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Sad Princess

By Chu Lok Wan

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Description

Featured by App Store in:
Undiscovered Games
The Best Games You've Never Played
New And Note Worthy

--- Notice ---
- FULL RETINA SUPPORT!
- Although this game contains In App Purchases, you can enjoy full game without any IAP: all of them are optional or shortcut.

--- Description ---
Sad Princess is a fast pace action game with stylish graphics, smooth animation and cinematic scene.

This is a tale of girl meets boy. Actually, it’s a tale of princess meets prince, prince gets
kidnapped, and princess goes out on an action-packed quest for revenge, peace, and love.
This ain’t your grandma’s fairytale…

- A TOPSY-TURVY STORYLINE
Princess Clover believed that the road to true love is full of hardship. Use her ‘Sad
Power’ to become stronger and use powerful attacks in the hopes of a romantic ending.

- GORGEOUS GRAPHICS
Visit five unique worlds, including a snowy mountain, a starry desert, and a mysterious
castle. Stunning 3D particle effects are used for fluid battle animations within a setting of
beautiful, original graphics.

- ADDICTIVE BATTLES
Controls are easy to learn, but hard to master! With combos and special attacks, you can
create your own battle style – which you’ll have to for the powerful bosses. Enemies have
their own style of attacks, too!

- GROW PETS
Grow pets (including bees, wolves, and dragons!) and bring them along on the journey
for both help and companionship, and develop their abilities.

- WEAPON UPGRADES
Upgrade your weapons in the shop with crystals to forge great battle swords. Customize a
weapon to suit your needs!

- LEADERBOARDS AND ACHIEVEMENTS
Connect your profile to Game Center and submit your score to compete with players
from around the world! Try to get every achievement!

- SURVIVAL MODE
Challenge the highest score!

Want to know more about Sad Princess?
Visit Perlo Games on www.perlogames.com for game detail, tips and news.
Connect with us on Facebook, and Twitter: @perlogames.
Email us at: info@perlogames.com

What's New in Version 1.2

- Remake all non-Boss levels
- Control improvement
- New in game control interface
- Weapon will not loss when upgrade fail
- Reduced game over penalty
- Bug fixes

iPhone Screenshots

iPhone Screenshot 1
iPhone Screenshot 2
iPhone Screenshot 3
iPhone Screenshot 4
iPhone Screenshot 5

Customer Reviews

THIS GAME IS SO FUN~~~~~

I want to improve the control more.
Except this one, i love this game.

Nice art aesthetic, but flawed and shallow beat em up

Sad Princess has a "Powerpuff Girls" aesthetic to the art and design that is well done and pulls you in initially. Unfortunately, that art aesthetic is the best part of what is supposed to be a fairly deep side scrolling beat'em up game. You will, no doubt, get $1 worth of fun out of the game before the flaws start to annoy, but the flaws do make it hard to recommend (particularly for its full price) when there are better games out there in this genre.

Where the game falls apart is the realization that all its supposed depth is actually just "stuff to do that wastes time but is of little consequence". Yes, you've got stats and level ups give you stat points to distribute. Yes, you can have pets that level up and aid you in combat, and there's a reasonably complex method/madness to levelling the pets up (which you'll have to visit the parent site to find out about). Yes, there are weapons and weapon upgrades that cost tons of good stuff in-game. Yet, ultimately, it's all just a little flat. I suppose there's probably some minor effect on the game depending on your stat spread but, since the controls are more than a little "mushy" and the enemy numbers get greater and greater as you advance, it all just turns into a bit of a button mashing mess with you popping health potions and unleashing your "sad power" as it charges up. Advancing, other than boss battles, has more to do with grinding the same level over and over until you get powerful enough to tackle the next.

That last point is one of the weaker points to the game. Hypothetically, the game is built upon the notion of replay value: you're working to get better scores on the different levels. Yet, for some unfathomable reason, you can only revisit the level you just beat and the next level. You can only replay the story levels in order, which kind of blows the entire point of having level scores to begin with since this means you have to fight all the way to the end of the game before you can re-tackle the early levels with your new beefed up princess. And when you do hit a wall where you need a bigger, badder princess, well, hope you like playing the same level again and again and again until you get enough gold for a bigger weapon or raise your level high enough to move on.

Pets, first off, are just recycled enemy models, which, let me just say, is lame. Second, they are primarily just gigantic gold sinks in what you have to feed them to level them up and keep them from eating random items from your bag. Plus, they die quickly in battle no matter how many levels they are above the mobs. They're more of a temporary destructive summons than any sort of companion since you summon them, watch them die, stand around for their health to recharge, then summon again, watch them die...

There is an entire IAP system that will let you buy either game coins or some of the more expensive in-game bling, but I am frankly turned off by it. It lets you avoid the grind to get some of the better stuff in the game, but since that stuff is only good for grinding more, what's the point? If you like this game enough to continue with the nigh endless repetition you'll get the coins to buy this stuff anyhow so the IAP seems more like a trap for those who are impatient enough to want a black dragon pet before they realize how little difference such a pet will make.

Then there's some definite glitchiness with the Game Center integration (when you create a profile it's supposed to link to GC, but if it doesn't, well, your achievement may or may not ever be posted).

The bottom line is that it's a reasonably fun game for a few hours, but while there's technically a near infinite amount of replay IF you like the flawed beat'em up game play, there's little actual depth here and skill isn't nearly a big enough determinant.

Only 2 or 3 stars at most

If you've played the free lite version, you've seen and played all there is to this game. The artwork is very nice and cool and that's about the only thing it has going for it. The gameplay is as shallow and boring as it comes with just mashing one attack button repeatedly. For some reason also, you can literally hit a single enemy hundreds of times, long after it "died" after the first 2 hits. It doesn't disappear until you stop hitting it. It took me a few levels to figure that out, lol. Very annoying. The powerups in the game are pretty worthless and your tiny inventory space doesn't allow you to utilize them much anyway. The pet raising aspect of the game is nonexistant. By the time you can unlock a pet, it will die in one hit in battle every time and will not level up past the first level, so very pointless. Overall, this game could've been much better with deeper gameplay, fixes to the issues named above, and more content. (The game is beatable in 2 hours, without any reason to return to it)

Sad Princess
View In iTunes
  • $0.99
  • Category: Games
  • Updated: Feb 15, 2011
  • Version: 1.2
  • Size: 28.5 MB
  • Language: English
  • Seller: Chu Lok Wan
Rated 9+ for the following:
  • Infrequent/Mild Profanity or Crude Humor
  • Frequent/Intense Cartoon or Fantasy Violence

Compatibility: Requires iOS 3.1 or later. Compatible with iPhone, iPad, and iPod touch.

Customer Ratings

Current Version:
All Versions:

Top In-App Purchases

  1. Large Coin Pack$4.99
  2. Small Coin Pack$0.99
  3. Medium Coin Pack$2.99

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