RPG Soul of Deva
By Kotobuki Solution Co., Ltd.
This app is only available on the App Store for iOS devices.
Set off on a journey with a young woman known as 'the savior', to Raglis, far away in the west!
The story features a group of characters who on the surface have nothing in common, heading to Raglis, far away in the west. The group is made up of demons, humans, and half-demons, all with their own objectives, and in the group is a young woman known as 'the savior', whose a mysterious power has awoken...
- A World Populated by Demons and Humans
In a world where demons attack humans, the humans live in daily fear of them.
Raglis, an organization working to help those humans, is preparing to welcome Sania, a young woman with the power to destroy those demons. Sania is known as 'the savior'.
At one point, when Sania's life is in danger from the demons, a young half-demon called Shin suddenly appears, and his help allows Sania to escape. Shin and Sania, and an odd group of characters who on the surface have nothing in common, set out towards Raglis, far away in the west..
- Tactical Battles: Moving and Battle Arts
During battles, both enemies and allies can move around their own battle territory. This tactic is known as 'moving'.
Also, items known as Battle Arts (BTA) can be placed in allied or in enemy territory, and have a wide range of effects.
Enjoy technical and strategic battles by making use of both 'moving' and Battle Arts.
- Soul Arms and Orbs
Each character has a weapon called a Soul Arm. Soul Arms can grow and develop by using Soul Points, which are gained after battles.
Also, by equipping a Soul Arm with an Orb, you become able to use an Occult Art corresponding to that Orb.
Develop and strengthen your weapons to best fit your characters!
- Chances to get rare items, once every 30 minutes!
By using the Hourglass of Fortune, you can bring about bonus encounters, which are a chance to gain rare items, including Atoma Slips.
You can use the Hourglass of Fortune once every 30 minutes, so by checking the app frequently, you might find yourself able to progress through the adventure more smoothly...
By using Atoma Slips, you can purchase Soul Points and special equipment, etc.
You can gain Atoma Slips from bonus encounters and while playing the game normally, but optionally, you can also buy extra Atoma Slips through an in-app purchase.
*This game features some in-app-purchase content. While in-app-purchase content requires additional fees, by no means it is necessary for finishing the game.
*The actual price might differ depending on the region.
What's New in Version 1.0.1
Minor bug fixes.
Not Bad, Not Amazing
Well, overall it's a decent RPG with pretty a standard fight/skill/magic system, with a few tweaks around character movement decreasing damage.
The good: decent (if sometimes a bit formulaic) story, some challenging battles that force you to use more of the game's mechanics, a few "post-game" challenges.
The not-so-good: the post-game content is pretty limited. Once you've collected everything and fought the "real final boss" and a few kinda-tough "challenge bosses"... There's nothing. It felt like there should have been a secret dungeon or super-boss to let end-game players have a few more hours of play - like most RPGs for the last 20 years have done. That was disappointing, especially since there are a few areas in a late-game castle that aren't used for anything that look as if they were planned to have additional content. Hopefully this will be activated in a future release.
Also, the mechanics that have a ton of items associated with them are almost never used: elemental resistance is maybe mildly useful, and status resistance is only important in 2-3 boss battles. The balance is very skewed, and you can just power-attack your way through 99% of the game without any strategy, which gets dull fast.
All that said, it's still a solid RPG, but lacks that last couple layers of polish that would have made it stand out from the pack.
Decent game but...
The game offers free goodies every 30 minutes and that's a highlight. You can save the game anywhere as well (look for a save button at the top right).
The big issue I have with the game is the balance. This game has huge issue with it and that's why I took off 2 stars. Even though the game allies you to easily escape from a battle, a battle gives you little EXP at the beginning. Then the first cave gives you good EXP but there is a catch - there is a monster that can't be hurt by regular attack unless you perform critical damage! Then each cave will have a catch like this or a death attack! Latter cave gives you not much better EXP compared to the first cave. Go figure...
takes five minutes to explain game mechanics in text that it could have shown me in 10 seconds of interactive walkthrough. no pause button, menu button, or other means of escaping or controlling the game other than pressing the home button (which means, among other things, that there's no way to save your game progress. there are slots for saving games to, but no way to save games to them. so every time you play, you start over. also no way to fast-forward past the agonizing cutscenes (I think that's what they're called). and this is just the beginning.
- Category: Games
- Updated: Nov 20, 2014
- Version: 1.0.1
- Size: 59.6 MB
- Languages: English, Japanese
- Seller: Kotobuki Solution Co., Ltd.
- © 2013 KEMCO/Hit-Point
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
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