Resident Evil: Degeneration Lite
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Play the entire first chapter of the acclaimed 3D survival horror shooter for FREE!
7 years after the tragedy in Raccoon City a lone zombie is released into a bustling American airport. Panic grips the crowds as more passengers are turned, and an ordinary autumn afternoon becomes a nightmare.
Resident Evil: Degeneration™ Lite uses a full 3D engine and console quality graphics to immerse you into a terrifying survival horror experience.
Use your in-game PDA to collect intel, manage inventory and access maps.
“Laser targeting” allows you to make aimed accurate shots.
Backgrounds, character models and objects are all rendered in full 3D.
Intuitive context sensitive control scheme.
- Action icons pop up as needed.
- Shake iPhone/iPod Touch to “Shake off Zombie” melee attacks.
- Shake device to reload.
Needs better controls.
Before I played Metal Gear Solid Touch, I played this demo. I though it was decent, but I thought of a much better control scheme instantly while playing. After you hit the gun button to aim your weapon, the screen should turn into a big track pad, allowing mouse like aiming. Then I bought MGST, and found that the game has exactly the control scheme I was trying to pitch for Resident Evil.
This is pretty much a straight port of the mobile version available on other phones like Nokias, with minimal UI changes to fin the iPhone. The controls in this game are touchscreen versions of the controls in the old version. Guess what? Thi isn't a Nokia. There is no other option than to use an on-screen control stick. While it may be good enough to play the game, it is intuitive, there are better control schemes for games where you don't move and shoot at the same time, and this is just lazy. I won't buy this or RE4 until they patch in some other control options.
MGS:Touch has the best control scheme that needs to be implemented in the RE games, and even Doom Ressurrection's accelerometer aiming would be better. Come on guys, improve the port. Quit crapping pm your customers.
WAY too much sacrificed!!
RE: De is an okay game that manages to pull off an amazing feat: stable iphone graphics, but trades off too much. The game has a fresh n clean feel which makes the game exponentially less visceral that RE should be, and ruins some elements of the game(i.e. You can tell if a zombie will get up because the corpse hasn't vanished into thin air). Also, the graphics are made for stability, not good looks, so rooms look bland and repetitive. Puzzles are so simple, you can solve anything as long as you pick everything up. It is neither scary nor amazing nor challenging. On the other hand, the performance is flawless, so are the controls, and the combat is quite fun. So all in all, the game is okay, but it only goes that far.
Seriously the worst game I've ever played control-wise
The controls for this are completely horrible. The analog stick moves you way too slow, so by the time you turn to attack one enemy, you are getting backraped by another one. However, this game deserves credit where it is due in that the graphics are very good, and the shooting interface is well done, although plagued by the movement problems. Great concept, the delivery just dissapointed me. I may check out RE4. Please do make a lite version, even if it is short. I would just like a quick use of it's controls before I spend 8 dollars.
- Category: Games
- Released: Jul 14, 2009
- Version: 1.00.00
- Size: 11.0 MB
- Language: English
- Seller: CAPCOM Co., Ltd
- © 2008 CAPCOM CO., LTD. / Resident Evil CG Film Partners
Compatibility: Requires iOS 2.2.1 or later. Compatible with iPhone, iPad, and iPod touch.