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1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.
*** Four times BAFTA-nominated and TIME's #1 Game of the Year 2014
*** "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
* #16 in IGN's "best iOS games ever"
* 9/10 Edge Magazine
* "Interactive storytelling as its best" - The Guardian
* #1 iOS game for August on Metacritic
Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.
* "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph
* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge
* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com
* "one of the best iOS games of the year." - iLounge
150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time!
* "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq
* "Is it a game? Is it a story? Both, really. And a delight." - The Telegraph - Best Novels of 2014
* "Could be the best interactive fiction game out there" - 148 Apps
* "A sublime video game to immerse yourself in" - The Examiner
* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics
* "Everything about this game is perfect" - AppAdvice
* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom
* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)
Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same inklewriter engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.
Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...
80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.
Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!
The app is network-connected, with a live feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.
Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.
80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, please leave a rating, and check out our Sorcery! series.
What's New in Version 1.1.1
General bug fixes, particularly for iPad users of iOS 8 having problems sharing their journey.
Wow. A must-buy for iOS gamers.
It is a rare occurrence for me to find a game, particularly an iOS game that is completely text-based, so good that I feel a legitimate obligation to write a 5-star review. That being said, if you are not into a playable narrative, 80 Days is not for you. The first play-through I didn't pay much attention to the story, and that's a big mistake. The compelling choices you are given and the completely different ways that you can make it around the world on each play-through is truly extraordinary. The re-playablity is endless.
Although I've seen some reviews that say the game needs a guide, I disagree. I understand what they're saying because the game has about as much depth as the Grand Canyon, and I too was tempted at points to go to Safari and look up a guide or walkthrough. I never did it; I feel that if I did it would compromise the intrigue and genuine excitement that you get when you play the game.
One more note. As I was saying, on the first play-through I didn't find it too exciting. When you play this game, I recommend doing so with headphones, and when you have a little free time to simply sit and enjoy it. Have fun!
Fantastic experience. UI a bit confusing.
I love this game. I've played through it twice so far and so has my wife. The writing is great, the story is gripping, the characters feel alive. I have two nits to pick: the UI is pretty confusing. Even after playing through twice, there are a lot of interactions that I don't understand and get in the way of the experience. Choosing routes and organizing the suitcase are the two that stand out most in my mind. The other critique I have is the conversations mid trip where you basically try to get information about new routes. These feel completely lifeless compared to the rest of the game, with characters responding like a bad AI instead of real people in a story. These two gripes keep the game from being perfect, but I still love the experience and recommend this game to anyone who is into interactive fiction.
Amazing, but it needs a guide.
80 days is a wonderful game, but it needs the ability to go back and reverse decisions like "Sorcery!". Or some sort of online guide/wiki, as some of the endings are extraordinarily obscure. Take for example the "love in London" which is the happiest ending. That narrative requires a ridiculous amount of specific tasks done all in the right order- and even then, you still have the 80 day time limit hanging over your head.
A sandbox style mode where you have infinite money, infinite time, all routes displayed and the ability to go back and reverse decisions would be a dream come true. Please, it would be amazing.
- Category: Games
- Updated: Jan 26, 2015
- Version: 1.1.1
- Size: 157 MB
- Language: English
- Seller: inkle Ltd
- © 2014 inkle Ltd
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPhone 6, iPhone 6 Plus, iPad, and iPod touch. This app is optimized for iPhone 5.