By Soli Deo Gloria Productions, LLC
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Marathon Infinity is the climactic conclusion to Bungie's groundbreaking Marathon Trilogy. Learn the the truth about the events of Marathon and Marathon: Durandal first hand in "Blood Tides of Lh’owon", the single player portion of Infinity.
- 25 levels divided into four chapters
- 5 hidden levels
- missions include exploration, puzzles and extermination
- "Carnage is as easy as point and shoot." ~Marathon Manual
- introducing a new weapon: KKV-7 10mm SMG Flechette submachine gun
===== to.be.a.vidmaster ====
What does it mean to be a Vidmaster?
It is being balanced in the calm center of a whirling and untouchable tornado of destruction, while showers of grenades patter harmlessly around you and bullets crawl toward you in slow-mo.
It is when your brain develops a new bundle of nerves whose only function is to re-route impulses directly from your eyes to your finger muscles, so that you can twist and snap off a rocket long before you’re conscious of the yellow blip in your motion detector.
It is when the difference between a roomful of alien warriors and a carpet of them is a matter of seconds.
The word "vid" entered the Marathon lexicon during development of the first game, to distinguish the excellent players (particularly in net games) from the fodder. The Oath of the Vidmaster was inscribed into the skip-levels dialog (Command-Option-Begin New Game), to remind players of the highest level of excellence they could aspire to:
"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use Caps Lock as my 'run' key, and to never, ever, leave a single Bob alive."
To do these things is to invite maximum peril, and requires one to play the game as hard and unrelentingly as possible, at the highest level of skill; to play as a Vidmaster.
These three games, the Marathon saga, are the best training and testing ground for Vidmasters. You can play against aliens alone or in a networked group through more than 80 levels. But the true challenge is surviving in one of the 50 included netgame arenas against other people. It is in such trials by fire that mighty Vidmasters are forged.
===== ~Marathon Infinity Manual
Visit us at http://www.marathon4ios.com
Follow us on twitter http://www.twitter.com/blezek
Source code for this app is licensed under the GNU General Public License v2 (http://www.gnu.org/licenses/gpl-2.0.html) and is available upon request (see http://www.marathon4ios.com for details).
What's New in Version 2.10
oops, fixed iPhone rendering bug
Excellent port with some issues
Solid port of the open-source Marathon trilogy. Level 0 to 1 crashes on the load screen, even after a device restart (iPhone 4s).
The controls are auto-leveling, making proper 'Nade jumps next to impossible. This game pioneered grenade jumping; some of Bungie's hidden rooms/ammo caches are only accessible that way. Better control options would be nice--a separate "run/swim" key, for
example. Of course, there's Master Chef--I mean Chief mode for your ammo needs,which is a must if you want to be able to load level 1 on a 4s, and Frog Blast The Vent Core.
Criticism aside, thank you for bringing this game to iOS. When most of my friends were playing DOOM and console games, anyone who played the Marathon trilogy was being introduced to the classics, the sweeping sci-fi mythology of the Marathon universe, and the idea of artificial intelligences becoming more human, with some of the best graphics and level design, and most compelling FPS storytelling of the era. In fact, this may have been one of the few FPS games with an actual storyline.
The Mac geeks miss you, Bungie, from when you were a Mac-centric developer. We know they promised you your own console to continue the trilogy, know that you sold your souls to Tycho to pay the bills, but it's sad day when the only games that reach our platform(s) are third-party ports.
While visually, it still remains true to the original, it seems like the app was rushed out of beta.
The control scheme is horrid, that alone makes this game virtually unplayable.
I could be wrong, but it might be laziness on the developer's part. Touch screen controls for FPS type games isn't anything new, and many have done a good job with it. Here its makes the game unmanageble, I have difficulty with moving while aiming at an angle (app automatically reverts to a direct horizontal view upon any movement). Switching weapons in a timely manner, dual wielding (again a challenge for touch screens but many other FPS apps have managed this quite well) interfacing with doors, elevators, and terminals (due to the awkward position of the interface buttons) etc... Moreover the HUD controls are a complete eye sore.
The game crashes quite a bit, the initial load up time is quite too long, and bugs persist on many levels (some levels cannot advance, so have to restart saved games, others will advance to levels out of sequence to the original game)
I have to give this app 1 star.
Well intended, poorly executed.
Port is OKAY
I have played the original game on my PC, and on XBLA. Yes iPhone is limited with controls, but I feel like the game(the trilogy ports)could use a few changes.
1.sensitivity on the movement analog could be toned down a bit.
2.the ability to change field of view between default or higher FOV
3.toggle on/off two things
A. Invert y axis
B. auto center on/off
4. Ability to rearrange icons on screen.
Other than that its a decent port.
If you wanna okay for the story, just play it on easy as the controls take some getting used to.
- Category: Games
- Updated: Apr 10, 2013
- Version: 2.10
- Size: 87.6 MB
- Language: English
- Seller: Daniel Blezek
- © 1995 Bungie, Inc.
Compatibility: Requires iOS 5.0 or later. Compatible with iPhone, iPad, and iPod touch.
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