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An epic adventure through a land of monsters, traps, and magic.
"You should choose to own this adventure" -- Eurogamer
"Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku
"This is some of 2013′s best interactive storytelling" -- IGN UK
"Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award)
"Incredibly impressed" -- Touch Arcade
Top 10 Best Mobile Games of 2013, Mashable.com
Top 20 of 2013, Touch Arcade
Top 25 of 2013, Gamezebo
+ Plot your own journey across a hand-drawn 3D world map
+ Fully interactive story, with 1000s of choices
+ The story is rewritten on the fly based on how you play
+ Unique touch-based sword-duelling, with procedurally-generated descriptions of the action
+ Outwit monsters by learning their weaknesses and tells
+ 48 magic spells to master, with weird and wonderful effects that change the story
"Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo
"Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire an iOS device" - Just Press Start
From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before.
The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play.
Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country).
"The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is out now, and will load all of your completed Part 1 games to continue your adventure. Part 3 is coming later this year (but while you wait, check out our new game, 80 DAYS).
What's New in Version 1.4.3
Good concept. WAAAYYYY to short for $5
I like the choose-your-own adventure aspect. It brought back memories. Adding the ability to battle and the minor RPG elements added to the game. However, it was way to short for a $5 game. Even with starting completely over half way through, it still only took a few hours to get to the end. There's theoretically replay ability because you can make different choices, but I didn't feel any desire to try to find a different way to the end after getting there once. It did make the game more fun to make a rule for myself not to use any of the options to rewind given after each choice, whether the choose turned out bad, good, or deadly. I bought this as part of a bundle. Based on the description, it seems like it might be longer. If so, I'll up my stars in my review for that game, but that doesn't change the fact that this game was too short for my money.
I stumbled upon a review of the Sorcery 3 and the Sorcery series from Steve Jackson Games. I grew up with SJG (who remembers Car Wars!) and thought I'd give this a try.
As a kid, I remember reading the occasional "choose your path" type adventure books. I can't say that I though they were great. but I did enjoy them.
I think the way SJG / Inkle appraoched making a smartphone app from the Sorcery series was acqually quite amazing. The combined reading an interactive decisions and pseudo-role playing was fun and enjoyable.
I was surprised, however, how short the game was. For $4.99, it was far too short and not good value at all. Yes, it was an enjoyable experience, but my goodness Sorcery was over very quickly. I've taken one star off because of that.
The thing is, because of the poor value, I won't be buying the other chapters. The value proposition was just too low.
yes, I enjoyed the game, but not enough to pay $4.99 for the next two chapters and beyond.
My hats off to Inlke for their ingenuity. I'd ask they'd rethink their pricing strategy, but i'm sure it's working for them or else they'd have changed it by now.
A nostalgic throwback and interesting but overpriced app. (if the story line was far longer and more immersive, that'd be a different outcome. But given how short it is, it's just not worth the $.)
Shorter than the next one
If you are hesitating over the price, this game has no in app advertisements, purchases, or nagging to review like many other games do.
This is like a choose your own adventure novel (which is what it's based on I hear. They were never available locally when I was younger. ). But the fighting has an element of strategy. You must read the text on the screen or you will have trouble figuring what to do. Spells are your friend.
I recommend replaying several times. Rewind when you want to see what other choices there are and when you have the option to be kind, do so. It Will help you in part 2. They're releasing part 3 and 4 later this year.
- Category: Games
- Updated: Mar 04, 2014
- Version: 1.4.3
- Size: 150 MB
- Language: English
- Seller: inkle Ltd
- © 1983-2013 Steve Jackson, inkle Ltd
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.