Place a tent next to each tree in this original puzzle game! Numbers around the grid tell you how many tents must be placed on each row and column. Be careful, tents can't touch each other.
Solve all levels with logic only: no random moves!
- Hundreds of levels
- New exclusive levels every day
- No rush: play at your own pace, start a level and complete it later
- Unlimited free hints
- No wifi? you can play offline
- Multiple grid sizes for varied difficulty
- Ability to zoom in and move the grid for smaller devices
- Landscape and portrait modes to play on any phone or tablet
Follow us to get news and updates:
- Optional push notifications
- Bug fixes
Ratings and Reviews
Fun game with an irritating pay structure.
The game itself is excellent, almost like a combination of sudoku and minesweeper and it’s wonderfully addicting.
That said, the star system for unlocking packs is a little stupid. You eventually get to a point where even if you beat every level in the preceding pack, you either have to buy stars to unlock the next pack or check in every 6 hours for a couple of days until you get enough free stars to unlock the pack. Then you play for half an hour and you’re out of levels again.
I get it, you want to make money off the game. So just do 15 second ads after each level with a pay option of $1.99 or whatever. Like literally every other game available. It’s great, I’d pay it. But the current progression model is just plain dumb and for that it loses a star.
Confusing Pay Structure
I'm not upset that a developer wants to get paid for their work. I'm baffled they seem so clueless as to how to do that. I'd be more than happy to view an ad after every puzzle or to just pay $1 or $2 outright. But they give just enough of the game away that I'm satisfied with abandoning it once I hit the paywall.
Their pay structure is nonsensical. Why are there coins at all? Just give away the levels you do for free and then sell packages of later, more difficult levels for $1/piece or something. It's like a programmer and artist designed a beautiful game, then handed it to their boss who ruined the consumer experience with a pay-to-play system that is utter nonsense. You make your users feel like they've been swindled with such an odd, unclear coin system, so many just turn away. And that's what I will be doing.
Love the game, hate the coin system.
Love the logical mechanics of the game. It’s challenging and fun. But the game is ridiculously expensive if you don’t want to be constantly watching ads. Even if you do watch ads, you still can’t earn enough coins to unlock all the levels. This is an extremely simple game, but I’d still be happy to just pay $3 to unlock all the levels from the beginning. To buy enough coins to do that, you’d have to spend upwards of $30-$40. Yikes! And no thanks. When my coins run out, I’ll stop playing.
- Francois Guibert
- 31.7 MB
- Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, Dutch, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Turkish
- Age Rating
- Rated 4+
- © Frozax Games 2017
- In-App Purchases
- 100 Coins $0.99
- 210 Coins $1.99
- 550 Coins $4.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.