Homo Machina is a puzzle game inspired by the work of avant-garde scientist Fritz Kahn. Set off on a crazy journey to solve the surreal puzzles of Homo Machina and learn about the internal working of the human body, represented as a gigantic 1920s factory.
In this narrative puzzle, players are plunged into an ingenious system of nerves, vessels and valves. The aim is to help the body function correctly in about thirty steps or so throughout the entire day. Each scene breaks down daily acts, such as opening your eyes, chewing a toast or listening to music, through seamless navigation and intuitive and inventive gameplay.
Fritz Kahn, a pioneer of infographics and popular science, came up with easy to understand analogies to enable people to improve their understanding of the human body. By combining old school design with a contemporary influence, Homo Machina delights with its clever dialogue between the absent-minded director at the helm of the body-machine and Josiane, his diligent secretary, encouraging players to put to task the armada of workers to get the incredible factory up and running.
After Californium, Homo Machina is the new video game created by Darjeeling production. It was edited and co-produced by ARTE, European culture digital and TV channel, and Feierabend.
* Bugs fixes for russian version (voice level)
Ratings and Reviews
Leaves out some important parts of the human body
I love this game, but it leaves out a lot of organs in the abdominal region, like the stomach, intestines, liver, and kidneys. Sure, they’re included in the nerve center , but we didn’t get to see how it works. The only part of the digestive system that this game has viewed up close is in the mouth, Another thing is when the body parts are reporting to the brain, I noticed that the heart sides are the wrong colors. The right side, which usually pumps deoxygenated blood, represented as blue, is bright red, but the left side, that usually handles bright red oxygenated blood, is colored a dark purple color. I would like to have an update that gives the GI tract a chance to shine. Thank you for reading, and I still love this game.
Fun and exciting
Children of today will likely not remember Schoolhouse Rock classics the way I do. When I learned that Bob Dorough passed away, I immediately thought of the segments of Science Rock that explains the human body by imagining it with analogues in the real world. Now the same concept is taken to the next level, with interactivity, portability, translatability, and wider marketability, given how it was sponsored by both French and German organizations. I hesitate to give it five stars because I’ve reached only the end of the first chapter, but I am impressed with the puzzles involved and the well-paced story arc of the daily process of waking up and smelling the coffee.
The great start to a game
It took me a few minutes to get into the ‘don’t tell them how to play, just let them tap around until they figure it out’ style of gameplay, but I was able to live with it. Then, the game ended! I was certain the the ending credits were the OPENING credits... I thought “wow okay there is going to be hours and hours of exploring strange interpretations of the human body, oh boy!” But then the game ended and too me back to the intro screen... so in fact it was the opposite: a small teaser that could be a great game if they made a game out of it!
This should be the free trial app. Then we pay $2.99 for unlocking the ‘real’ content...
With Family Sharing set up, up to six family members can use this app.