By Comma 8 Studios
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4/5 Stars on 148Apps!
MULE is a ridiculously fun and addictive strategy game that combines real-time and turn-based styles as you battle for land and resources on a newly colonized planet. The game is easy to grasp but provides great depth of game-play.
A smart game for smart players. MULE is an easy game to learn but provides a myriad of possibilities of strategy. Should you focus on one resource? Should you be a jack-of-all trades?
FAITHFUL TO ORIGINAL
The core of the game is faithful to the original MULE game. Characters, maps, and behaviors have been kept intact.
MULE THEME REMIXES
Three MULE remixes included to keep your foot tapping!
ACHIEVEMENTS AND LEADERBOARDS
Rack up your score and earn those achievements to demonstrate your prowess to all. Can you catch the Wampus 10 times?
NO IN-APP PURCHASES
Nothing else to buy. No gems. No crystals. No ads. Pure gaming!
What's New in Version 1.2.3
Crystite Auction issue corrected.
As a game theory, usability professional who loves the elegant economic balances of MULE, I must say that I am disappointed that there are so many metrics that are way off in this app that could have been copied from the original. You can play Planet Mule online, an evolved version of the original, and this has retained those economic balanced unlike this app. The AI is also too weak comparatively always dumping extra food and energy cheap. Why so few land auctions? (1 per game). Why don't store prices increase after I sell food for $200+? Why is Crystite rarely over $100? Why are items allowed to hit $900+ after a major shortage? I have 20 more issues. An options menu would drastically improve the game of Mule. 1. Option to make the game action-based. 2. Option to change process of land grant from moving box to clicking actual plot of choice. If 2 or more choose the same plot, auction. Auction loser chooses new plot. 3. Option to remove single player luck events like pest attacks. Make broad economic events that effect all, or no events, or 2 events. SO MANY improvements that need to be made. Very disappointing. After 3 months, I see no improvements.
Smithore spoils the game
Overall, the game is fun and true to the original Atari version. However, one of the recent updates built in "spoilage" of Smithore when a player accumulates more than 50 units. (I'm not really sure scientifically how a rock spoils, but o.k.). Yes, I am aware that was how the original game played. However, this severely limits the maximum price of Smithore. Previous versions, before the update, would allow prices to get as high as $984 per unit. A player could store up several hundred units over several turns and sell for major cash! It was easier to achieve much higher scores. Why doesn't crystite spoil above 50 units? I understand spoilage for energy and food, as these are naturally very perishable items. Game would be much more fun if you got rid of the Smithore spoilage issue or built in greater profit in crystite, say, a max price of $600-$700 per unit.
Game is playable but with a few bugs
The game play is similar to the Commodore 64 version I spent dozens of hours playing as a kid. Some differences are that I don't recall Smithore ever going up so high after cornering the market in the original. Due to that I ended up with over $80,000 in my first game played. One bug that happened is that I won a land auction but it never took my money and never gave me the land. Another weird thing is that when all the land plots are taken up it still goes through the procedure to pick a land plot albeit quickly. All in, a faithful port of the original and was fun to play. My son has been playing it as well and likes it a lot. I hope it teaches him the lessons about economics it taught me as a child.