By Dennis Mengelt
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Iced In is a follow up to the widely popular Boxed In & Boxed In 2 games for the iPhone & iPod touch that have been enjoyed by millions of people.
Whether or not you played the original Boxed In games you will enjoy the increasingly difficult puzzles of Iced In.
The object of the game is simple. Free the penguin from its cage in each level. To free the penguin push ice blocks onto each big red switch. All switches must simultaneously have an ice block resting on it to open the cage and pass the level.
Be careful! Once you push a block of ice it doesn't stop until it hits something and cracked pieces of ice can only be touched three times before it breaks completely!
Sound easy? It gets tough! Real tough! Iced In will provide many hours of gameplay.
* 50 Increasingly Difficult Levels
* Auto-Save Functionality
* Unique Puzzle Mechanics Not Found Elsewhere
* Hours Of Gameplay
* Fun Music & Sound effects Complimenting Iced In's Theme.
* Designed Specifically for the iPhone & iPod Touch
* Quick Level Restart For When You Get Stuck
* Simple Intuitive Interface
* Easy Controls: Swipe To Move / Optional Directional Pad
* Disable Sound/Music To Listen To Your iPod While You Play
We appreciate any feedback you may have and will apply it to future updates and features.
Thanks for your support!
What's New in Version 1.9
* Boxed In 3 is NOW AVAILABLE! Created an in-game Boxed In 3 link.
* Fixed miscellaneous bugs.
* Tested for iOS 4 compatibility
Tech fail ruins cool concept
As a Boxed In fan, I was disappointed to see no fourth installment, but looked forward to this new concept by the same development team.
The concept is pretty cool and requires a more strategic perspective to solve each puzzle. The trouble is, however, that the gameplay mechanics make enjoyment of the game nearly impossible.
It's not like I have surgeon's touch, but in directing my little Inuit fellow around I found myself ejected to the puzzle selection page several times during the puzzle, as I must have touched the button to do so. The buttons are too big to allow the player to swipe without obstructing the paying area. Also, the "redo" button causes a fatal error, freezing the game and losing all progress. For this reason alone, I'm deleting the game.
One suggestion for the game makers, in addition to fixing the buttons...why suffer by moving the little person to push the cubes, and not allow simply swiping the cubes using the same movement rules? Takes away from the cuteness, yes, but for me, cuts errant game ejections by 90 percent.
I recommend users stick to Boxed In series...well worth the spare change!
I love the boxed in games (1,2,3). Already passed them all. I tried Iced In after passing the rest and I quit. But tried it again and loved it. I honestly think that those who gave less than 4 stars just couldn't figure the levels out. Gave 4 stars bc of the Eskimo not showing up after passing a level; also bc it doesn't have an undo last move feature. Has to start over many times bc of that. But love the game.
LOVE Iced In as much as I love Boxed In. Have beat all 50 levels on Boxed In 2,3, and Iced In 1 (over the course of a year). Just downloaded Iced In 2 and the first Boxed In and can't wait. Iced In requires a completely different strategy than Boxed In so I like switching from one to the other when I get frustrated. Most definitely my favorite games of all I've ever downloaded.
- Category: Games
- Updated: Feb 10, 2011
- Version: 1.9
- Size: 7.9 MB
- Language: English
- Seller: Dennis Mengelt
- © Dennis Mengelt 2010
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.
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