Total War Battles
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*** Featured by Apple in 'App Store BEST of 2012 - New Ways to Play' ***
Total War Battles™ supports iPhone 3GS, iPhone 4, iPhone 4S, iPad, iPad 2, the New iPad, iPod Touch 3 and iPod Touch 4.
BUILD, BATTLE AND AVENGE!
Specifically developed for touchscreen platforms, Total War Battles™: SHOGUN is a new real-time strategy game from the makers of the award-winning Total War series.
Total War Battles™ delivers quick-fire, tactical combat balanced with intuitive building and unit management. All set in a beautifully illustrated Medieval Japan.
“This high-quality production dramatically streamlines the RTS genre for mobile play, while making sure it's packed with enough tactical depth to make its many skirmishes tense and exciting”
PocketGamer.com – 90% Gold Award
“A refreshing change from the App Store's barrage of angry avians, physics-based puzzler and match-3 games.”
TouchArcade – 4/5
“Total War Battles is a surprisingly beautiful and engaging mix of war gaming and puzzles.”
Slide To Play – 4/4
1. COMPETE FOR THE SUPREMACY OF MEDIEVAL JAPAN
Lead your clan to battle through more than 10 hours of story-driven campaign set in the world of Total War™: SHOGUN 2; winner of “Best Strategy Game of 2011” awards from Gamespot, IGN, Gamespy and GameTrailers.
2. BUILD YOUR ECONOMY
Deploy and manage your bases to generate resources and recruit units including samurai, archers, ninjas and cavalry. Each victory awards XP to spend on building and troop upgrades that could make a decisive difference to your future battles.
3. A UNIQUE TAKE ON REAL-TIME BATTLES
Total War Battles™ introduces a new real-time battle system that feels both familiar and fresh. The hex battle maps allow for natural unit movements and deep strategy. However, as followers of the “Bushido” code of conduct, your units can never turn back – this twist to classic RTS gameplay adds tension and intensity to the action, making each victory even more rewarding.
4. DESIGNED FOR TOUCHSCREENS
Introducing an interface designed specifically for touchscreens – drag and drop buildings and troops, swipe across the battle map with a flick, and pinch to zoom in and out.
5. 1Vs1 LOCAL MULTIPLAYER
Play against a friend in real-time on a single device in three different multiplayer modes.
6. SKIRMISH MODE
Play through six standalone battles in Normal, Hard or Shogun difficulty. Compete against other players on the leaderboards and unlock new Skirmish achievements.
7. STRATEGY FOR ALL
Total War™ fans will naturally enjoy the intense, deep and rewarding action-strategy gameplay, while more casual strategy fans will appreciate the Zen simplicity of the opening tutorial battles, scalable difficulty level and hint system that will soon make them a tactical master.
8. UNIVERSAL APP
This iOS app is designed to scale its appearance for iPhone, iPod Touch and iPad, which means Total War Battles™ takes complete advantage of the iOS device that it's installed on.
What's New in Version 1.4
> iPhone 5 support: Full use of the iPhone 5 wider retina screen
> Gallery: Head to the options menu to access this concept art show
> Tweaks: Difficulty balancing on several maps and minor AI improvements
> Sunset: A new relaxing title screen
> Optimizations: Faster loading and improved stability
I like the game, but...
Having only played skirmishes this is my experience so far. I find that the game isn't so much a strategy game as a reaction game. I feel that the Total War folks need to adjust the AI here to give one a least a fighting chance! There's a few things that are a bit annoying about the game, one being trying to figure out the proper placement of the structures. You can use up quite a bit of time doing this and by the time you've got your village laid out you're being over run by waves of opposing samurai from the other village. They completely out produce you and you just can't keep up. Perhaps others have had better luck coping with this but I have not, it just gets ridiculous after a while. I'm not looking for the game to be a roll over, I want a challenge but at the same time I'd like a fighting chance! They also should include some kind of guide so you know what structures do what and what the troop types are etc. Perhaps a training module or something, but it needs something. If they could fix this, the AI gameplay and make it so the village could fit together a bit more easily I would definitely add additional stars. Another thing is the inability to move backwards but thats a minor point. I do give 5 stars for design and overall visual quality, it's a nice looking game and other than the above issues I like it quite a bit.
Functions well as a mobile game
Presentation: Beautiful graphics with a hand-painted flair. Isometric camera style with 3D models. The menus are a breeze as well - this is a well designed mobile game.
Gameplay: Don't be fooled: this is NOT the experience you get on PC. Instead, this game offers something that is uniquely mobile. It feels like more of a real-time chess match where you have to manage a small village while producing units with different strengths and weaknesses. Units can't move backwards, so the game revolves around making meaningful assaults while maintaining a defensive line. It is not like similar games where you pump out as many units as possible to overwhelm the other side - positioning and reinforcing ensures you feel like a commander, and successful commanding is not easy. There is a lot to consider in every game, so you'll have your fair share of heart attacks while forging your path to victory. Difficulty spikes, but it's a strategy game so learning is half the fun.
Overall: I absolutely recommend this game - it's the best strategy game I've played on iPhone, and the skirmish mode will keep you around for hours after you've beaten the campaign. Online multiplayer would make it perfect, but for now 1v1 local will have to suffice.
Thanks for this gem Creative Assembly, please keep the trend with Rome 2!
Could be better, much better
Fantastic, the motion of the players looks real, like they used motion capture. It is easy to get caught up watching and rooting for your troops.
Pretty simplistic, a little weird how much this brother and sister love each other, but maybe it's just me.
Standard fare, nothing shocking. Whatever is good is offset by the horrible over reading of the story text. My wife is Japanese, and she said this dramatic style is typical in story reading, but as an American it is over the top, and the Japanese accent seems forced. I disliked the execution on this.
This is where it could use improvement. Can't see all that much of the field at one time, and to recruit troops you have to touch the building you placed. This means that you have to swipe a few times back to the home camp, wait for the troops to be recruited, and then place them. It really is cumbersome, and timing is important for moving.
Moving is also a pain, where the troops automatically stop to attack a building but don't continue. Can't go backwards, so you better be in the right row because you and only move left and right after the movement bar refills, painfully slow.
It's cool to upgrade troops and the super general powers.
Troops deployment is painful too. Can't move through your own buildings, placing is limited to your 40% of your field.
Nice game, but poor execution at key points.
- Category: Games
- Updated: Dec 14, 2012
- Version: 1.4
- Size: 329 MB
- Language: English
- Seller: Sega America
- © SEGA. The Creative Assembly, Total War Battles, Total War Battles: SHOGUN and the Total War Battles logo are trademarks or registered trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. All rights reserved.
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch. This app is optimized for iPhone 5.
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