By Technicat, LLC
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Bowl the streets of Tokyo! In the sixth and final of the original HyperBowl lanes, dodge traffic and roll through the bright lights of Ginza!
Swipe up along the screen to push the bowling ball forward, left and right to roll horizontally, down to push the ball back. Tip: longer swipes impart more force. Also compatible with the iCade.
Visit http://hyperbowl.rocks/ and http://facebook.com/hyperbowl for the latest news, reviews and other classic and new lanes.
HyperBowl was originally developed by J. Walt Adamczyk, Zoie Alandra, TJ Bordelon, Phil Britt, Phil Chu, Brian Johnson, Christine Kaneshige, Jon Kranc, Mike Peterson, Al Podrasky, Aaron Pulkka, Wendy Rosenthal, Cary Sandvig, Dave Spencer, Mike Swinney, Ed Trillo, Gene Turnbow, Phil Zucco
Localization assistance from Raymond Chow (Chinese), Veronique Gauthier (French), and Ian Schwabe (Dutch).
Built with the Unity game engine from Unity Technologies, MacXWare Font Library, Etcetera and iCade plugins from Prime31 Studios, the iTween library from pixelplacement, NGUI from Tasharen Entertainment, Transition Manager from DFT Games and Localization Package from M2H Studios.
HyperBowl is a registered trademark of Hyper Entertainment, Plc.
What's New in Version 3.74
Update to Unity 5.0.1
- Category: Games
- Updated: May 07, 2015
- Version: 3.74
- Size: 57.6 MB
- Language: English
- Seller: Technicat, LLC
- © Technicat, LLC
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5, iPhone 6, and iPhone 6 Plus.