* Multiplayer Game of the Year 2015 by Pocket Tactics *
* Best Mobile Games of 2015 by CNET *
* 10 Best Mobile Games of 2015 by Red Bull *
Subterfuge is a week-long multiplayer game of strategy and diplomacy that plays out in real time. Gather intelligence, coordinate with other players, issue orders, and influence how the game unfolds. Master both strategy and diplomacy to come out on top.
"One of the best strategy games I've played all year. And it's on my iPhone, of all places." -- Polygon
"Subterfuge is the perfect mobile game for someone looking for an in-depth strategy game you can play for 5 minutes at a time or stare at your phone for 45 minutes plotting schemes and executing flawlessly timed maneuvers" -- TouchArcade
"In a world of single-serving iPhone distraction, Subterfuge is a remarkable standout, a booming four-course meal of strategy, diplomacy, and damn fine gameplay." -- The Daily Dot
"A diplomacy system more dynamic and tense than a Middle East peace talk." -- Gamespresso
“The designers, to their credit, have created a truly bottomless puzzle. This app is hypnotizing” -- Quintin Smith (Cool Ghosts)
Features unlocked by buying Level 2 Security Clearance IAP:
* Unlimited scheduled orders
* Create private games
* Play in rated games
* Play multiple games simultaneously
* Keep notes about other players
Effects of multiple Kings don't stack anymore.
Fixed rare bug with Saboteur instantly transporting drillers.
Ratings and Reviews
Being able to strategically outmaneuver a computer-controlled opponent is one thing, but when you bring human cunning into the equation, things get mighty deep. Subterfuge will have you mining resources, dispatching submarine fleets to capture outposts, and recruiting powerful specialists. But watch out for opposing players with their own devious agendas. The game’s most brilliant hook—diplomatic negotiation via a built-in chat feature—lets you forge (and torpedo) alliances over the course of epic matches.
I give this game 4 stars because although this game is brilliant in every way I have found a few things it is missing. First off. I wish there was a way to have short games. I wish that I could choose whether to have a long game or a short game. Maybe make times faster. Such as a day game instead of a week. Next I hope they continue to add more specialists. Lastly I wish there was a way to make out how many people that can win. As of now only 1 person may win at a time. This means you MUST break your diplomacy at some point. I came up with a team idea. Basically have a game of 2-10 teams you get to play the same outposts and factories as your teammate. Just ideas to help improve the game. Overall 4.5 for a fresh idea with potential.
Update 3/1/18: Keeping the game 4 stars. After all this time they haven’t added the ability for short games which probably would have helped save this game from hitting desert status. As of today I am deleting this game from my phone as none of my friends play it any more. Games take so long to have an outcome it becomes a chore to play the game rather than it being any fun. I really wish they listened to my original solution to just add a short game mode and team battles. If I see this game has an update any time soon adding these things I will gladly reinstall it. Please email me devs for ideas to reboot the game.
Great Strategy Game
A very well executed that will make you addicted. The only Con I have for this game is that the times take way too long. Each game is expected to last a week long, they should shorten it to 3-5 days. I gladly payed to support this development team and to play unlimited games at a time.
If the developers ever read this....you guys should introduce an Alliance feature to the game. Mainly everyone who plays to win always join up with another person, whether it's a truce between one person or an alliance between multiple, diplomacy is a very important aspect of the game. That being said, there should be an in-game option/feature that allows players to join/create an alliance that is recognized by the game. The alliance can be a public alliance, which makes it visible to everyone playing, or it can be a secret alliance, which doesn't display the relationship to anyone not included. The plus side of having a public alliance is that you'd be able to see your allies sonar range, which leads to better coordination and effectiveness with your allies. The balance of this feature is that public alliances are now known to everyone and ultimately puts a target on the player's back. Secret alliances wouldn't be displayed, as mentioned above, but they also wouldn't benefit from shared sonar range.
Hopefully this becomes a noticed feature and can be implemented in the future. Feel free to tweak with the idea, but please make this happen!
- Noel Llopis
- 48.2 MB
- Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © 2015 Noel and Ron
- In-App Purchases
- Level 2 Security Clearance $9.99
- Medal $0.99
With Family Sharing set up, up to six family members can use this app.