battle you can experience with others yet the majority can’t pass any difficulty over 10 and the amount of possibilities for players to meet each other is way way to vast. This game will make u cry if u were hoping for more.
In conclusion, concept great —> executed poorly. What a letdown.
GREAT GAME! But..
It's a really great game. It's challenging for a lot of people who like rhythm games, like me. You can compete against other players to get up in ranking or just for fun however at the start, You get 5 songs. I just downloaded this a while ago and had been playing for a while. And I have only gotten 1 song. I feel as if this game is a bit too much pay2win as you can buy ranking points and most of the good songs are required to buy them with real money. However, it's still a great game.
- Skytree Digital Limited
- 381.7 MB
- Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © 2016 Skytree Digital Limited
- In-App Purchases
- 700 Coins (Hachi Hachi) $4.99
- Song $1.99
- 1500 Coins (Hachi Hachi) $9.99
With Family Sharing set up, up to six family members can use this app.