Majesty: The Northern Expansion
By HeroCraft Ltd.
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4.5/5, "If you’re looking for an excellent Sim game for your iDevices, check out Majesty: Northern Expansion" – MacTrast.com
"Majesty: The Northern Expansion shines, especially for strategy gaming fans." - 148apps.com
Mission 3 Walkthrough - specially for all Majesty fans! http://youtu.be/CWLlHzYqEV4
Do you know the easiest way to kill a dragon? Just stuff a sheep or ram with a heap of poisonous filth and feed it to a dragon. Of course it's not the most heroic method but it is very safe and effective.
Another option is to announce a reward for the dragon’s head. After that the only thing you have to do is wait while the army of heroes, wizards and freaks drive a monster to its grave. It is always necessary to find a solution to the dragon problem because all the members of this scale-winged tribe have the same disease. It is a strong allergy to humans and their settlements and all dragons use the only medicine against this illness; total annihilation of the humans.
Troubles with dragons are in the forefront of “Majesty: The Northern Expansion”. Of course you’ll have to defend your kingdom from the other evil spawns, for example how about the giant stone golems that have an outstanding amount of hit points? Expanding the territory of your kingdom and starting the northern expansion in the land of the frost and winter you’ll have to rack you brains over the riddle of fire-spitting monsters.
All who liked the original mobile game “Majesty: The Fantasy Kingdom Sim” will undoubtedly be pleased by its add-on “Majesty: The Northern Expansion” which gives an opportunity for players to continue their conquest in a new snowy location.
“Majesty: The Northern Expansion” - it’s time to feed the dragons!
- New missions and new location – Northern Lands
- Legendary indirect control strategy totally adapted for mobile platforms
- 10 types of heroes with dozens of statistics, weapons and armor
- New monsters
- Changeable weather conditions
- Skirmish mode
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“Majesty: The Northern Expansion” is a trademark of Paradox Interactive.
Developed and published under license by Herocraft.
What's New in Version 1.4.0
- 4 new missions added
- Minor bug fixes and improvements.
Almost Legendary (Not Quite)
This is a port of a game I used to play originally for PC. Some improvements have been made but as usual it's dumbed down. This would have been a fantastic port of the old fantasy real-time strategic sim builder with heroes running around on their own RPG-like grind to level up and get gold.
Humorous and entertaining scenarios, improved artistic styling of the Warrior of Discord and Paladin heroes, engaging kingdom building sim with monsters vs the kingdom, good old original soundtrack. Buildings no longer require builders, they just build automatically, slower the more repairs and building is at hand. Wizard tower spells are no longer limited to a spell radius around magic towers. Fun diverse classes/guilds with specialized spells, skills and equipment.
Pro and Con:
Same old autonomous AI heroes, not much of a way around that. Some RTS players will be frustrated by the autonomous AI controlled heroes while others may find it liberating and entertaining as I did with the original.
Biggest pet peeve and sim sin of all, YOU *blank insert curse* limited the number of heroes and buildings; only 20 heroes!! I used to enjoy playing after victory, covering the playable area in buildings waiting until heroes got up to level 600 something by letting it play over night, no kidding. The overall artistic style and details of the original game are dulled or lost to the cartoony puerile superficial App Store style so common in modern fantasy games, however the original detail would be displayed improperly on mobile phone screens. Rangers have been so nerfed, right out of the box a sewer rat can eat them for lunch; I just don't use them. Wizards, much as before, even above level 20 are overpowered killing machines until a goblin sneezes and then they die, especially if that sneeze is a projectile. Tax collectors should've been replaced by an automatic tax collection event over intervals of time just as the builders are only implied and replaced by an automatic construction process. I never understood why elves and dwarves were limited to 2 and 3 per guild; why not 4 like the other guilds? The names for heroes and buildings are permanent and can't be changed like they could in the original, which is problematic as random hero names/titles are lousy and so few titles exist that often I get the same name for 2 or more heroes which causes confusing if I want to resurrect/reanimate one searching through the guild lists. As in the original, heroes have a sex assigned with their class; preferably there would be random sex assignment for each hero type with a unique sex-specific animated look and portrait for each class, even if it's a tall order it would add a lot more diversity and character. Rogues, rogue guilds, cultists, temples to Fervous and spells, magic bazaars with potions, outposts, gambling halls, elven lounges, gnome heroes, inns, embassies, monks, temples to Dauros and spells, poison/healing herbs, many monster types and lairs, temples to Lunord heroes and spells, temple to Solari heroes and spells, are all removed. Why take out so friggin much? Bring some stuff back.
In conclusion, it's a good little app if you like the original, but be prepared to eat some of the old and new drivel that comes with the game. Probably worth the price, just don't even bother with the demo-like free money pit version if you want the game, except to get a taste of what you're buying.
- Category: Games
- Updated: Dec 03, 2013
- Version: 1.4.0
- Size: 188 MB
- Languages: English, French, German, Italian, Polish, Portuguese, Russian, Spanish
- Seller: HC GLOBAL DISTRIBUTION LIMITED
- © 2017 HeroCraft
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.
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