Play of the Light
By Jason McIntosh
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Play of the Light aims to be a smart, regular, and timeless conversation about videogames. Not a news or reviews show, Play of the Light instead attempts to live up to its name by examining videogames as an artform growing ever more central to human culture, and deserving of thoughtful discussion. YOUR HOSTS: Jason McIntosh is an independent game-studies scholar who writes game criticism for the blog The Gameshelf. Past audiovisual production work includes Jmac’s Arcade, a series of video monologues on growing up in the arcade culture of the 1980s. His interactive fiction The Warbler’s Nest won the 2010 XYZZY award for Best Story. Matthew Weise led many student game projects during his years as a full-time designer with the GAMBIT Game Lab at MIT, ending with the IGF award-nominated The Snowfield. He currently works as a narrative designer for Harmonix, and maintains the game criticism blog Outside Your Heaven.
||ExplicitPlay of the Light #9 - Batman is in fact very sensitive||Jason recently played through LEGO Batman 2: DC Superheroes, and found himself quite impressed at not just its overall quality but its surprising and subtle characterization of Superman. Starting with a deeper examination of this game, Jason and Matt dis||2/2/2014||Gratis||Ver en iTunes|
||ExplicitPlay of the Light #8 - A certain amount of arrogance||Matt and Jason return after a long break intending to talk top-ten lists. Instead, beginning with a digression about the Interactive Fiction Competition, they discuss the changing face of game development away from monotonous triple-A dominance and towar||20/1/2014||Gratis||Ver en iTunes|
||ExplicitPlay of the Light #7 - Here's this game, blurp five paragraphs||Matt and Jason talk about state of games journalism, and the challenge that those who write about videogames face when addressing a mainstream audience. Download MP3 (1 hour, 16 minutes) | Subscribe via iTunes | Subscribe via RSS Your browser does not su||15/4/2013||Gratis||Ver en iTunes|
||ExplicitPlay of the light #6 - A Way to Avoid Something Rather Than Address Something||After Jason expresses disenchantment with the current glut of zombie games, Matt sits him down for some surprising education about the subtler side of the zombie’s role in western culture. We explore how two games from 2012, The Walking Dead and Zo||10/2/2013||Gratis||Ver en iTunes|
||ExplicitPlay of the Light #5 - Hungry Hungry Hippos is not Turing Complete||Play of the Light returns with a discussion on the fundamental differences between solitaire and multiplayer video games, and interesting recent developments in the multiplayer space. Topics include Jason’s history with MUDs and current obsession w||22/12/2012||Gratis||Ver en iTunes|
||ExplicitPlay of the Light #4 - Until the Main Character Mentions George...||Play of the Light #4 - Until the Main Character Mentions George Clooney Jason and Matt punted Deadly Premonition during the previous episode’s discussion, but do they catch it again in this one, and proceed to run with it for a good hour and a half. De||30/5/2012||Gratis||Ver en iTunes|
||ExplicitPlay of the Light #3 - Thirties Clothes but Seventies Hair ...||Play of the Light #3 - Thirties Clothes but Seventies Hair Many long-form single-player videogames must resolve the inherent tension that exists between storytel||1/5/2012||Gratis||Ver en iTunes|
||ExplicitPlay of the Light #2 - In My Head, In My Mouth, In My Mind ...||Play of the Light #2 - In My Head, In My Mouth, In My Mind Dark Souls made quite an impression on the console-gameplay landscape in 2011, extending and deepening the reputation of its predecessor, Demon’s Souls||17/4/2012||Gratis||Ver en iTunes|
||ExplicitPlay of the Light #1 - A Faceful of Moral Grayness ...||Play of the Light #1 - A Faceful of Moral Grayness Since its first exposure to the harsh post-apocalyptic sun of the 1990s, the Fallout series has evolved and adapted to changes in both game-pla||31/3/2012||Gratis||Ver en iTunes|