Cthulhu Saves the World
By TinkerHouse Games
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"Cthulhu Saves The World is so good and so hip and yet so faithful to the 16-bit games it parodies so well..."
- Touch Arcade
The XBLA and Steam indie hit finally comes to iOS!
The lord of insanity, Cthulhu was all set to plunge the world into insanity and destruction when his powers were suddenly sealed away by a mysterious sorcerer. The only way for him to break the curse is to become a true hero. Save the world to destroy it in an epic parody RPG journey of redemption, romance, and insanity!
- Old school RPG style mixed with modern design sensibilities!
- Inflict insanity upon your opponents for fun and profit!
- 6-10 hour quest with unlockable game modes & difficulty levels for increased replay value.
- Highlander mode – XP gains are quadrupled, but only one character can be brought into battle at a time!
- Score Attack mode – Gain points by defeating bosses at the lowest LV possible!
- Overkill – Jump to LV40 in a single battle! Perfect for replays and experimentation!
- Cthulhu's Angels mode – Remix mode with new playable characters, new dialogue, new bosses, and more!
- All of the great features players know and love from Breath of Death VII: The Beginning have returned – fast-paced gameplay, combo system, random encounter limits, branching LV-Ups, and more!
Meant for 3GS, iPad 1 and later hardware.
What's New in Version 1.0.2
- Added d-pad
- Fixed memory related crash issues
- New font for iPhone 4 to address readability issues
- 13% awesomer
good music, characters, haven't gotten really far so can't comment on the plot. Major annoyance is having to grind rather that just select random enemy encounters off. They do allow this after 25 random enemy encounters in one dungeon for that dungeon, or about 200 encounters for the world map. I may have had the patience to waste my time pressing on attack numerous times for an hour before getting to the next dungeon, but now I don't have that patience. A lot of my friend have stopped playing RPGs because of the annoying random enemy battles. The first battle when you turn things insane is funny, but staring at the same ugly monster 25 times without reprieve or an option to not see them feels like work. What's the point of doing this for the minimal dopiminergic release of getting to see what happens next I'm the story? That's the major problem I have with RPGs, they are long not because of content, but because of the mindless grinding you have to commit yourself to in order to get anywhere in the game.
Almost a 5 star stellar rpg.
If tinkerhouse developed any other RPGS as well crafted as this one, I'd be buying more of their nearly flawless product.
The only reason I'd not give this game 5 stars is the amount of backtracking may be involved due to the lack of a Map feature, and the awkward d-pad or touch screen controls.
Everything else about this game screams mega potential for players to enjoy a good ol' fashionable RPG.
Original story, well written humor. (I even researched the main character. How interesting!) The greatness of this parody, its a parody of a parody. Monsters w/ brief descriptions, small smirk humor. The hero knows his own reputation.
(I usually don't comment on sound or music in retro "classic" games, but tinkerhouse did a fantastic job for the musical score for the battle fights, some area towns, and boss fights.)
First rpg where I haven't turned off the sound few hours into the game. (Especially if its awful! And many are.)
The interface for the graphics slightly remind me of earthbound. From character sprite, the zaniness of the monster names (Zombie: unaware why he is so popular, the soar heart, etc.)
Bunch of little references littered throughout the game as well. Book cases, drawers, tombstones.
Committed 10+ hours so far, and happily enjoying it.
There is a bit of frustration with some battles though, like the cheapness of monsters that attack first and barrage a hero to death. But thats expected. (Save often!)
Save up for some REAL old school games!
I appreciate what the developer was going for, here, but his willful disregard for plot and narrative is insulting. All of the characters are, at best, one dimensional. And that's kind of insulting in a TWO dimensional game.
What's worse is that the developer actually draws attention to first grade level video game concepts. At one point, for example, the developer brags about how "difficult "it was for him (and his team) to render characters walking under a bridge. In 16 bit graphics.
I learned that in my first year programming class.
Don't get me wrong, I appreciate the throwback to Super Nintendo games, here, and the music score is pretty good. But there are so DAMNED MANY PROBLEMS. One is that the enemies level up IN BATTLE. If, for some reason, you are unable to defeat enemies in the first two rounds? It's pretty much guaranteed that you won't beat them after that.
My advice to you is to not buy this game. It's an exercise in frustration, and a waste of money. Does it have potential? Absolutely! But so do all of Lovecrafts' ideas. They're just waiting for someone with more than a B – movie scale of experience to do them justice. That's why I'm giving this game a two star, and not a one. I have no idea how this game was so highly rated. If you want to waste your money then by all means do so! I guarantee, though, that you will feel as frustrated and empty as I did.
- Category: Games
- Updated: Jul 25, 2012
- Version: 1.0.2
- Size: 247 MB
- Language: English
- Seller: TinkerHouse Inc.
- © Zeboyd Games
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.