By Lucky Kat Studios
This app is only available on the App Store for iOS devices.
Beat Street is the first beat 'em up with intuitive single touch controls and is a love letter to the 90s beat 'em up genre!
Evil gangs are terrorizing Toko City and the citizens need your help! Fight your way through hordes of enemies and become the new hero in town.
• Online co-op mode: up to 2 players!
• Story driven gameplay
• Simple controls - anyone can play a beat 'em up!
• Unlock fighters with unique martial art skills and get iMessage stickers
• Gorgeous handcrafted pixel art
• Retro music by Maxo
• iPhone X support
We recommend iPhone 5S or higher for an optimal experience.
What's New in Version 1.2.0
* A new mode is added: Tower challenge. Reach as high as you can while grabbing rewards!
* Oni's charge attack is now a multi-hit attack
* Added iMessage stickers for Oni
* It's now possible to throw enemies into the bat enemy
* The pig enemy has lower chance of doing a roll attack
* Removed the empty scroll spaces
* Fixed bug where super attack button stopped working after reviving
Fun for the most part.
From the gameplay mechanics to the animations and personality of the different characters, it’s all so awesome. There is one aspect of the game that keeps it from being perfect and I think most players would agree that it is the pay wall. I have seen the developer respond to a review stating something like “how many coins did you pop into an arcade machine back in the day?” and this would have been a valid argument for the diamonds and coins if the price wasn’t so much more. For instance to continue after dying, if you’ve already watched all the ads that you can, it is 80 diamonds which equals 1 dollar. That’s quite a leap from one quarter to continue playing. I really don’t mind grinding for the hats and tokens for leveling up. It’s when I would have to spend between one and two dollars to continue playing. Back in the arcade days if you got good enough at a game then you wouldn’t have to spend more than a couple quarters because you only need to pop one in at the start and one after losing. This good game would really benefit from either being able to pay to increase the energy limit or to reduce the amount of diamonds to continue after dying from 160 or 80 down to 20 because that would be equivalent to a quarter. Then this game would be a real perfect example of an arcade experience for mobile done right. I love the multiplayer aspect btw.
Incredible game, detestable pay wall.
I am an oldschool hard-core gamer, mostly PC now. I’ve been through all the phases, including arcade of course followed by the personal gaming console generation. I know how free to play works, I get it. But seriously, striking that balance between forcing someone to pay to play a game that is intended to be free vs strongly encouraging people to make purchases to support a game that was not free to create, is VERY difficult.
Every product we create is our baby and it’s hard not to see bias in its value when we make it, but you have to weigh your game up against the many other games in the App Store that are like it. This is an extraordinary game with so much potential. It’s beautiful and pays respectable homage to its predecessor beat em ups, but its caught behind too much pay wall.
The most successful games are the ones who are not afraid to give stuff away in this App and MMO arena. Consider examining your bias when you’re pricing this game, don’t be scared to be more generous. We will pay for this free game if you don’t force us to pay for it. The low energy is an issue, the 200 Gem pay wall for upgrading characters is an issue, the tower gives paltry rewards, etc. This is a splendid game truly, offer a paid version, or make it less Freemium.
Im addicted but one thing threw me off
This game is just amazing nice story telling enemies to combat and characters to play as, even. A challenge hear and there to keep it interesting it would make the art better if some enemies had their own cutscene art for when the “versus” pops up when you get to a boss but thats not what the 4 starts is for, my problem is that u grind for gems to evolve characters and personally me im not one for in-app purchases unless i really like a game, so i spent money just to get a nice hefty sum of gems to upgrade one of my fighters with 120 left and not enough to upgrade my next and recently playing i got enough for one more character to evolve, it would be nice if the cost for evolution didnt really cost a whole arm and a leg,, it diminishes the game a lik for those not willing to pay especially considering you have to throw down gems to restart a level when you die, so my point is alternate pay source for evolution would be nice like maybe 1000 coins that wouldnt be bad,, or maybe a lower cost for gems
- Category: Games
- Updated: Dec 05, 2017
- Version: 1.2.0
- Size: 214 MB
- Language: English
- Seller: Lucky Kat Studios
- © Lucky Kat Studios 2017
Compatibility: Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
Top In-App Purchases
- Gem Pack 1$1.99
- Gem Pack 3$9.99
- Elite Starter Pack$4.99
- Gem Pack 2$4.99
- Gem Pack 4$24.99
- Gem Pack 5$49.99
- Gem Pack 6$99.99