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Diorama is the first holographic game for the iPhone with stereoscopic rendering. Use standard red/cyan 3D glasses to experience ultimate immersion. Guide the marble through beautiful sculptures.
Please note that stereoscopic rendering is optional, and that the game can be enjoyed without 3D glasses.
- Jaw dropping holographic 3D
- Stereoscopic rendering for perfect depth illusion
- Gorgeous artwork
- Realistic 3D physics
- Challenging gameplay
WHAT PEOPLE THINK:
- Cult of Mac Favourite: Think the lovechild of Labyrinth and MC Escher.
- TUAW: See, now this is the kind of game I want from my iPhone -- the accelerometer isn't just a gimmick thrown in with the gameplay, it's the actual premise of the game.
- FingerGaming.com: Combining the primitive, childlike futurism of 3D glasses with the physics capabilities of the iPhone, developer Drömsynt's Marble Madness riff is as enjoyable to marvel at as it is to play – and it’s a lot of fun to play.
- IndieGames.com: Then I discovered that the game can be played with 'stereoscopic rendering' turned on - i.e. stick a pair of 3D glasses on and out it pops. Wow is right.
- Slide To Play: Diorama is a beautiful, technically accomplished little ball-rolling game that is sure to piss off even the most masochistic players.
- Tech Life: It's an excellent illusion, one that makes it look like your iPhone or iPod Touch's screen has given way to an actual space in another dimension.
- Forum member of TouchArcade: Just played the first 6 stages, beautiful little game. And today I found some fitting 3D glasses - WOW! This is just amazing. True pioneer work on this device, it really just looks awesome!
- Dugg at Digg: Cool indie IPhone game that uses visually stunning depth techniques to imitate 3D and has the ability to use stereoscopic techniques for holographic capabilities. Check out the video though it doesn't really do it justice.
When playing stereoscopically hold the device so that you can read the text left to right. Of course you can still tilt the device freely, just don't rotate it like a compass. This is necessary for the glasses to filter correctly.
What's New in Version 1.0.1
- Support for green/magenta glasses
- First three boards unlocked from the start (if you have already played version 1.0 and want to unlock boards 1-3 you need to reinstall the application)
Great potential and concept, needs fine tuning
My immediate reaction after struggling with the first level wasn't that it was too hard (although it is pretty challenging), but the REASON it's so challenging is that the physics need polishing. Specifically, the ball control is not responsive enough, it feels like the ball is rolling around about 1/4 deep in oil or something. Especially compared to the control and accelerometer responsiveness of Labyrinth, which in my mind is the gold standard of "ball in a maze responsiveness and accuracy". And I've tried them all. There is also no calibration setting, so you can't tweak the 'zero point' of the accelerometer. The overhead 3D perspective does make this game unique - and a lot more challenging - among other ball-in-mazers, and for the most part the graphics are smooth, even if they don't always seem to be exactly accurate or 'real' looking. Bottom line is that in a game where rolling-the-ball is the entire substance of the game, that part has to be pretty much perfect, and here it's not. It's good, but not perfect. If they can fix that, then this is easily a 4 star game. If you like this type of game, I'd still say buy it - the price is right and it is a different take on the genre.
A real challenge.
Ok I really like this game and I think you people are missing the point. This isn't some cheap arcade game it's a set of finely crafted puzzles. That's why it takes a very steady hand on some.
You know those little plastic puzzles with mazes and a ball? You're not supposed to get it right away. It's a challenge. And this is like several you can take with you on your phone.
And believe me it's fun. That said... More levels please. :)
Graphics is astonishing. Physics leaves few things to be desired: - Lack of friction between ball and surface. This looks like the source of annoyances for everyone. - When ball falls from upper level it gives an impression that the whole scene is flat - Design of levels 'Ramps' and 'Stairs' has some opportunities for cheating. Although I don't know if it's ever possible to complete them with given lack of control Overall, it's one of the few games I actually enjoyed