The Game Engine
By Andrew Bittman, Paul Sztajer, John Kane
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“The Game Engine” is a podcast by game developers, for game developers. Each week, we’ll be looking at some news in the game development sphere, with an eye to using these to discuss the processes of game development itself.
||CleanS2E8: Game Jams||With another Ludum Dare just passed, and game jams becoming more and more popular as a way for game developers of all skills to work on new original games, itand#8217;s high time we discussed the lovely jam of games. Join us||23 9 2015||Free||View in iTunes|
||CleanS2E7: Polish||Mythbusters proved to us all that you can indeed polish a turd, but just because itand#8217;s shiny doesnand#8217;t mean it works. With just two of the regulars, Andrew and#8220;bittmanand#8221; Bittman and John and#8220;gri||16 9 2015||Free||View in iTunes|
||CleanS2E6: Conveyance||Great apologies oh great listeners! We have been super out of it last few weeks for various reasons. Hopefully this post is a sign to return to our regular schedule. In this episode, we are joined by special guest Dan Graf,||25 8 2015||Free||View in iTunes|
||CleanS2E05: Featherweight||Another week, and another guest with a return of health meaning we get our first 4 person podcast of season 2! This week we are joined by Dylan Bevis from Featherweight Games to discuss their recent release of Skiing Yeti Mo||9 7 2015||Free||View in iTunes|
||CleanS2E04: A Monstrous Guest||Another week, another format. This week, weand#8217;ve got guest Kim Brebach of Secret Base Games in to chat about his game Monstrous, a card game which you can find on Kickstarter right now! Along the way, we chat about the||24 6 2015||Free||View in iTunes|
||CleanS2E03: Game Design Challenge||This week, we do something a little different: each of the Game Engine hosts challenge the other two to a design challenge. The result: surprisingly deep discussions of 3 very different aspects of game design. Some reference||17 6 2015||Free||View in iTunes|
||CleanS2E02: Architecture||Space. The final frontier. This is not that sort of space. Rather, it is the construction of space we deal with in physical and digital form. Architecture looks at designing and constructing physical structures; a quite simi||10 6 2015||Free||View in iTunes|
||ExplicitS2E01: Blind Luck||Weand#8217;re back again, and about time too. And this time and#8211; itand#8217;s season 2! Season 2 delivers fresher voices and minds of old hats Paul Sztajer and Andrew Bittman, as well as new voice and new mind John Kane||3 6 2015||Free||View in iTunes|
||Clean#61: Crafting Towncraft – The Construction of an iPad Hit||Paul and Andrew are joined by the creators of local iPad hit Towncraft for an in-depth discussion of its origins, development and marketing. Two years ago, brothers Rohan and Leigh Harris set out to build a tablet game that||11 9 2013||Free||View in iTunes|
||Clean#60: Wordwatching – Gone Home and Papers Please||For their discussion of two of the most interesting games of the year thus far and#8211; Papers Please and Gone Home and#8211; Saul, Paul and Andrew are joined by the enigmatic Tim Stobo (formally of Team Bondi and now of ha||25 8 2013||Free||View in iTunes|
Awesome weekly discussion covering Game Development, Writing, Production, Distribution & Indies
The guys do a great job of covering local and international topics of interest for Game Development. Through the exploration of player engagement, the role of the story and writing in games, production and creative considerations, the role of music and sound. This pod-cast isn't a fist full of technical jargon or specific to any one technology and is a great listen for those involved in or interested in game development.
Best Australian Podcast
Being a game developer based in Australia it's great to find podcast that doesn't just talk about the latest games or gaming news, but discusses the trials and issues with developing games, the state of game development in Australia, and the local events that matter to this community. I listen every week and always come away with a list of things to think about and ideas for modifying and improving my own teams development.
They have frequent guest casters that bring any topical expertise that the guys lack themselves and always use guided questions to extract the relevant discussion from those guests.
Anyone interesting in game development, especially in Australia, should be listening to this regularly.
The discussion in the Hero story is compulsory listening