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In the early part of the 20th century, Five Hundred was the favorite social game of the United States. It was finally eclipsed by Bridge but is still played worldwide by millions, particularly in Australia. It was devised and introduced in 1904 in the United States. Five Hundred can be thought of as a combination of Euchre and Bridge.
Players around the world play five hundred with their own rules. And as I have discovered individuals play five hundred with their own rules. I am an Australian and the rules of i500 are the rules I have been brought up with. Customs setups can be made to adjust the rules to better match what your used to. I cannot create the options unless you ask for them.
* Full rules for my brand of Aussie 500.
* Details game stats.
* Full Hand history.
* WiFI/Bluetooth multi player.
That depends on you!! If there is enough interest I will include:
* Game center leader boards
* and of course suggestions
What's New in Version 1.8
Bug fix release:
* IOS 6 compatibility.
* iPad custom backing.
* UI elements rehash.
* Scoring issues.
Ok but needs some fixes
Open misere please!
Also misere bid still remains an option even after an 8 bid - the 8 bidder just rebids above. Just blank out misere after an 8 bid like what happens with 6 bids once a 7 bid has been made.
I understand that AI is tricky but could use some tweaks. Despite the silly play and bidding I am sitting on 95% win rate with 80 games under my belt. Many of the issues already raised are still there - silly 8 bids, over bidding misere calls, sometimes poor choice of trumping etc. having the computer players bid misere could be fun as well.
An easy fix that needs to happen. You shouldn't be able to win a game without making a contract. With the incentive on you can win the game without making the bid. Please give us another option in set up that if incentive is on that you must make the highest bid and then win the hand to win the game. I have never played any version where you can win without making the bid (or sending your opponent backwards).
In case I'm not being clear. Let's say I am on 480 and my opponents are on 0. They bid 6 hearts and win 6 tricks. My team has won 4 tricks. My score goes up to 520 and I am declared the winner. This should not happen. Rather I should stay on 480 until my team makes a bid and wins it. Or my score goes up to 520 but we don't win until we make a bid.
Please fix as it'll make the game more playable.
Good fun, some bugs
I've had a lot of fun with this game so don't want to be too critical.
But a few bugs with the game play logic.
For example, Hearts are trumps and my partner is playing last. 2nd last trick, the 3rd player plays the Joker then my partner plays the Jack of Hearts (bower). So plays the 2nd highest card on an unwinnable trick. The next trick he then plays the Queen of Hearts. So my partner had the Jack of Hearts and Queen of Hearts, but played his best card and a trick that had already been won by the Joker. Makes no sense!
It's like there is a flaw in the logic that doesn't recognise the bowers under certain circumstances. So thinks the Jack is lower than the Queen.
Overall a good game but these little bugs are frustrating.
Good Job - great work
It's been a while since I played 500 and it didn't take me long to get the hang of it again - this version is really good. Can you add something in-game so we can send you suggestions or ideas. When the cards are first dealt I noticed that they look like they are sorted but not always is the sort correct - weird. Could we have a running total of the game - which team won what etc - like a score card? Not sure if it is there - but a resume? Wondering if I could sent my partner a facial expression - like : it's all yours, or hopeful etc.
- Category: Games
- Updated: 11 July 2012
- Version: 1.8
- Size: 10.0 MB
- Language: English
- Seller: Matthew Johnson
- © 2011 Matthew Johnson
Compatibility: Requires iOS 4.0 or later. Compatible with iPhone, iPad, and iPod touch.