Ark of Sinners Advance
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Ark. Everything begins and ends in this forgotten city.
While fleeing from theirs pursuers, Celia and Nemo fall into the depths of the earth to that place. All alone, she awakens in an unknown location for her, an empty metropolis inhabited only by shadows.
Join Celia in an astounding journey through the fascinating world of the RPG saga Anima Beyond Fantasy, an adventure that will lead both to the deepest secrets of the city… and of her own soul.
• Explore the huge world of Ark. 21 interconnected stages that will offer you more than 10 hours of gameplay.
• Exciting adversaries. 14 enemies and 7 different bosses.
• Countless combat movements. Control Celia’s multiples combos and special attacks.
• Epic music. Enjoy a wonderful orchestral soundtrack.
What's New in Version 1.2
-Improved jump mechanics and gameplay, giving the players more control in the air.
-Button display configuration, allowing the players to place the button where they want of the screen.
-Game saves automatically all your Option Configuration.
-Resized fonts for iPhone 3GS.
ARK OF SINNERS ADVANCE is going completely free! Forever!
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About 10 hours of gameplay. The graphics are pretty good, suitable difficulty curve, responsive controls.
It keeps you engaged, to the point where you want to finish the game, but my main criticism is that there is WAY too much running back and forth. The game is in severe need of teleporters to get through areas that have already been cleared.
Minor criticisms: The story is a little thin and unengaging. When knocked back by enemies, the fallback is way too far. The chop down attack in the air takes too long. And the skill tree needs to be simplified. And agree with the other reviewer about the camera being too tight for some areas.
Best action game on iOS
This game is incredible!
It's one of the few existing platformers I can stand, just oozing with charm and style. It feels like I'm playing a combination of Castlevania: Symphony of the Night and Devil May Cry!
Not quite to that level of quality but this is a handheld indie title so I'm not expecting AAA levels of polish. The story had me hooked and reading every bit of lore the game would give me, when I wasn't busy slashing away at enemies.
The art is gorgeous and the orchestral score had me pumped for every new area.
As a free game with no iap this is an ABSOLUTE must play! If I had to change one thing it would be adding "dodge canceling". Some combos can be a little dangerous if you don't have the right power ups and that would fix the issue.
Also there were a couple of bugs that stopped me from doing mid-air combos occasionally.
Other than those minor issues its one of the most cathartic and creative experiences on the App Store.
Like everyone else I saw the trailers and the name "Castlevania" popped into my head.
In terms of looks and audio, it's not a bad match. Definitely a sense of quality to everything you see and hear. Especially the cut-scene art, which has clearly had a lot of effort put into it.
That's not to say the game IS a match, but nor is the price and everyone's gotta start somewhere. I haven't gotten all that far into it but already I'm hoping to see a sequel of some sort.
The controls feel a little floaty, but anyone with any fighter experience should have no problemt. I've seen others gripe about the combat system being "hard" but all I can say to that is that they're inexperienced gamers. Or maybe this iOS version is somehow easier then the Wii version, I dunno, but I'm on what it calls "hard" mode and having no trouble there.
If I have one gripe it's the camera: It zooms in and out automatically in order to match the terrain, but on average, it zooms out too late (if at all). Often you're expected to jump (or fall) to platforms that can't be seen until in the air - and just as often, jumps involve instant-death pits (which are usually labelled, but by the time you see them it's also usually too late to do anything about it). "Leaps of faith" should be avoided in platformers - for secret areas, sure, why not? But for basic progression? No. It doesn't help that sometimes it's hard to tell the difference between a platform and a bit of scenary. If the camera wasn't pushed in all the time getting around would be a lot less frustrating.
So how about manual camera control? Pinch to zoom in/out or something, and let the camera be locked?
- Category: Games
- Updated: 03 May 2013
- Version: 1.2
- Size: 207 MB
- Language: English
- Seller: BULKYPIX
- © 2013 Anima © 2013 Bulkypix. All rights reserved
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.