By Lucky Frame
Open iTunes to buy and download apps.
Play a world of music. Make it yours.
"Wave Trip is a magnificent creation that inspires and delights" - Kotaku!
Wave Trip is a musical arcade game. You control a mysterious and wonderful geometric astronaut as she travels through worlds of unimaginable beauty and danger, saving her friends through the medium of awesome tunes.
All of the levels can be remixed and edited, and players can create their own levels and share them with the world. Since every object in Wave Trip has musical characteristics, creating a level is just like writing a piece of music - just easier (and with more cubist sheep).
What's New in Version 1.4.1
Fixed an issue where it would appear that you didn't have anything on the server. Sorry about that!
Also, as in v1.4, new world, bugfixes, and fixed a crashing issue!
Interesting game hampered by lack of foresight
This is such a lovely little concept for a game. It's a shame it's so ridiculously light on content, because it's hard to recommend a $2 niche title one can complete - with respectable scores - in under an hour...maybe one or two more to master the packaged content.
This should be no big deal because the game has a smart, fun little custom level creator. It's a little time-consuming to make levels that are fun to play, though, which means most people would probably largely use this feature to play the custom content created by other players. With a complete lack of game center support, no high scores for custom levels, and poor discoverability tools, though, this feature isn't nearly as cool as it could be. There are no incentives for spending the time to make cool levels if other players can't find them, or compete on them...the developer can't even be fussed to throw a few GC points at content creators?
I could easily see myself mastering dozens of songs in Wave Trip if the good stuff were more commonplace and a little easier to find, but the developers haven't built a nurturing environment for this feature. Without the custom content to pad its running time overmuch, it's as I said: it's hard to recommend.
Devs: Was this app made for toddlers, chimps, or some demographic who enjoys mashing their fingers into the screen to make the pretty lights and music turn on? Of course not; it's for adult humans. So how about a little guidance on how the game works. You know, things like:
-Contact / bug reporting
-Other documentation, etc.
Even just the basics would help. I spent 20 minutes looking for this type of info online (including your site), but gave up.
Look, I like the game—I really do. But it's hard for the masses to take it seriously if you aren't truly invested in the full user experience. PROCESS: Ideation + planning; design the app; test it; build the app; test it; create suitable documentation; launch it; test it; market it; support it; test it. It's truly among those other important steps, and needs to be fully integrated with every app before leaving your studio.
Do that — and this app's UX metrics will improve overnight.
Great game, needs a fix
The game is amazing. Great idea for a musical game. The only thing that needs to be fixed is the crashing: after a few levels the game, it's stuck in the loading screen. Until you can fix this, I assure you the game will be truly appreciated and much more fun. Keep up the great work!
- Category: Games
- Updated: Feb 13, 2013
- Version: 1.4.1
- Size: 21.2 MB
- Language: English
- Seller: Lucky Frame Limited
- © Lucky Frame
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.