By Simple Machine, LLC
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"Left me drawing lines in my brain for days."
- John Polson, IGN
"A Match-3 With Smarts"
- Nissa Campbell, TouchArcade
"Simple and addictive"
- Konata, Appsgoer.com
Featured in Apple's New and Noteworthy and What's Hot section.
Forget your old match 3 games, this is gameplay you can't get anywhere else. Tomb Breaker is a brand new puzzle game you've never played before.
Super easy to pick up but infinitely difficult to master. You can start by simply connecting just 2 tiles together, or challenge your brain by attempting to match them all. The choice is yours. Tease your brain by swiping across tiles to make huge mind bending chains before your 60 seconds run out. Or, if your the type that enjoys reading an entire book while in the middle of playing a game you can take it as slow as you like in the new 20 moves mode. Either way your brain will thank you for the best workout its ever had!
What are you waiting for, join legendary adventurer Aria Brite and friends, in her very first adventure as you help her unlock the secrets of the tomb.
Insanely addictive brand new gameplay. A new undiscovered puzzle game!
Set your highscore in either the 60 Seconds Mode, or the brand new timeless 20 Moves Mode.
Cast the stunningly beautiful Lightning Mode where you'll have the ultimate power!
Pull off amazing crossovers to blow away your friends' scores.
Clear entire colors in a single chain to build your multiplier.
Make a big enough chain and you'll conjure the new Wild Tile.
Connect to Facebook to challenge friends on the leaderboards.
Compete for all time high scores on Game Center.
Universal app looks great on an iPhone and an iPad
Did I mention this is a BRAND NEW puzzle game?
What's New in Version 1.2
ARE YOU READY?!
That's right, the first update to for Tomb Breaker is here and it's not one of those "Oh, did anything even change in this update?"
Thanks to countless emails, suggestions, and requests I've redesigned almost every part of Tomb Breaker to be more fun, more challenging, more rewarding, and more … tombtastic!
20 Moves Mode (unlimited time):
The most requested feature since the release. Everybody told me they wanted more time with the game. Well now you can set a highscore and take as long as you like, but you'll only be able to do it in 20 moves.
Holy cow, this is the feature I'm most excited about. It looks cool, it's super powerful, and NO OTHER GAME HAS IT. What is it you ask? Well, in 60 Seconds Mode you'll find 2 new side bars. Each time you make a match of 4 or more you'll fill up the bar a bit, when you completely fill the bar you'll activate Lightning Mode for 8 seconds. Just tap on any tile just once and every possible tile will be connected.
It's gorgeous and an absolute thrilling ride you'll only find in Tomb Breaker.
I've wanted to put in special tiles since before the release, but there just wasn't enough time, so I'm happy to announce the very first of many special tiles, the Wild Tile. When you make a match of 7 or more you'll create a Wild Tile that can be used to match any color. It's a super simple special tile that has an exponential impact on the board.
Highly requested by so many people, you can now reverse your moves at any time, and if you return to the starting tile, you can cancel the move altogether.
Power Up Costs Lowered:
I did hear a lot of feedback from people saying that the powerups were way overpriced. Noted and fixed. All powerups have been discounted by 1,000 gems
A whole bunch of people couldn't play Tomb Breaker because of a loading issue. I tested this update on all my devices and it all works on my end, so you should have the same experience. If you don't, please email me and let me know so I can take a look for the next update.
Looking for instructions on scoring, for now, it ain't pretty but it's all there, just go into the settings menu and tap on the "?".
Power Up Store Issues:
One of the biggest upsets people experienced was interacting with the powerup store. There are still some aspects of it that I want to address in upcoming updates to make it even more understandable, but for now, I added quantity numbers to the bottoms of powerups so you can see how many rounds they will last for, and I also turned off rebuying powerups when they are exhausted. My apologies if people felt that I was trying to trick people into wasting gems. I'm not that kind of game designer, I don't make those kind of games, and I don't condone those practices. I want you to feel safe when you play a Simple Machine game and I want you to only spend gems/currency when you want to. If there are other areas where this is occurring, please email me.
Ok, that is it for this update. Now, I have a short ask from me, the developer Kurt Bieg. Tomb Breaker means an awful lot to me. It's my favorite game out of all the games I've made. I desperately want to continue work on this game, but I can only do that by supporting the people who play the game. I realize that in the "free games" market, most publishers/developers don't really care about making something special, but I do. I care a lot. Please, if you have a suggestion, if you love it, if you hate it, please email me your thoughts. It's the single most valuable currency I have as single person studio and it's the most personally rewarding aspect of my work.
If you have a moment, say hi. I even included an email button in the game, just tap on the settings menu and press the email button, or leave a comment at http://www.simplemachine.co/contact/
Thanks and happy gaming,
All it needs is replay value...
This game is really nice, although I would recommend adding an upgrade menu where you can develop skills. Here is what it could look like:
* Lock Expert
Lvl 1: Upgrade to allow an exception of one symbol being connected to diagonally.
Lvl 2: Raises exception to two symbols.
* Artifact Hunter
Lvl 1: Upgrade to add a 1.5x multiplier when starting the game.
Lvl 2: Raises starting multiplier to 2x.
These are just some examples. Having certain skills you can upgrade will truly make this game more awesome. You can also add a mode with levels.
I love this game.
I think this would make the game better if you could move vertical or diagonal instead of just having to move when there is a connecting color. Idk just a suggestion.
I really like the challenge of this game. Just as I'm getting into each set & see the colors & patterns the time runs out. Maybe add more time or add extra time each time a color is cleared or certain # of point gotten on a swipe? Fun game!
- Category: Games
- Updated: Jun 15, 2013
- Version: 1.2
- Size: 31.0 MB
- Language: English
- Seller: Simple Machine, LLC
- © 2013 Simple Machine, LLC
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.
Top In-App Purchases
- pack of 100,000 Gems$1.99
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- pack of 5,100,000 Gems$49.99
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