By Donut Games
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* Pocket Gamer GOLD AWARD
* "New Games We Love", Apple
* "Best New Apps for October", Vodafone UK
* #1 Hot Game, TouchArcade, Sep 2016
* "The 30 Best iPad Games of 2016", Stromstock
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Vulture Island is a platform adventure with a distinct focus on exploration to tickle your curiosity.
Rather than stacking up high scores and running towards the end of each level, you get to roam freely in an open world and explore caves, swamps, temples, pirate ships and more.
You collect objects along your way, solve puzzles and talk to NPCs, all while being wrapped inside the platform gameplay mechanism we all have to come to love since the golden era of 8-bit computers and consoles.
Benjamin has built a spectacular flying machine to take him and his friends around the world.
During one of the first flight sessions something goes wrong. The youngsters have no choice but to parachute themselves to safety.
After an exhausting swim Alex, Paul and Stella end up on a distant island. Barehanded and with no trace of Benjamin.
* Non-linear gameplay: Explore the island freely
* Non-destructive gameplay: When failing, you're simply thrown back to the overview map instead of losing all progress
* Interact with characters, trade tools and help each other
* Collect items to your inventory
* Solve puzzles
* Battle enemies & bosses
Supports MFi Controllers and ION Arcade Controllers.
What's New in Version 1.01
- Improved controls: Larger touch area on HUD buttons
- Alex's speech bubble now shows capital letters when using the megaphone to better visualize his louder speech volume
- Tweaks and bug fixes
Thanks to all fans for your valuable feedback.
I've been an avid fan of DG for years, but this game is boring and not worth the high price tag.
Good effort; bad UX
I want to love this game, but too often—you'll run into inconsistencies that can frustrate the player. For instance, jumping on most enemies will cause you to bounce upward, a mechanic you'll learn to utilize to solve platforming puzzles. But the alligators do not carry this mechanic, causing the player to react incorrectly to the scenario. Sometimes, when you have the correct item for an NPC, you'll get a dialogue option to react with said item. Other times, like the shell dialogue, you'll have to go through dialogue that would be seem otherwise irrelevant to the situation. One of the lizard people had the flu, but the item he needed would've been more suitable for someone with a cold. There's also a part where you have a half-coconut which acts as a mechanic for a particular puzzle. The problem with this one was that it's difficult notice a change in your character's sprite. I only notice by accident. Perhaps if the girl switched roles with the main character, it'd be much easier to see the changes.
Other issues with gameplay involve floatiness of characters
But the biggest—absolutely biggest issue I had was the lack of humor. We're stuck in a surrealist, romanticized, desert island. With all of the weird creatures and character choices, you'd think there'd be some cheeky dialogue and third-wall breaking punchlines.
A Delightful Metroidvania Trade 'Em Up
A great game. Cute graphics, difficult but fair puzzles, and decent length (about 2-4 hours). A bit challenging for casuals but perfect for those who love meteoidvanias/trading items to get other items.
- Category: Games
- Updated: Sep 28, 2016
- Version: 1.01
- Size: 27.1 MB
- Language: English
- Seller: Donut Games
- © 2016 Donut Games
Compatibility: Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.