Gun Wars for iPad
By Sergey Borisov
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Gun Wars is an exciting, animated board game. Build bigger and better guns while defeating your enemies. Will you risk attacking a stronger defender to grow your empire more quickly?
The core of this game is simplicity itself - select who you want to attack, where you want them to attack, and sit back and watch the explosions. The more you play, the more you will learn the nuances - when to strike, when to feint, and when to bide your time.
A new map is generated each time you play, requiring different approaches to achieve victory. Settings let you adjust difficulty and other options.
We are working on new features and improvements for future releases. Please, let us know how we can make this game better and more enjoyable. Send your feedback to 'cepeza at gmail dot com'.
My Go-To Time Waster
This may not be the best "conquer the map" game ever, but it sure is one of the most addictive for me!! I find myself playing this game over and over and over again.
Income is based on the "largest contiguous group of hexes" that you own at the end of your turn. So, joining your disparate locations is paramount! Even giving up hexes by fighting impossible odds can help, because you can't control where your income goes at the end, making it near impossible to win if you still have two or three separate locations on the map after a round or two.
It's mostly a challenge to see whether each randomized map is winnable, I suppose. But I find that even though the AI isn't particularly smart about its strategy, it can still beat me at times. -- And every once in a while I get stuck in what is essentially a stalemate with the AI having more income/territory, but where I have only a couple of small fronts to fight on, making them totally defendable. ... That REALLY makes it interesting, because even then if you play it wisely enough, giving up on one front to gain on another, you can actually get out of these situations too in most cases.
So I think I actually enjoy those frustrating games almost as much as the rest.
Anyway, overall it can be fun to play when I simply want to waste some time. Turns out this is my #1 go-to game just for that reason!
Promising, but needs work
The game is very promising - similar to Strategery or a simplified version of Risk. You start with a map made up of hexagons and you are assigned a random selection of them. You have guns. You shoot your neighbors. You take over their hexagons. You get more guns at the end of your turn depending on how much territory you control. You get bigger guns, you win.
The good: Mildly entertaining is the fact that your guns continually rotate around, pointing at the nearest threat. Game play is very simple. One option is flanking, where any of your guns that are touching the same hex you're attacking also fire - but at a lower strength and you never lose guns from those hexes.
The bad: Slow and cumbersome. There is no option to speed up your AI opponents. The maps are awkward and many times you will find yourself in a no-win situation, where you and your opponents are bottle-necked and neither can gain any ground. Finally, yes - the game locks up or simply quits - a LOT. It's very frustrating to play a game for 20 minutes (I did say slow) and nearly win, only to have the game quit. One last thing - when you start the game, the lower right button sometimes says 'new map' and sometimes says 'end turn' - even before you've begun.
Three fixes will make this a decent game:
- Speed options
- Better designed maps to avoid no-win bottlenecks
- Fix the CRASHING!
Until then, I can't give this game more than a single star.
Addictive and fun!
This game comes with no instructions, just simple gameplay and an option screen. I found it necessary to switch the "support fire" option on, since it makes sense that this is how the game should be played--where you want to make attacks with multiple hexes, to encourage taking strategic positions (as opposed to the mindless gameplay that is Risk). The little guns receive reinforcements in an undefined way; I can only assume it has something to do with wins because if you aren't doing well and make no attacks (just rest for a round) you get almost no reinforcements. An short instruction screen at program startup would be helpful. At any rate, very addictive and doesn't get old!