The Silent Age
By House on Fire
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It’s 1972. Love is free. Flipflops, English leather and bandanas are the height of fashion. Meanwhile the Cold War is more than lukewarm and a real one is going on overseas. Movements are happening. Environmentalists, the female liberties movement, and on the dance floors an entirely different kind of movement is overtaking the underground clubs. The winds of change are certainly blowing over the country.
Somewhere in the big city, in a tall, faceless government building someone left a window open. All the winds of change are doing here is blowing leaves all over Joe’s newly-swept floor. He’s been there for two years now. Working a dead-end attendant job making sure the building is as spotless as the suits walking the halls. It’s been like this for years, going from one soul-devouring job to the next.
Our protagonist is Joe in more than just name. He is quite literally Joe Average. Average height, average weight, average IQ. In fact, the only thing remotely remarkable about him is exactly how much he conforms to the median of the hypothetical everyman, and up until this point, Joe’s life hasn’t exactly been biography material. This is all about to change.
One morning while tending the floors, Joe is suddenly confronted by a mysterious dying man who is seemingly appearing out of nowhere. The man warns him that a terrible event is about to occur and pleads him to save mankind. As the man draws his last breath, he hands Joe a portable time travel device to aid him on his quest.
It isn’t long before Joe activates the device and is confronted by the truth. The mysterious man was right: 40 years into the future mankind has become extinct. Stuck between a desolate future and a present where he is largely ignored, it is now up to our accidental hero to find out what has happened and how to prevent it in order to save mankind.
What's New in Version 1.3
Helps with issues on iPod 4G and iPad 1.
Loved the game!
Okay let me start off by saying yes, I understand time travel plots don't ever work and leave holes, however if you put that thought process behind and just enjoy the story for what it is, at least I, really enjoyed it. Yeah the gameplay is really straightforward, but come on, independent developer. Realistically what made me keep playing was wanting to progress the story, but for me that's what all point and click adventures are. When I saw that the folks backing Limbo were going to be funding the project that made me even more excited to continue the story. Limbo was fantastic and of you look deep enough, other than not being able to perish, this has some similarities. No real "music", much like Limbo, and the creepy vibe of the environments really made me think of Limbo as well. Again I get that time travel plots don't really work, the only time I have actually ever seen such a plot ever work was in the movie Primer, which them trying to rationalize and explain time travel mechanics almost ruined the movie till I honestly stopped trying to understand every mechanic being sorta explained to me. I'm no physicist. Anyways I digress, great game, I'm very much excited to see the next episode, and the full game when completed.
Engaging, Great Writing, Amazing Atmosphere!
This is a really well-done point-and-click adventure. The soundscape creates an incredibly eerie atmosphere, truly excellent with earphones. The puzzles involve gathering objects and using them to accomplish tasks in order to move on to the next stage. The puzzles are logical. The items to be gathered are located in logical places where you would be likely to find them, and their use also makes sense in the context of the unfolding story.
The writing is first rate. Mysterious, at times humorous, and engaging right from its start, this is a great way to be immersed in a sci-fi / time travel / conspiracy / apocalyptic thriller. If you enjoy room escape games, you'll love this. The puzzles are relatively simple since they are so logical, but that serves to move the story along without undue frustration.
Kudos to the indie developers of this little gem. I look forward to purchasing the entire saga.
Having recently finished Ghost Trick, Leisure Suit Larry, and Kaptain Brawe, I was hungry for a satisfying adventure game. This one, instead of disappointing me, made me hungry for more. The artistic style is quite pleasing, but that's not what makes this game work. The puzzles are smart and make sense. They're challenging, but not in a typical: "try everything until something works" sort of way. The time-travel mechanic is really the icing on the cake. I am quite eager for the next installment for this game and as a fan of the old Sierra games let me just say: Thank you and please keep moving forward! I just finished this one and I just cant tell if im happy that I played a game that treated me as an intelligent human being or sadly disappointed that i have no guarantees that this story will continue. Either way, I was happy to donate and will be first in line tom purchase the next installment.
- Category: Games
- Updated: Jun 28, 2013
- Version: 1.3
- Size: 55.9 MB
- Language: English
- Seller: House on Fire ApS
- © 2012 House on Fire ApS
Compatibility: Requires iOS 4.0 or later. Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPhone 5c, iPhone 5s, iPad, iPod touch (3rd generation), iPod touch (4th generation), and iPod touch (5th generation). This app is optimized for iPhone 5.
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