By Freehold Games, LLC
This app is only available on the App Store for iOS devices.
Sproggiwood was developed for devices with at least 1GB of RAM. We recommend you only download Sproggiwood if your device meets these minimums:
iPad Mini 2+
iPod Touch 5 does NOT meet this minimum.
"The game just oozes personality and humor through its characters and game world." -- Touch Arcade
"The combination of adorable art, fun dialogue, bite-sized dungeons and a clear sense of progression makes Sproggiwood pretty danged difficult to put down." -- CNET
"The adorable graphics and humorous writing bring every detail to life, from talking sheep to vampiric mushrooms." -- Gamezebo
"If you're a fan of roguelikes, then this is a must buy. And if you're considering dipping your toe into that particular pond for the first time, this is a darn good place to start.” -- Pocket Gamer
"The cutest roguelike you'll ever die to."
Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.
You’re a simple farmer from the peaceful island of Clog. One moment, you're tending your grove -- the next, you’re lured through a mysterious portal by a talking sheep. Now you’re the prisoner of Sproggi, a mischievous forest spirit who's built a whole village just for you. You have a simple job: tame the wild creatures that roam the forests of Sproggi's realm...
Watch Sproggi's plans go awry when you discover a rival civilization on the rise to greatness. Will you choose to befriend these curious Mushroom people and stand together, or will you crush them and claim Sproggiwood for your own? Seize the day and civilize Sproggiwood now!
Sproggiwood distills the roguelike genre down to its core fun ingredients: inspired character classes, loads of interesting loot, and procedurally populated dungeons with monsters and traps that combine to produce totally unique tactical challenges. In Sproggiwood, adventure sessions are compact and chock-full of interesting choices for you to make. Each dungeon dive follows the heroic rise of one adventurer from your civilization. Journey through teeming forests, haunted swamps, teetering cliffs, and glacial mazes to uncover your civilization's whole story.
-A wondrous and humorous setting inspired by Finnish mythology
-Brain-churning tactical combat vs. an assortment of creative monsters and traps
-Six fully unique, customizable classes: simple farmer, brave warrior, merry: archer, cunning thief, brainy wizard, and creepy vampire
-Procedural dungeons filled to the brim with scrolls, potions, swords, and staves
-Town decoration mode with buildings, trees, roads, and villagers
What's New in Version 1.2.10
-New feature: You can swap the compass to the left-hand side of the screen (Settings > Compass Position)
-Added controller support for Phone mode
-Added controller navigation in Phone mode
-Improved default controller bindings
-Reduced memory usage
-Updated app icon
-Fixed: Achievements 'Sapius Wasn't Wise Enough', 'Another Dimension of Savagery', and 'Savagery is the New Wisdom' now trigger properly
-Fixed: When you beat Surma on Savage Mode, you get the Easy and Normal stars as well
-Fixed: Wisps no longer stick on the screen after they've died
-Fixed: Using Feeeeeeed! with Freezing Fang no longer causes an error
-Fixed: Feeeeeeed! no longer works on bosses
-Fixed: Cupid's Bow works properly
-Fixed: Bizarro monsters don't incorrectly reward XP
-Fixed: Magic Missle doesn't incorrectly trigger weapon effects multiple times
-Fixed: Key to the Heart of Gods only works on the first shrine encountered
-Fixed: No more gradual slowdown over long play sessions
-Fixed: Friendly monsters no longer wake hostile monsters
-Wizard hats fit better
I can not believe how good this game is. I only got it 5 days or so ago (I dunno, the days have all started to blend together since I bought this...) - but it's quickly turned into one of my favorite iOS games ever. As for roguelikes, it's probably my second favorite (right behind Cardinal Quest 2... which I've dumped at least 100 hours into, and took the place of 868-Hack, which is another... just outstanding roguelike - if you pick 3 to get into... those are the 3 I'd recommend). Especially after playing on the Savage difficulty - it's like a completely revamped version of the game. But it's also very cool that you can change difficulties on the fly (yeah, mid-level!!), as there's only 1 save slot. The developer has also stated that the controls will be able to be flipped in the update that's being beta tested on iOS right now (along with a couple other tweaks and fixes) - and has been pretty active on Touch Arcade. I'm really looking forward to see what comes next out of Freehold Games studio. If it's even half as good as Sproggi, it should wind up being a pretty great game.
Thank you thank you thank you!!!! MFi support ROCKS!!! =oD
Awesome and not a battery drainer
This is a great rogue-like. There are permanent perks and weapons you can buy that last between levels and buffs and events of strategic advantage that can only be found in shrines at each level. The levels are procedurally generated, so in theory you could play indefinitely. To me, it was the right mix of replayability with progress toward an endgame. There is a little bump in difficulty around level 4 and again at the final level, level 10, but overall it was very accessible on normal difficulty. The six different classes are unique enough that I went through the whole game with each. Sometimes the levels were just a bit longer than I find ideal for a mobile game, but that is a more personal issue. But it is not a battery drainer!
This is by far the best game I have purchased on my iPad in a long while. For that alone it deserves 5 stars! It is crazy fun! I have had a hard time putting it down and I honestly have never said that about a game before! I'm playing it with high bass headphones and even the sound I find to be amazing!
The only problem I have run into is a double click issue. When I click to leave settings it often double clicks and puts me right back into settings. I have the same issue after selecting a class. Instead of letting me select my equipment, I am immediately jumped into the game. Annoying but not game breaking by any means.
I wish there was a little more to the city part of the game. For instance when purchasing your first civic boost I was disappointed to see it doesn't unlock a unique building. That, along with visually upgrading the building upon upgrading the boost, would have been awesome! As it stands there's really no reason to ever do anything with your city... That I have thus far figured out anyhow.
To wrap things up... If you are remotely interested in this game, I say, buy it! You probably won't regret it.