The Other Brothers
By Simian Squared Ltd
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Pocketgamer - "The Other Brothers has the potential to be the best mobile platformer of 2013. Seriously." - Top 20 Anticipated iOS Games of 2013
TouchArcade - "A really slick-looking pixel-art-packed platformer that we've had our eyes on for quite some time now." Top 10 most anticipated upcoming games
Kotaku - "What I'm liking about how this is shaping up isn't just the fact its visuals are all retro-inspired, but the controls as well."
Indiestatik - "The Other Brothers is interesting for a number of reasons that lie beyond its attractive pixel art. Levels are non-linear and encourage exploration!"
••• INSERT COIN •••
The Other Brothers is a •difficult• and challenging platform adventure which appeals to people who love a bold pixel art aesthetic combined with cutting edge rendering techniques.
With today's technology we are able to bring back that classic 16-bit aesthetic and combine it with modern mechanics, physics and gameplay to bring you a platforming experience like no other!
• Pixel art • is a beautiful art form that was swept away by the advances in 3D graphics. We are bringing it back for the new generation and making it better than ever!
Join The Other Brothers: Joe and Jim, as they traverse junkyards, cities, sewers and more as they battle the mafia, police, robots, ninjas and monsters in an ill-fated attempt at rescue... but do our heroes know exactly what they're getting into?
••• Experience New Retro! •••
• Experience a striking, modern twist on the 16-bit Platformer genre
• Unique eye-popping and hand painted pixel art style
• Rock out to the original soundtrack written and recorded especially!
• Explore unique, multi-path levels that you'll come back to time and again
• Fight entertaining enemies with personality, can you discover their weaknesses?
• Action packed, original boss fights
• Entertaining hand crafted cut scenes
• High replay value and rewarding gameplay
• 3 Star rating system and unlockable character
• Simian Tech engine provides authentic Mode 7 visuals
• 3 different control options to try
••• TOP TIPS •••
TOB is a very challenging game, for skilled gamers:
• Hold jump when jumping to jump that bit higher
• Hold jump after stomping to bounce higher
• You can double jump higher at the apex!
• Use B to attack if you collect weapons
• Always keep a pigeon on you - if you are hit get one ASAP!
• All enemies have unique AI - lure them into attacking first.
• Redefine the controls in options and tailor them.
What's New in Version 1.1
• New Control Options!
• iCade Support
• iControlpad Support
I heard a lot about this game a while back. Also heard about the crappy controls but didn't think it would be this bad. After finally trying it out, i can definitely concur with everyone else.
I think part of the problem is the "d-pad" style of control just doesn't work well on a touch screen due to 1: no tactile (common to all mobile games), and 2 : too small for players to accurately control the character without having to look at the virtual d-pad itself - since the d-pad touch area itself is not large enough.
I would suggest a revamp of controls by making the d-pad into an analog 360 style instead so players can somewhat get an idea of which direction they're moving in. Or at least make it an option for it.
Other than that, love the graphic pixel artwork. Level design is fair but a bit confusing at times. Gameplay itself is kinda standard but doesn't keep you interested for long....perhaps the horrid controls are ruining the experience too much.
Potential Never Meant Anything
The d-pad update was a huge improvement, and I've played more since he update. But I've come to realize that the d-pad isn't the only problem. This game is way too hard. Fighting mostly consists of Mario-type jumping on things to make them die. But enemies move way too fast from the very first level.
This game needs serious concept work everywhere. The levels are these big areas—not a linear path. Each level is basically an Easter-egg hunt for oil cans and doves (...which give you health.....?). Dodging enemies is hard and killing them is harder.
I'll be honest. I haven't played the whole game. Maybe it gets a lot better. But beginnings are everything, and I couldn't make it past the first two levels. This game had so much potential as a classic Mario-like platformer, but it got seriously screwed up from the very start.
Nice pixel art, though. And the story seemed like it would have been classic. I'll give it another star for that. But I'll probably never finish this game.
Update: Unfortunately, the update didn't fix any of the fundamental problems with the game. The new control options certainly help the playability of the game, but it doesn't fix any of the core game design problems I mentioned in my original review below.
The game is honestly not that good. Even when they fix the sort of wonky virtual d-pad, the core game is just sloppy, and frankly, boring. The characters have an unpolished feel to them in general (control wise). And the levels are just huge open areas without any logical structure or progression to their layout. It's a shame, because this is a game that I really wanted to like. The art direction is fantastic. It just LOOKS like a game you would love. But reality unfortunately doesn't support this preconception. A lot of these great looking retro-styled games are hit or miss on the App Store. This one is a miss.
- Category: Games
- Updated: Apr 13, 2013
- Version: 1.1
- Size: 55.0 MB
- Language: English
- Seller: Simian Squared Ltd
- © 2013 3D ATTACK
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.