By Visual Baker
Open iTunes to buy and download apps.
★ WIRED Magazine ★ "The Legacy Lives!"
★ 148 apps ★ "Underground Kingdom is ideal for adventure fans"
★ Appadvice ★ "This app is wonderful for young readers looking for something new"
★ Gamezebo ★ "For kids, Underground Kingdom is definitely a winner"
Will you survive the journey to the center of the Earth?
Underground Kingdom is an interactive gamebook where you are the hero of the adventure. We've reimagined an original Choose Your Own Adventure®* book and turned this classic into a gamebook with world-class artwork, animation, interactivity and sound-effects.
Journey through the story, come face-to-face with interactive characters, and make plot-changing choices along the way.
The first app of this new series is adapted from a book by Edward Packard, creator of the concept behind Choose Your Own Adventure®*
• Interact with over 50 animated illustrations with stunning sound-effects
• Choose carefully to 23 possible endings
• Track and navigate your journey through an interactive map
• Share your tale on Facebook and Twitter
• Languages: English and Spanish
• YOU are the star of the story!
* Choose Your Own Adventure® is a registered trademark of Chooseco, LLC. and R.A. Montgomery, Waitsfield, VT.
What's New in Version 1.2
Minor bug fixes
The physics in this book are terrible. Look up the shell theorem or Gauss's law for gravitation. There is no gravity in a spherical shell. There were also many other smaller errors throughout the book.
I wanted to love this game. Something's wrong. Mind you it does have great graphics and some amount of animation, along with good sounds.The writing feels like its for an early teen audience, this could be good or bad depending on your age and taste.
I think what"s wrong here is the continued abrupt endings to the story. Even your first choice quickly can end with "end of story." And each choice after that can cause an abrupt end to story right after that. Worse, there really is no logic or the ability to deduce a "correct" decision and even seems designed that the logical choice will cause an end to story.
With this happening, the player will suddenly stop caring about the game all together. You need to make choices have meaning! You need to stop ending the whole game with just a player making one choice and then this happening over and over again?
Decision trees need to be much larger and some decisions a player should understand that choice perhaps down the road. The book is too simplistic for my taste and way, way too linear.
Very sad because there is incredible promise here, great graphics, sound, map, etc. But you have failed with the execution of "the game" itself.
Don't give up guys, get stronger and get the pyscology of the game correct and then you will have a work of art. As it stands right now, I cannot recommend this at all if you are looking for any actual substance.