I've Been Diced!
By Tom Grant
To listen to an audio podcast, mouse over the title and click Play. Open iTunes to download and subscribe to podcasts.
A group of veteran gamers talk about boardgames. From Arkham Horror to ASL, from Race for the Galaxy to Sword of Rome, we play it all. In this podcast we'll draw upon our collective experience to give you reviews, strategy tips, and other useful information. Our goal: Keep you from being diced.
||CleanI've Been Diced! episode 74: Greg Stafford||Greg Stafford, designer of Dragon Pass and other board games, creator of the fascinating fantasy world of Glorantha, founder of Chaosium, and designer of Runequest, Pendragon, and other RPGs, makes a royal visit to the podcast. We cover the whole gamut of||5 4 2016||Free||View in iTunes|
||CleanI've Been Diced! episode 73: Mitchell Land and the Next War series||Mitchell Land, designer of the Next War series of wargames from GMT, discusses the interesting design challenges behind those games, and we get a sneak peek at the next title, Next War: Poland. Plus, a few words about a departed friend. (c) 2016 Tom Grant||16 2 2016||Free||View in iTunes|
||CleanI've Been Diced! episode 72: Sam Mustafa and miniatures gaming galore||Sam Mustafa, designer of Blücher and other miniatures wargame rules, stops by to discuss his designs and the miniatures side of the hobby in general. Sam and Tom describe the path for boardgamers who might want to give miniatures a try. (Blücher might b||3 2 2016||Free||View in iTunes|
||CleanI've Been Diced! episode 71: Mutants, game studies, and 2015 in review||Our first episode of 2016 is a whopper! We start with an interview with Gordon Calleja, designer of Posthuman, and associate professor and head of the Institute of Digital Games at the University Of Malta. Yes, not only does he design games, but he also t||24 1 2016||Free||View in iTunes|
||CleanI've Been Diced! episode 70: John Kranz of Consimworld||John Kranz, the founder of the Consimworld wargame community site, joins me for a discussion of the past, present, and future of Consimworld. Our Game Off The Beaten Path is right in time for football season. We also have news about a new serious game, an||17 9 2015||Free||View in iTunes|
||CleanI've Been Diced! episode 69: Troy Goodfellow on computer and board games||Troy Goodfellow, founder of the Three Moves Ahead podcast, joins me for a discussion of computer strategy games versus boardgames. What do computer games do well that boardgames don't, and vice-versa? What can the two genres learn from each other? Plus, t||15 7 2015||Free||View in iTunes|
||CleanI've Been Diced! episode 68: Randy Lein (Legion Wargames) and Roger Miller (Revolution Games)||Not just one guest, but two! Roger Miller of Revolution Games and Randy Lein of Legion Wargames take time away from Consimworld Expo to talk about life as wargame publishers, muse about the state of the hobby, give us some previews into upcoming games, an||2 7 2015||Free||View in iTunes|
||CleanI've Been Diced! episode 67: Mark Herman||Mark Herman stops by to talk about his new grand strategic WWII game, Churchill, plus oh so many other games he has designed over the years. During our whirlwind tour of Mark's career as a wargame designer, we make brief stops at SPI and Victory Games, an||25 6 2015||Free||View in iTunes|
||CleanI've Been Diced! episode 66: Combat systems||Our panel discusses combat systems in games — many of which we like, and a few that we don't like. Air battles that are genuinely exciting, deck-building games that lead to interesting results, the genius of Dune's commitment mechanic, a defense of hex-||23 4 2015||Free||View in iTunes|
||CleanI've Been Diced! episode 65: Andy Loakes, designer of Toulon 1793||Andy Loakes, designer of Toulon 1793, takes us behind the scenes of his first published wargame. Why hasn't someone done a game on this topic before? Andy and Tom ponder that issue, along with other questions about Napoleonic history and wargaming. Plus,||2 3 2015||Free||View in iTunes|
||CleanI've Been Diced! episode 64: Richard Borg||Richard Borg talks about everything from the Command & Colour wargames to the X-Men games from Pressman (with a cameo from Stan Lee). We also discuss the Kickstarter for his new World War I game, Mutant Chronicles: Siege Of The Citadel, and much more.||24 2 2015||Free||View in iTunes|
||CleanI've Been Diced! episode 63: Sandy Petersen||Sandy Petersen, designer of Cthulhu Wars (among many other games), talks about the origins of the Call of Cthulhu RPG, the early days of Chaosium (which also published the Runequest RPG, the original Arkham Horror, and plenty of other innovative games). S||15 2 2015||Free||View in iTunes|
||CleanI've Been Diced! episode 62: Our 2014 in review||Our regular panel looks back on 2014 in gaming — the ups, the downs, the pleasant surprises, the grave disappointments. Where do games like Dead Of Winter, Fire In The Lake, Nations, and The Hunters fit into this picture? Plus, the recent arrival of Cth||1 2 2015||Free||View in iTunes|
||CleanI've Been Diced! episode 61: Worthington Games||I drop by the HQ for Worthington Games to talk about their wargames, past, present, and future. Forged In Fire, Band Of Brothers, Cowboys, Hold The Line, and others -- what kind of games does Worthington choose to publish? And how does a small publisher f||25 11 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 60: Making history with Microscope, and games that tell stories||Our regular panel plays a session of Microscope, the game of collaboratively building a grand historical narrative. We put our creative powers to the test by writing the history of a world in which the Roman Empire never fell. This innovative game should||4 11 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 59: Jon Compton, modern wargames, and gaming taboos||Jon Compton of One Small Step and the MCS Group tells a gripping story of the trials and tribulations of being a small wargame publisher. We also muse about the popularity of modern wargames. Plus, our regular panel discusses gaming taboos: What behavior||17 9 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 58: Mike Nagel on Flying Colors and more||Mike Nagel talks about his Flying Colors series of Age of Sail wargames, his new "captaincy" game covering the same era, Sun of York, and what drew him to design a game about the battle of Attu. Plus, Tom lunges headfirst into the subject of what is a war||25 8 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 57: Greg Smith on The Hunters and computer wargames||Greg Smith, the designer of The Hunters and the upcoming Silent Victory, talks about his games, solitaire wargames in general, his work on computer wargames at HPS Simulations, and why boardgame design can be more challenging than computer wargame design.||18 8 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 56: John Poniske||John Poniske, designer of Hearts & Minds, King Philip's War, and Lincoln's War, discusses the reasons why he developed a different game system for each of these games. Plus, John tells us about some upcoming designs, including games about the Plains I||20 5 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 55: Jim Day||Jim Day, designer of Iron & Oak and Panzer, talks about these two recently-released games, cross-pollination between miniature and board wargaming, and possible new versions of MBT and IDF. Plus, we look at a key requirement for the success of any tac||8 4 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 54: Kim Kanger||Kim Kanger, designer of Ici, C'Est La France! and Tonkin, discusses France's counterinsurgency wars, and how differences between these wars led to different game designs. We also discuss Kim's upcoming game on the siege of Dien Bien Phu. Strap in for anot||5 4 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 53: John Gorkowski on WWI wargames and a future WWI-like scenario||John Gorkowski, designer of WWI-based games like Guns Of August, Guns Of Galicia, Red Poppies, and In The Trenches, as well as the upcoming The Great Game. We talk about what fascinates us about WWI, the need to take a fresh look at a conflict before dro||1 4 2014||Free||View in iTunes|
||CleanI’ve Been Diced! episode 52: Steve Kendall of Ragnar Brothers||Steve Kendall gives us a brief history of the Ragnar Brothers and the games they’ve produced. Ponder why Angola may have had more successful innovations than any other single game. Hear about the playtest of a new epoch for A Brief History Of The World.||31 3 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 51: The PrezCon 2014 edition||We're at Prezcon 2014, where we talk about the games we played, such as A Distant Plain, Theseus: The Dark Orbit, Coup, Cosmic Encounter, Napoleonic Wars, and the recent favorite A Study In Emerald. Plus, wargames that give a little extra historical somet||8 3 2014||Free||View in iTunes|
||CleanI've Been Diced! episode 50: Joel Toppen||Joel Toppen is our guest this episode, here to tell us how he designed Navajo Wars, and give us a sneak peek into his next game, covering the Comanches. Joel also provides useful advice on building Vassal modules (he's built dozens himself). Finally, Tom||5 2 2014||Free||View in iTunes|
To much dead air.
You really need to tighten this up. There is so much dead air it is just unlistenable. The Mage Knight episode is a prime example. Lots of editing or better notes and preperation would help. On a positive note if you need something to send you to sleep this will help.