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Down! Down! Down!
In Down! you control the Block. The Block falls. Whichever way you hold your device the Block always falls towards the real world ground.
Your challenge is to guide the Block through a wide variety of mazes featuring moving walls, switches and a whole host of other challenges.
You'll be twisting and turning your device in devious ways to complete this fun and challenging game.
With brand new gameplay in a retro graphic style, Down! is addictive, challenging, frustrating and ultimately deeply satisfying.
It's like a tilt-controlled carnival wire loop game brought to the Atari 2600 without all the fancy design, presentation, or nuanced controls of that era.
Using tilt—as continually rotating one's device has been shown to be the least appealing manner of control—you must move a square through a "maze" to another, larger square. Movement is digital, so you can't alter your square's speed in any way, and reversing directions is tricky when there is no "dead spot." Without physics, the sensation of falling is missing altogether.
Level layouts are poor, often repeating the same basic patterns with barely altered obstacles. Difficulty is random rather than gradually increasing, and most stages will last less than five seconds. By level 29 (the third spiral layout up to that point), I'd had more than my fill.
Let's pretend you can look past the abysmal front-end design. Each scene is rendered with as many as three luxurious colors and two different sound effects, neither of which signal success. This game hates your senses.
More of a poorly cobbled together dexterity test than a game, "Down!" fails on every merit of basic game design.
When i closed it out one time the game froze...now it wont let me play........
- Category: Games
- Released: Sep 02, 2010
- Version: 1.0
- Size: 1.4 MB
- Language: English
- Seller: Andrew Bissell
- © Luke Bissell 2010
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.