Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You will have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

• Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

• Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

• Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

• Advanced Line of Sight
Elevation and obstructions will affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

• Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but will need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

• Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.


Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

What’s New

Version 1.8

Hello Generals,
We are glad to announce a new update which repairs multiplayer connectivity and addresses game balance issues that you have reported. Here is the brief but very important list of improvements that you will find in this patch.

• Resolved Multiplayer connectivity problems.
• Balanced ranged damage to be not so overpowered as before. Casualties will be much more realistic and the game should be more enjoyable by playing either side (Union or Confederates) in Single Player or Multiplayer mode. This damage balance affects positively morale and condition, that previously could drop too fast, making units almost unmanageable in many cases.
• Improvements for AI to keep better safe distance from the player and attack more efficiently.
• Improvements for player's units auto-targeting and self-awareness.

Ratings and Reviews

3.4 out of 5
11 Ratings
11 Ratings
Michael Mar82 ,

Confederate Troops

Now you can even do a historical reenactment, the Confederate forces suffer such magnificent loss from Union artilery. You cant follow the battle as it did fall out. Confederate troops get decimated from Union artilery and Riffles. Their morale also drops almost instantly. You would think that would be the case of the Union side, since they were losing every major battle until this point. It doesnt matter which setting you pick for the Union side, he seems to be way more aggressive. Meade fought a defensive battle, its how we got Picketts Charge. If that was addressed it would an awesome game. its still fun to play and very difficult to win. Just need to tweek the Union artilery and Confederate Morale. And Confederate artilery needs to more accurarte too. Confederate brigades also should be enflicting more damage. but again the game is fun, just being picky i guess

ReviewerGettysburg ,

Interesting but flawed

Some enjoyable features— conception, linear battle, artillery, graphics, real-time battle. Map with elevation lines very welcome. Full of excitment, and endless replayability. The “campaign” aspect is good. Controls are instinctive, simple, well designed. The multiple choices for the AI opponent are great. I have not tried multiplayer. But I have a few quibbles:

Most crucially, at the end of each engagement, the battle map vanishes, so that you cannot return to ponder casualties and performance for each unit: how do you remember which one was Cutler’s Brigade of Caffrey’s battery ?

You cannot choose how to deploy infantry— most importantly, you cannot scatter a regiment as skirmishers. This counts notably for the sharpshooters, but also would be good for other units: skirmish lines played an important role during the battle. Also, skirmish lines should be able to keep up a constant stream of fire, rather than have to reload.

I’m not sure of what’s going on during close combat and melees

Artillery seems to be able to shoot through friendly infantry

Vedettes (mispelled) should dismount to skirmish. As it, they are pretty useless.

morphine hearts ,

Not Completely Thrilled

Much of what one reads from previous reviews summerizes this game. When it’s rolling the game is engaging, colorful and intelligent. Apart from what other gamers mention in their reviews is that one downside I keep facing is that at some point the game freezes and instead of Pickett’s Charge or the Peach Orchid I end up getting the beachball of death.

Not sure why this keeps happening.

For the value its a good game just not sure if with the game bugs and this freezing issue I will keep trying to play it.


Gamelabs LLC
715.4 MB
OS X 10.6.6 or later
Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
© 2014 Game Labs LLC


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